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HomeHome / Total War: WARHAMMER II / Lothern / Technologies / Military
Lothern Lothern Technologies

Military

High Elf Tech

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Military Advancements I Military Tier 1
Military Advancements I
Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.
Spearwall Naval Discipline Light Cavalry Barding Archery Prowess Trumpeters
2 Trade Advancements Military Tier 1
Trade Advancements
Research the following items to advance the High Elves' prosperous economy to a higher level altogether.
3 Archery Prowess Military Tier 2
Archery Prowess
It takes centuries to become this good, but the Asur have time on their side.
Military Advancements I
    Reload time reduction: +15% for Archers and Lothern Sea Guard units (faction_to_force_own_unseen)
Cartridge Ammunition
4 Spearwall Military Tier 2
Spearwall
One of the most impressive, iconic sights of an Elven warhost is the wall of spears, perfectly arranged for maximum effect.
Military Advancements I
    Weapon strength: +10% for High Elf Spearmen and Lothern Sea Guard units (faction_to_force_own_unseen)
Militia Training
5 Trumpeters Military Tier 2
Trumpeters
The cadence of military music enables the maintenance of order and discipline in the fray's desperate, blood-soaked moments.
Military Advancements I
    Speed: +5% for Spearmen, Archers and Lothern Sea Guard units (faction_to_force_own_unseen)
Swiftsense
6 Light Cavalry Barding Military Tier 2
Light Cavalry Barding
Barding of this kind gives the Reavers' mounts extra protection whilst they deliver their devastating charges.
Military Advancements I
    Armour: +10 for Ellyrian Reavers units (faction_to_force_own_unseen)
Horsemasters
7 Naval Discipline Military Tier 2
Naval Discipline
Try and stay in the ship. That's the first lesson and it will keep you alive!
Military Advancements I
    Melee defence: +5 for Lothern Sea Guard units (faction_to_force_own_unseen)
    Leadership: +5 for Lothern Sea Guard units (faction_to_force_own_unseen)
Appoint Sea Masters
8 Call the Great Herds Military Tier 2
Call the Great Herds
Many herds of fine Elven steeds roam freely on Ulthuan's wide plains, but can be called to battle when needed.
    Speed: +5% for Chariot units (faction_to_force_own_unseen)
    Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units (faction_to_force_own_unseen)
9 Hardwood Construction Military Tier 2
Hardwood Construction
War machines benefit greatly from solid construction using only the finest materials.
    Armour: +10 for Chariot units (faction_to_force_own_unseen)
    Melee defence: +5 for Chariot units (faction_to_force_own_unseen)
10 Court Advisors Military Tier 11
Court Advisors
Where better for the ambitious individual to learn their craft than at a place of high intrigue and low plots?
Upholders of Order
    Hero recruit rank: +2 for Nobles (faction_to_province_own_unseen)
    Lord recruit rank: +2 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)
Spy Networks
11 Elite Champions Military Tier 11
Elite Champions
Oft times, pride comes afore a fall. Not in this case.
Military Advancements IV
    Recruit rank: +2 for White Lions of Chrace, Swordmaster, Phoenix Guard and Dragon Princes units (faction_to_character_own_unseen)
Ancient Lair Warding
12 Fireborn Nature Military Tier 11
Fireborn Nature
The hotter it is, the wilder the beast, so intrinsic is fire to their nature.
Military Advancements IV
    Melee attack: +5 for Phoenix and Dragon units (faction_to_force_own_unseen)
    Weapon strength: +10% for Phoenix and Dragon units (faction_to_force_own_unseen)
Dragon's Bond
13 Obligations of Nobility Military Tier 11
Obligations of Nobility
Nobility obliges me to recognise the virtue of an exceptional commoner.
Military Advancements IV
    Charge bonus: +10 for Dragon Princes units (faction_to_force_own_unseen)
    Leadership: +10 for embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
Friends in High Places
14 Rapid Resettlement Military Tier 11
Rapid Resettlement
Recaptured former colonies require less effort to orientate and acclimatise them to the Asur way.
