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HomeHome / Total War: WARHAMMER II / The Blessed Dread Separatists / Units / Bloodwrack Shrine
Bloodwrack Shrine The Blessed Dread SeparatistsThe Blessed Dread Separatists Chariot

Bloodwrack Shrine

To the Druchii, the scent of suffering is akin to the finest perfume, and no sound more despairing than the twisted echo of a shrine-bound Medusa.

When a great campaign beckons, the Hag Sorceress sends warriors into the caverns below the Spiteful Peaks to return with Bloodwrack Medusae in tow, their claws bound and their faces masked. At Morathi's direction, the captives are chained to Atharti's great Bloodwrack Shrines and propelled by Dark Magic to the very forefront of the assembled armies. A Bloodwrack Medusa's gaze is a fearsome weapon; should a victim's eyes lock with hers for even a second, his lifeblood violently rebels, flooding from every pore until his body collapses into a pool of its own gore. It is to guard against this that the shrinekeepers wear masks polished to a mirror-like sheen. Worse still, all who fight nearby find their minds twisted by an echo of the Medusa's endless despair. All save the Dark Elves, that is; to them, the scent of suffering is akin to the finest perfume – a heady brew when mixed with the tang of freshly-spilled blood.

Bloodwrack Shrine

Unit Name

Bloodwrack Shrine

Main Unit Key

wh2_dlc14_def_veh_bloodwrack_shrine_0

Land Unit Key

wh2_dlc14_def_veh_bloodwrack_shrine_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Magic Chariot

Naval Unit Group

Magic Chariot

Soldiers

3

Caste

War Machine

Category

War Machine

Class

Chariot

Cost

1800

Recruitment Cost

1200

Upkeep Cost

375

Missile Damage

90

├ Missile Weapon

wh2_dlc14_def_medusa_gaze

├ Projectile

wh2_dlc14_def_medusa_gaze

├ Missile Damage

30

├ Missile Ap Damage

60

└ Base Reload Time

8

Accuracy

10

Range

125

Reload

10

Shots Per Minute

8.3

Ammunition

25

Engine Missile Damage

0

├ Engine

wh2_dlc14_def_veh_bloodwrack_shrine

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

10

Shots Per Minute

Ammunition

25

Melee Attack

22

Weapon Strength (Weapon Damage)

200

├ Melee Weapon

wh2_dlc14_def_bloodwrack_shrine

├ Melee Damage Base

120

├ Melee Damage Ap

80

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

20

Charge Bonus

39

Melee Defence

26

├ Base Defence

26

├ Shield

none

└ Shield Defence

0

Armour

80

├ Armour

wh2_main_plate_80

├ Armour Defence

80

└ Shield Armour

0

Health

7092

├ Man Entity

wh2_dlc14_def_mon_medusa

├ Man Speed

58

├ Man Health

8

└ Bonus Hit Points

7084

Leadership (Base Morale)

80

Abilities

  • Aura of Agony
    Enemies who fight near a Bloodwrack Shrine find their minds twisted by the echo of the Medusa’s endless despair.
  • Aura of Ardour
    The pain of a shrine-bound Medusa permeates the battlefield, exuding a scent of suffering that invigorates those fighting alongside her.
  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Magical Aura
    This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Requires Buildings
Bloodwrack Shrine Lv. 0 Tower of Dark Sorcery
Tower of Dark Sorcery
(wh2_main_def_sorcery_2)
Level 1
Spire of Sorcery
Spire of Sorcery
(wh2_main_horde_def_sorcery_2)
Level 1
Sorcerous White Tower of Hoeth
Sorcerous White Tower of Hoeth
(wh2_main_special_tower_of_hoeth_2_def)
Level 1