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Har Ganeth Har Ganeth Technologies

Military

Dark Elf Technology

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Choose or Die! Military Tier 1
Choose or Die!
Some choices require next to no thought whatsoever.
Driven by Vengeance Battle as Business Founded on Tyranny
2 Driven by Vengeance Military Tier 2
Driven by Vengeance
The deep-seated, profoundly-ingrained desire for revenge consumes and drives one forward.
Choose or Die!
    Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen)
Marching to War Martial Society Ascension Through Battle
3 Founded on Tyranny Military Tier 2
Founded on Tyranny
Start as you mean to go on and your population will never know what they may be missing.
Choose or Die!
    Growth: +10 (faction_to_province_own_unseen)
Revel in Suffering Continuous Slave Supply Exploit Feuds
4 Battle as Business Military Tier 2
Battle as Business
For the Dark Elves, war is transactional - for Druchii blood to be spilled there must be payment, in the form of loot, preferably.
Choose or Die!
    Income from post-battle loot: +10% (faction_to_character_own_unseen)
    Income from raiding: +15% (faction_to_force_own_unseen)
Chartered Piracy Naval Training Bloodthirsty Companions
5 A Life of Dread Military Tier 11
A Life of Dread
Everyone, be they of high or low birth, have good cause to be fearful of who is watching and what they might tell the authorities.
Upgrade III
    Slave decline rate: -15% (faction_to_province_own_unseen)
    Ambush success chance: +5% (faction_to_force_own_unseen)
Deadly Accountability Blood & Death Study the Chaos Wastes
6 No Signs of Weakness Military Tier 11
No Signs of Weakness
Used to slaying their own kin at the first sign of fragility or compassion, Naggarothi armies constantly prune their own ranks.
Upgrade III
    Leadership: +5 for Shades, Witch Elves, Har Ganeth Executioners, Black Guard of Naggarond and Sisters of Slaughter units (faction_to_force_own_unseen)
Bloodforged Platemail Ceremonial Weapons Serrated Blades
7 Under the Yoke Military Tier 11
Under the Yoke
The dark, feral Cold Ones must be broken to the will of their new masters.
Upgrade III
    Leadership: +5 for Harpies, War Hydra and Black Dragon units (faction_to_force_own_unseen)
    Leadership: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen)
Bewitch Dragon Eggs Harnessed Fury Bred in Captivity
8 Bewitch Dragon Eggs Military Tier 12
Bewitch Dragon Eggs
A source of great power, Black Dragon Eggs must be nurtured correctly so their potential is exploited to the fullest extent.
Under the Yoke
    Armour: +5 for Black Dragon units (faction_to_force_own_unseen)
    Weapon strength: +10% for Black Dragon units (faction_to_force_own_unseen)
9 Blood & Death Military Tier 12
Blood & Death
For what would the interminable millennia mean, if not for savage cruelty, blood and death?
A Life of Dread
    Untainted: +1 (factionwide)
    Income from Settlement buildings: +15% (faction_to_region_own_unseen)
10 Bloodforged Platemail Military Tier 12
Bloodforged Platemail
Black steel, mixed with sacrificial blood and etched with powerful runes, makes the best armour produced in Naggarond.
No Signs of Weakness
    Armour: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen)
    Armour: +10 for Har Ganeth Executioners and Black Guard of Naggarond units (faction_to_force_own_unseen)
11 Bred in Captivity Military Tier 12
Bred in Captivity
An even more vicious breed of Cold Ones is now being born in captivity, raised on a strict diet of live flesh and warm blood.
Under the Yoke
    Recruit rank: +2 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_character_own_unseen)
12 Ceremonial Weapons Military Tier 12
Ceremonial Weapons
The ornate, ceremonial weapons used in Khainite rituals give power to subsequent acts of murder carried out in his bloody name.
No Signs of Weakness
    Melee attack: +5 Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen)
    Weapon strength: +5% for Witch Elves, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen)
13 Deadly Accountability Military Tier 12
Deadly Accountability
There is no tolerance for failure in Naggarond, no matter how trivial the error.
