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HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Units / Necrofex Colossus
Necrofex Colossus Pirates of SartosaPirates of Sartosa Missile Infantry

Necrofex Colossus

A colossal walking frame of galleon-torn timber, iron, and man-flesh, relentlessly driven by a vortex of deathly energy.

The unhallowed form of the Necrofex Colossus is one of the most terrifying anathema known to arcane lore. Varying in composition, they always hold true to the same basic form – a monstrous humanoid shape akin to a giant, fashioned upon a frame of galley-torn timber, iron, or bone, onto which the ‘flesh’ and musculature of the dead has been bound and shaped, with scores of corpses used in their creation. These gargantuan monstrosities fear neither pain nor injury, for they are walking vortexes of deathly energies around which the souls of the damned howl and against which few mortals can stand. With so much unholy power concentrated in their forms, a Necrofex Colossus is no mere mindless thrall, but possesses a deathly will and dark appetite of its own, often outlasting its creator or even proving their undoing should its master’s control slip even for a moment.

Necrofex Colossus

Unit Name

Necrofex Colossus

Main Unit Key

wh2_dlc11_cst_mon_necrofex_colossus_0

Land Unit Key

wh2_dlc11_cst_mon_necrofex_colossus_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Monster

Naval Unit Group

Missile Monster

Soldiers

5

Caste

Monster

Category

War Beast

Class

Missile Infantry

Cost

1900

Recruitment Cost

1900

Upkeep Cost

475

Missile Damage

170

├ Missile Weapon

wh2_cst_necrofex_colossus_cannon

├ Projectile

wh2_cst_necrofex_colossus_cannon_ball

├ Missile Damage

33

├ Missile Ap Damage

137

└ Base Reload Time

12

Accuracy

10

Range

330

Reload

10

Shots Per Minute

5.6

Ammunition

22

Melee Attack

42

Weapon Strength (Weapon Damage)

412

├ Melee Weapon

wh2_dlc11_cst_necrofex_colossus

├ Melee Damage Base

103

├ Melee Damage Ap

309

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

75

├ Armour

wh2_main_body_75

├ Armour Defence

75

└ Shield Armour

0

Health

9475

├ Man Entity

wh2_dlc11_cst_mon_necrofex_colossus

├ Man Speed

45

├ Man Health

8

├ Bonus Hit Points

9459

├ Mount

wh2_dlc11_cst_mnt_necrofex_colossus

├ Mount Entity

wh2_dlc11_cst_mon_necrofex_colossus

├ Mount Speed

45

└ Mount Health

8

Leadership (Base Morale)

50

Abilities

  • Abandon Ship!
    "Every man for 'imself! Swim for it!!"
  • Extra Powder
    Because you can never have too much.
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire Whilst Moving
    This unit can fire while on the move.
Requires Buildings
Necrofex Colossus Lv. 0 Wreck of the Heldenhammer
Wreck of the Heldenhammer
(wh2_dlc11_special_galleons_graveyard_wreck_1)
Level 0
Composite Hull
Composite Hull
(wh2_dlc11_vampirecoast_ship_hull_3)
Level 2
Great Altar of the Necrarchs
Great Altar of the Necrarchs
(wh2_dlc11_vampirecoast_support_necrofex_1)
Level 0
Garrison Buildings
Necrofex Colossus x 1 Pirate Wharf
Pirate Wharf
(wh2_dlc11_vampirecoast_port_3)
Level 3
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_cst_5)
Level 5
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_cst_5)
Level 5
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5