Unite Local Nobility
    Construction cost: -15% for Province Capital/Settlement buildings (faction_to_region_own_unseen)
    Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Pinnacle of Civilisation
15 Teachings of Hoeth Military Tier 11
Teachings of Hoeth
There is much to be learned at the Tower of Hoeth, be it history or swordplay.
Military Advancements IV
    Melee attack: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
    Melee defence: +5 for [[img:icon_general]][[/img]]Lords and [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
Strength of Avelorn
16 Wardings of Vaul Military Tier 11
Wardings of Vaul
The finest suits of armour are forged in the Anvil of Vaul at Caledor, and contain the Smith-God's protection.
Military Advancements IV
    Melee defence: +5 for Dragon Princes units (faction_to_force_own_unseen)
    Ward save: 5% for Dragon Princes units (faction_to_force_own_unseen)
Blessings of Asuryan
17 Blessings of Asuryan Military Tier 12
Blessings of Asuryan
Knowledge of the end informs the individual and guides their actions.
Wardings of Vaul
    Melee defence: +5 for Phoenix Guard units (faction_to_force_own_unseen)
    Ward save: 5% for Phoenix Guard units (faction_to_force_own_unseen)
18 Dragon's Bond Military Tier 12
Dragon's Bond
Both the song and the singer are crucial if Dragon and rider are to form a bond that lasts a lifetime.
Fireborn Nature
    Armour: +10 for Dragon units (faction_to_force_own_unseen)
    Melee defence: +5 for Dragon units (faction_to_force_own_unseen)
19 Friends in High Places Military Tier 12
Friends in High Places
It's not what you know but who.
Obligations of Nobility
    Upkeep: -5% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units (faction_to_force_own_unseen)
20 Pinnacle of Civilisation Military Tier 12
Pinnacle of Civilisation
Living on our fair isles of Ulthuan, set in the centre of the Great Ocean, we are far removed from the petty squabbles of the lesser races.
Rapid Resettlement
    Construction cost: -15% for High Elf Entertainment, Aristocracy and Embassy buildings (faction_to_region_own_unseen)
    Construction time: -1 for High Elf Entertainment, Aristocracy and Embassy buildings (faction_to_region_own_unseen)
21 Spy Networks Military Tier 12
Spy Networks
The calm, polite eloquence of the Asur ensures their easier acceptance by other cultures, where they may hear and even influence local intrigue.
Court Advisors
    Diplomatic relations: +5 with all factions (faction_to_faction_own_unseen)
22 Strength of Avelorn Military Tier 12
Strength of Avelorn
The maidens of Avelorn invoke the lands which they protect, and Isha, the Mother, answers.
Teachings of Hoeth
    Armour: +10 for Handmaiden and Sisters of Avelorn units (faction_to_force_own_unseen)
    Melee defence: +6 for Handmaiden and Sisters of Avelorn units (faction_to_force_own_unseen)
23 Ancient Lair Warding Military Tier 12
Ancient Lair Warding
The Naggarothi expend much energy and resources in trying to steal Dragon Eggs, prompting their Asur cousins to ward their allies' ancient lairs against infiltration.
Elite Champions
    Recruit rank: +2 for Great Eagle, Phoenix and Dragon units (faction_to_character_own_unseen)
24 Appoint Sea Masters Military Tier 3
Appoint Sea Masters
Those among the Sea Guard who show better-than-average aptitude may find themselves promoted in due course.
Naval Discipline
    Recruit rank: +2 for Lothern Sea Guard units (faction_to_character_own_unseen)
25 Cartridge Ammunition Military Tier 3
Cartridge Ammunition
Whereby bolts and arrows can be stored for swift access when the ebb and flow of battle demands.
Archery Prowess
    Reload time reduction: +15% for Eagle Claw Bolt Thrower units (faction_to_force_own_unseen)
    Reload time reduction: +15% for Tiranoc Chariot units (faction_to_force_own_unseen)
26 Awakening the Ancient Ones Military Tier 3
Awakening the Ancient Ones
Only when there is dire need can the most ancient examples be roused from their slumber.
    Upkeep: -5% for Dragon units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Dragon units (faction_to_force_own_unseen)
27 Horsemasters Military Tier 3
Horsemasters
It is both the right and duty of Ulthuan's perfect cavalry to repeat the achievements of their glorious ancestors.
