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HomeHome / Total War: WARHAMMER II / Vampire Coast Mutineers / Units / Deck Droppers (Handguns)
Deck Droppers (Handguns) Vampire Coast MutineersVampire Coast Mutineers Missile Cavalry

Deck Droppers (Handguns)

The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.

When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.

Deck Droppers (Handguns)

Unit Name

Deck Droppers (Handguns)

Main Unit Key

wh2_dlc11_cst_cav_deck_droppers_2

Land Unit Key

wh2_dlc11_cst_cav_deck_droppers_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

24

Caste

War Beast

Category

Cavalry

Class

Missile Cavalry

Cost

700

Recruitment Cost

700

Upkeep Cost

175

Missile Damage

44

├ Missile Weapon

wh2_dlc11_cst_deck_dropper_rifle

├ Projectile

wh2_dlc11_cst_rifle_deck_dropper_bullet

├ Missile Damage

13

├ Missile Ap Damage

31

└ Base Reload Time

13

Accuracy

10

Range

130

Reload

10

Shots Per Minute

5.1

Ammunition

18

Melee Attack

26

Weapon Strength (Weapon Damage)

22

├ Melee Weapon

wh_main_vmp_fell_bats

├ Melee Damage Base

20

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

184

├ Man Entity

wh_main_infantry_zombie_blood_dismembers

├ Man Speed

23

├ Man Health

8

├ Bonus Hit Points

168

├ Mount

wh2_dlc11_cst_mon_deck_dropper_bat

├ Mount Entity

wh2_dlc11_cst_mon_deck_dropper_bat

├ Mount Speed

48

└ Mount Health

8

Leadership (Base Morale)

40

Abilities

  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Requires Buildings
Deck Droppers (Handguns) Lv. 0 Cave of Flying Horrors
Cave of Flying Horrors
(wh2_dlc11_vampirecoast_military_flying_3)
Level 2
Giant Feeding Cavern
Giant Feeding Cavern
(wh2_dlc11_vampirecoast_military_flying_4)
Level 3
Crow's Nest
Crow's Nest
(wh2_dlc11_vampirecoast_ship_crows_nest_3)
Level 2
Crow's Castle
Crow's Castle
(wh2_dlc11_vampirecoast_ship_crows_nest_4)
Level 3