Lokhir Fellheart
The doom-bringing Krakenlord of Karond Kar fights as naturally as he reads the oceanic temper.Some Dark Elves take to the seas in search of plunder or revenge, but many more do so to escape the dangers of Naggaroth. Not so Lokhir Fellheart, who was born to ply the rolling seas, bringing fire and terror to foreign shores. Putting to the sword any target he sets his attention to, Fellheart is the latest in a line of doom-bringing admirals to have commanded the formidable Black Ark known as 'Tower of the Blessed Dread', leaving countless ports and coastal cities ruined and ablaze in his wake. His deeds have not only earned him more glory than that of all his forbears combined, but also wealth beyond measure – slaves and treasure flow into Karond Kar as never before, earning him the grudging respect, if not quite the loyalty, of the city’s masters. The best plunder he keeps, but there is always plenty more for lavish rewards and bribes.
Unit Name Lokhir Fellheart |
Main Unit Key wh2_dlc11_def_cha_lokhir_fellheart_0 |
Land Unit Key wh2_dlc11_def_cha_lokhir_fellheart_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 1 |
Caste Lord |
Category Melee Infantry |
Class Command |
Cost 1000 |
Recruitment Cost 1150 |
Upkeep Cost 250 |
Melee Attack 60 |
450 |
├ Melee Weapon wh2_dlc11_def_sword_lokhir |
├ Melee Damage Base 290 |
├ Melee Damage Ap 160 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 30 |
Charge Bonus 50 |
60 |
├ Base Defence 60 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour wh2_main_plate_110 |
├ Armour Defence 110 |
└ Shield Armour 0 |
4288 |
├ Man Entity wh2_dlc11_def_infantry_lokhir_blood |
├ Man Speed 46 |
├ Man Health 8 |
└ Bonus Hit Points 4280 |
Leadership (Base Morale) 80 |
Abilities
- Dreaded Duellist
"There are but a few who've faced 'im and lived to tell the tale - you can count them on the fingers of Bernard's 'ands… and 'e's got no 'ands." - Merciless Slaver
Sometimes death is preferable to surrender. - Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades! - Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact. - Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Sea Dragon Cloak
The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area. - Melee Expert
Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
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The Eye of the Vortex |