Light Cavalry Barding
    Recruit rank: +2 for Ellyrian Reavers and Silver Helms units (faction_to_character_own_unseen)
28 Militia Training Military Tier 3
Militia Training
All citizens of Ulthuan must join a militia and attend regular training, by order of the Phoenix King.
Spearwall
    Recruit rank: +2 for Spearmen and Archers units (faction_to_character_own_unseen)
29 Eastern Trade Contracts Military Tier 3
Eastern Trade Contracts
Those who dare to sail to the far east return with rare luxury goods of which the lesser races can only imagine.
    Income from trade: +10% (faction_to_faction_own_unseen)
30 Swiftsense Military Tier 3
Swiftsense
An eagle's senses match their speed in flight, making them excellent spotters and swift killers.
Trumpeters
    Charge bonus: +10 for Great Eagle units (faction_to_force_own_unseen)
    Speed: +5% for Great Eagle units (faction_to_force_own_unseen)
31 Great Weapons Military Tier 4
Great Weapons
The renowned smiths of Vaul and Hoeth forge greatswords so light and well-balanced they appear to be no lighter than a feather.
    Weapon strength: +5% for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard and Dragon Princes units (faction_to_force_own_unseen)
32 Military Advancements II Military Tier 4
Military Advancements II
Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.
Precise Fletching Light Ithilmar Armour Skirmishing Saddles Massed Charge Shredding Talons
33 Preserved Seafood Military Tier 4
Preserved Seafood
Salting fish ensures it can be transported inland and still be edible by the time it gets there.
    Income from Ports: +10% (faction_to_region_own_unseen)
    Growth: +10 (faction_to_province_own_unseen)
34 Gemsetting Military Tier 5
Gemsetting
Setting rare gems into jewellery made from precious metals increases their value manyfold.
    Income from Industry buildings: +10% (faction_to_region_own_unseen)
35 Light Ithilmar Armour Military Tier 5
Light Ithilmar Armour
Ithilmar is an unusual substance in that it offers full protection but without the encumbrance of a full suit of plate armour.
Military Advancements II
    Armour: +10 for Spearmen, Archers and Lothern Sea Guard units (faction_to_force_own_unseen)
Recall Colonists
36 Massed Charge Military Tier 5
Massed Charge
The finest sons of the Ulthuan nobility, acting as one, without hesitation, to bring death to their homeland's enemies.
Military Advancements II
    Charge bonus: +10 for Silver Helms units (faction_to_force_own_unseen)
    Melee attack: +5 for Silver Helms units (faction_to_force_own_unseen)
Vows of Fealty
37 Precise Fletching Military Tier 5
Precise Fletching
The world's best archers require the very best arrows.
Military Advancements II
    Ammunition: +20% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers and Tiranoc Chariot units (faction_to_force_own_unseen)
    Missile damage: +10% for Archers, Lothern Sea Guard, Ellyrian Reaver Archers, Shadow Warriors, Shadow-walkers and Chariot units (faction_to_force_own_unseen)
Martial Law
38 Shredding Talons Military Tier 5
Shredding Talons
Yes, they're sharp enough. Be sure not to put your hand anywhere near the end.
Military Advancements II
    Melee attack: +5 for Great Eagle units (faction_to_force_own_unseen)
    Weapon strength: +10% for Great Eagle units (faction_to_force_own_unseen)
Annulii Roosts
39 Skirmishing Saddles Military Tier 5
Skirmishing Saddles
Being able to control your steed with only your knees frees up the hands for blade, point or bow.
Military Advancements II
    Charge bonus: +10 for Ellyrian Reavers units (faction_to_force_own_unseen)
    Range: +10% for Ellyrian Reaver Archers units (faction_to_force_own_unseen)
Harbingers Called
40 Monthly Festivals Military Tier 5
Monthly Festivals
Elves are partial to the arts and enjoy festivals where poets and bards come to entertain the masses.