A Life of Dread
    Leadership: +10 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
    Lord recruit rank: +2 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)
14 Harnessed Fury Military Tier 12
Harnessed Fury
So ferocious is the Hydra that their ravenous nature has proven the doom of many.
Under the Yoke
    Melee attack: +5 for War Hydra units (faction_to_force_own_unseen)
    Melee defence: +5 for War Hydra units (faction_to_force_own_unseen)
15 Serrated Blades Military Tier 12
Serrated Blades
The many razor-sharp barbs and hooks may catch an opponent's blade, or rend their flesh.
No Signs of Weakness
    Weapon strength: +5% for Black Guard of Naggarond units (faction_to_force_own_unseen)
    Weapon strength: +5% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen)
    Melee defence: +5 for Black Guard of Naggarond units (faction_to_force_own_unseen)
    Melee defence: +5 for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen)
16 Study the Chaos Wastes Military Tier 12
Study the Chaos Wastes
Where daylight hangs by a lunar noose. And the horned, hidden one is re-invoked.
A Life of Dread
    Recruit rank: +2 for Doomfire Warlock units (faction_to_character_own_unseen)
    Ward save: 10% for Doomfire Warlocks units (faction_to_force_own_unseen)
    Hero recruit rank: +2 for Sorceresses (faction_to_province_own_unseen)
    Winds of Magic power reserve: +5 (all armies)
17 Ascension Through Battle Military Tier 3
Ascension Through Battle
Through glorious warfare we may become worthy of Khaine's favour.
Driven by Vengeance
    Leadership: +5 for Dreadspears, Bleakswords, Darkshards, Black Ark Corsairs and Dark Riders units (faction_to_force_own_unseen)
18 Bloodthirsty Companions Military Tier 3
Bloodthirsty Companions
Definitely not backwards in coming forwards, or indeed when getting stuck in.
Battle as Business
    Armour-piercing damage: +2 for Harpies units (faction_to_force_own_unseen)
    Melee attack: +5 for Harpies units (faction_to_force_own_unseen)
19 Continuous Slave Supply Military Tier 3
Continuous Slave Supply
There's always more work to be done and, fortunately, a constant stream of unfortunate wretches whose only option is to do it.
Founded on Tyranny
    Income from Ports: +5% (faction_to_region_own_unseen)
    Casualties captured post-battle: +15% (faction_to_force_own_unseen)
20 Exploit Feuds Military Tier 3
Exploit Feuds
A whisper here, a murmur there; winning is often most satisfying when others don't know you're playing.
Founded on Tyranny
    {{tr:public_order_effect}}: +1 (all provinces)
21 Marching to War Military Tier 3
Marching to War
Ever onwards the Druchii armies march, conflict's breakneck rhythm dictating the pace.
Driven by Vengeance
    Speed: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)
22 Martial Society Military Tier 3
Martial Society
Every aspect of the Druchii world is directed to warfare, as it should be when war is a permanent state of affairs.
Driven by Vengeance
    Recruit rank: +2 for Dreadspears, Darkshards and Bleakswords units (faction_to_character_own_unseen)
23 Chartered Piracy Military Tier 3
Chartered Piracy
Letters of Marque may be issued to those who pursue the Witch King's aims as their own.
Battle as Business
    Upkeep: -5% for Black Ark Corsairs units (faction_to_force_own_unseen)
    Income from sacking settlements: +20% (faction_to_character_own_unseen)
24 Revel in Suffering Military Tier 3
Revel in Suffering
Ah, the suffering. The sweet, sweet suffering.
Founded on Tyranny
    Growth: +15 (faction_to_province_own_unseen)
25 Naval Training Military Tier 3
Naval Training
You start with not drowning; once that has been achieved, the rest will swiftly follow - unless a watery grave appeals of course.
