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HomeHome / Total War: WARHAMMER II / Clan Rictus / Units / Deathmaster Snikch
Deathmaster Snikch Clan RictusClan Rictus Command

Deathmaster Snikch

Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death.

Deathmaster Snikch is the Chief Assassin and prime agent of Lord Sneek, Lord of Decay and Nightlord of Clan Eshin. His infamy is only exceeded by the mystery which surrounds his whereabouts at any particular time. Lord Sneek ensures that this is the case – as long as no one knows Snikch's location no one can truly feel safe. Deathmaster Snikch has appeared all over the Old World at one time or another, seldom being seen but always leaving his distinctive symbol traced in blood beside the decapitated heads of his victims. No one truly knows what horrors the Deathmaster has perpetrated during his long and mysterious existence. It is only on the battlefield that the Deathmaster's presence can at least be felt, stalking his victims, concealed beneath the magical Cloak of Shadows, its ensorcelled power strong enough to make a mockery of the most intricate defences. Where the stealthy tread of Deathmaster Snikch falls, no prince or warlord is safe from his blades.

Deathmaster Snikch

Unit Name

Deathmaster Snikch

Main Unit Key

wh2_dlc14_skv_cha_deathmaster_snikch_0

Land Unit Key

wh2_dlc14_skv_cha_deathmaster_snikch_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Triple Sword Infantry

Naval Unit Group

Triple Sword Infantry

Soldiers

1

Caste

Lord

Category

Melee Infantry

Class

Command

Cost

1050

Recruitment Cost

1050

Upkeep Cost

263

Melee Attack

70

Weapon Strength (Weapon Damage)

460

├ Melee Weapon

wh2_dlc14_skv_cha_snikch

├ Melee Damage Base

160

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

60

Melee Defence

50

├ Base Defence

50

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh2_main_body_30

├ Armour Defence

30

└ Shield Armour

0

Health

3920

├ Man Entity

wh2_dlc14_skv_infantry_hero_snikch_blood

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

3912

Leadership (Base Morale)

70

Abilities

  • Deathmaster's Sigil
    Snikch leaves his distinctive symbol traced in blood beside his victims, so others will know the Deathmaster is abroad, and live in mortal dread.
  • Concealment Bombs
    When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.
  • Scurry Away!
    "He who runs away lives to fight another day!" - so the foul, craven adage goes.
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • {{tr:guerrilla_deployment}}
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Scaling Damage
    The amount of damage that this unit causes increases based on the amount of hitpoints the target has lost.
  • Weeping Blade
    Weeping Blades devour armour. A couple of slashes is all that's needed for their corrosive venom to eat through even the thickest of plates.
  • Stalk
    This unit can move hidden in any terrain.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.