    {{tr:public_order_effect}}: +2 (all provinces)
41 Annulii Roosts Military Tier 6
Annulii Roosts
As many eagles and phoenixes hail from these huge magical mountains, it makes sense to foster new recruits here as early as possible.
Shredding Talons
    Upkeep: -5% for Great Eagle and Phoenix units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Great Eagle and Phoenix units (faction_to_force_own_unseen)
42 Harbingers Called Military Tier 6
Harbingers Called
The deadliest part of Ulthuan's armies just got deadlier.
Skirmishing Saddles
    Upkeep: -5% for Ellyrian Reavers units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Ellyrian Reavers units (faction_to_force_own_unseen)
43 Extravagant Murals Military Tier 6
Extravagant Murals
The play may be the thing, but a pleasant environment does much for the mood of the audience.
    Income from Entertainment buildings: +10% (faction_to_region_own_unseen)
44 Marble Stockpiles Military Tier 6
Marble Stockpiles
Having a surplus of the finest building materials says something about a society's inherent wealth.
    Construction cost: -10% for all buildings (faction_to_region_own_unseen)
45 Martial Law Military Tier 6
Martial Law
In times of war, it is best to be prepared for the long haul.
Precise Fletching
    Recruitment cost: -10% for Spearmen and Archers units (faction_to_force_own_unseen)
    Upkeep: -5% for Spearmen and Archers units (faction_to_force_own_unseen)
46 Recall Colonists Military Tier 6
Recall Colonists
Some of the Asur's coastal colonies have fallen into disrepair and many colonists have maritime skills that could be useful to the Sea Guard at home.
Light Ithilmar Armour
    Upkeep: -5% for Lothern Sea Guard units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Lothern Sea Guard units (faction_to_force_own_unseen)
47 Vows of Fealty Military Tier 6
Vows of Fealty
Minor nobles often choose a patron from more prestigious quarters, swearing allegiance to their house.
Massed Charge
    Upkeep: -5% for Silver Helms and Chariot units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Silver Helms and Chariot units (faction_to_force_own_unseen)
48 Healing Salve Military Tier 7
Healing Salve
"Pain, begone, I will have no more of thee!"
    Casualty replenishment rate: +5% (faction_to_force_own_unseen)
49 Military Advancements III Military Tier 7
Military Advancements III
Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.
Drummers Highborn Champions Heavy Ithilmar Armour Arcane Studies Broadhead Arrows
50 Porcelain Kilns Military Tier 7
Porcelain Kilns
High Elf pottery is produced to a dazzlingly-high standard, as one might expect from a superior race. Naturally, its secrets are closely guarded.
    Income from Settlement buildings: +10% (faction_to_region_own_unseen)
51 Arcane Studies Military Tier 8
Arcane Studies
When a course takes several centuries to complete, you can be sure that its students know their subject inside and out.
Military Advancements III
    Hero recruit rank: +2 for Loremasters of Hoeth and Mages (faction_to_province_own_unseen)
Magical Infusion
52 Broadhead Arrows Military Tier 8
Broadhead Arrows
Wide, flat-headed arrows are both easy to store and more effective at slicing through massed ranks of the foe than standard designs.
Military Advancements III
    Ammunition: +20% for Eagle Claw Bolt Thrower and Tiranoc Chariot units (faction_to_force_own_unseen)
    Range: +10% for Eagle Claw Bolt Thrower and Tiranoc Chariot units (faction_to_force_own_unseen)
From the Shadowlands
53 Cultural Advancements Military Tier 8
Cultural Advancements
Research the following items to advance the High Elves' ancient, glorious culture even further.
Waystone Network Maritime Empire
54 Drummers Military Tier 8
Drummers
Among the Asur, unflinching, unending war has a distinctive rhythm all its own.
Military Advancements III
    Speed: +5% for White Lions of Chrace, Swordmasters of Hoeth and Phoenix Guard units (faction_to_force_own_unseen)
Mounted Hornblowers
55 Heavy Ithilmar Armour Military Tier 8
Heavy Ithilmar Armour
Ithilmar is an unusual substance in that it offers full protection but without the encumbrance of a full suit of plate armour.
