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HomeHome / Total War: WARHAMMER II / Followers of Nagash / Units / Crypt Ghouls
Crypt Ghouls Followers of NagashFollowers of Nagash Melee Infantry

Crypt Ghouls

Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.

Crypt Ghouls are ugly, stooping creatures with only a vestigial sense of reason. Their skin is sallow and filthy, their eyes are bestial and insane, and their snarling lips reveal sharp-pointed teeth in slavering mouths. Dressed only in the rags they pull from their victims, the Crypt Ghouls carry weapons they have picked up or have crudely fashioned from the remains of their unwholesome meals. These skulking fiends do not need such implements to kill, however, for they have long claws sufficient for their needs. These claws are encrusted with grave-filthy and decaying meat; those that take even the lightest scratch from their talons can die from unnaturally potent infections that spread through the victim's body. In addition, their constant diet of rot-fouled meat confers a sinewy and unwholesome resilience.

Crypt Ghouls

Unit Name

Crypt Ghouls

Main Unit Key

wh2_dlc09_tmb_inf_crypt_ghouls

Land Unit Key

wh2_dlc09_tmb_inf_crypt_ghouls

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Cudgel Infantry

Naval Unit Group

Cudgel Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Cost

525

Recruitment Cost

0

Upkeep Cost

0

Melee Attack

27

Weapon Strength (Weapon Damage)

40

├ Melee Weapon

wh_main_claws_ghouls

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

wh2_main_body_10

├ Armour Defence

10

└ Shield Armour

0

Health

63

├ Man Entity

wh_main_vmp_inf_ghoul_blood_dismembers

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

55

Leadership (Base Morale)

44

Abilities

  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • {{tr:wh2_dlc09_undead_description}}

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability
The Eye of the Vortex