Military Advancements III
    Armour: +10 for Silver Helms and Dragon Princes units (faction_to_force_own_unseen)
    Armour: +10 for Swordmasters of Hoeth, White Lions of Chrace and Phoenix Guard units (faction_to_force_own_unseen)
Starmetal Blades
56 Highborn Champions Military Tier 8
Highborn Champions
Those of noble birth have the time to become well practiced in war's terrible arts.
Military Advancements III
    Recruit rank: +2 for Silver Helms and Chariot units (faction_to_character_own_unseen)
Chariot Anthems
57 Chariot Anthems Military Tier 9
Chariot Anthems
The Elves of Tiranoc all know its battle song, a rousing anthem sung by their number since ancient times.
Highborn Champions
    Charge bonus: +10 for Chariot units (faction_to_force_own_unseen)
    Melee attack: +5 for Chariot units (faction_to_force_own_unseen)
58 From the Shadowlands Military Tier 9
From the Shadowlands
Those hailing from Nagarythe are adept fletchers, using raven feathers to create their own lethal designs.
Broadhead Arrows
    Missile resistance: 15% for Shadow Warriors and Shadow-walkers units (faction_to_force_own_unseen)
    Leadership: +10 for Shadow Warriors and Shadow-walkers units (faction_to_force_own_unseen)
59 Magical Infusion Military Tier 9
Magical Infusion
Certain creatures are highly attuned to the Winds of Magic, making them that little bit more sensitive to the benefits of enchantment.
Arcane Studies
    Melee defence: +5 for Phoenix units (faction_to_force_own_unseen)
    Ward save: 5% for Phoenix units (faction_to_force_own_unseen)
60 Mounted Hornblowers Military Tier 9
Mounted Hornblowers
Forward! For Ulthuan! For the Phoenix King! Charrrrrge!
Drummers
    Speed: +10% for Chariot units (faction_to_force_own_unseen)
    Speed: +5% for Ellyrian Reavers, Silver Helms and Dragon Princes units (faction_to_force_own_unseen)
61 Maritime Empire Military Tier 9
Maritime Empire
Visibility is important; it not only ensures that you see events unfold, but that you are seen doing so.
Cultural Advancements
    Construction cost: -15% for Ports (faction_to_region_own_unseen)
    Construction time: -1 for Ports (faction_to_region_own_unseen)
    All sea regions are made visible to your faction (faction_to_faction_own_unseen)
Unite Local Nobility
62 Starmetal Blades Military Tier 9
Starmetal Blades
Only the very best blades are made from star-metal; only Dwarfen gromril comes close in hardness and strength.
Heavy Ithilmar Armour
    Melee attack: +5 for Swordmasters of Hoeth, White Lions of Chrace and Phoenix Guard units (faction_to_force_own_unseen)
    Weapon strength: +5% for White Lions of Chrace and Phoenix Guard units (faction_to_force_own_unseen)
63 Waystone Network Military Tier 9
Waystone Network
Ulthuan's network of Waystones funnel the Winds of Magic towards the Vortex, ensuring tranquillity abounds within its enchanted cloak.
Cultural Advancements
    Hero action success chance: +5% (faction_to_character_own_unseen)
    Campaign movement range: +10% (faction_to_character_own_unseen)
Upholders of Order
64 Military Advancements IV Military Tier 10
Military Advancements IV
Research the following items to advance the High Elves' finely-tuned military machine to a higher level altogether.
Fireborn Nature Obligations of Nobility Wardings of Vaul Elite Champions Teachings of Hoeth
65 Upholders of Order Military Tier 10
Upholders of Order
Not everyone understands the true nature of the world's peril. Those who do are more willing to unite against the common enemy.
Waystone Network
    Diplomatic relations: +10 with High Elves and Lizardmen (faction_to_faction_own_unseen)
Court Advisors
66 Unite Local Nobility Military Tier 10
Unite Local Nobility
If only they could stop squabbling amongst themselves, then we would truly be invincible.
Maritime Empire
    Construction cost: -15% for High Elf Industry and Resource buildings (faction_to_region_own_unseen)
    Construction time: -1 for High Elf Industry and Resource buildings (faction_to_region_own_unseen)
Rapid Resettlement
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