Battle as Business
    Recruit rank: +2 for Black Ark Corsairs, Shades and Dark Riders units (faction_to_character_own_unseen)
26 Upgrade I Military Tier 4
Upgrade I
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
    Black Ark growth: +3 (cumulative) (faction_to_force_own_unseen)
Forged to Kill Broken by the Lash Tempered in Blood
27 Broken by the Lash Military Tier 5
Broken by the Lash
The merest swish of leather is enough to make them alert and simply dying to obey.
Upgrade I
    Speed: +10% for Cold One Knights, Cold One Dread Knights and Cold One Chariot units (faction_to_force_own_unseen)
Sadistic Handlers Dominating the Beasts Daylight Denied
28 Forged to Kill Military Tier 5
Forged to Kill
Steel is only as strong as the hand that wields it.
Upgrade I
    Weapon strength: +10% for Dreadspears, Darkshards, Bleakswords and Black Ark Corsairs units (faction_to_force_own_unseen)
    Missile damage: +10% for Darkshards and Black Ark Corsairs units (faction_to_force_own_unseen)
Bolt Cartridges Hit & Run Reworked Crossbows
29 Tempered in Blood Military Tier 5
Tempered in Blood
It is often necessary to execute a few - publicly of course - to quench the fires of revolt in all the others.
Upgrade I
    Income from Slave Pens and Slave Markets: +10% (faction_to_region_own_unseen)
Temple Training Grounds Purge the Weak Festivals of Khaine
30 Reworked Crossbows Military Tier 6
Reworked Crossbows
Who could have imagined that the fingers of slaves would have so many uses?
Forged to Kill
    Ammunition: +20% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)
    Range: +15% for Darkshards, Black Ark Corsairs, Shades and Dark Riders units (faction_to_force_own_unseen)
31 Bolt Cartridges Military Tier 6
Bolt Cartridges
You'll like this, it's got a fast-action reload; you can kill the Asur all day long without pausing for more than a second.
Forged to Kill
    Ammunition: +25% for Reaper Bolt Thrower units (faction_to_force_own_unseen)
    Missile damage: +10% for Reaper Bolt Thrower units (faction_to_force_own_unseen)
    Reload time reduction: +10% for Reaper Bolt Thrower units (faction_to_force_own_unseen)
32 Dominating the Beasts Military Tier 6
Dominating the Beasts
They *will* obey, their own will buried deep beneath an overwhelming urge to comply.
Broken by the Lash
    Recruit rank: +2 for Harpies and War Hydra units (faction_to_character_own_unseen)
33 Festivals of Khaine Military Tier 6
Festivals of Khaine
Praise him, for he is the God of Murder and the Lord of War. Khaela Mensha Khaine, the Bloody-handed, above all others!
Tempered in Blood
    Ward save: 5% for Witch Elves and Sisters of Slaughter units (faction_to_force_own_unseen)
    Untainted: +1 (factionwide)
34 Hit & Run Military Tier 6
Hit & Run
To strike like lightning and then melt away - that is the way of the irregular warrior.
Forged to Kill
    Weapon strength: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
    Reload time reduction: +10% for Shades and Dark Riders units (faction_to_force_own_unseen)
    Speed: +10% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
35 Daylight Denied Military Tier 6
Daylight Denied
Being beaten, half-starved and kept perpetually in darkness coaxes the very best work from the enslaved.
Broken by the Lash
    Income from [[img:icon_slaves]][[/img]]slaves: +10% (faction_to_province_own_unseen)
    Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen)
36 Purge the Weak Military Tier 6
Purge the Weak
There is no place in the Druchii's empire of cruelty for those of a mild disposition.
Tempered in Blood
    Income from Settlement buildings: +10% (faction_to_region_own_unseen)
37 Sadistic Handlers Military Tier 6
Sadistic Handlers
It does one's temperament good to channel aggression via the appropriate outlet.
Broken by the Lash
    Speed: +10% for Harpies and War Hydra units (faction_to_force_own_unseen)
38 Temple Training Grounds Military Tier 6
Temple Training Grounds
Where better to become proficient in the arts of war? Where the very soil is stained with the blood of failure!
Tempered in Blood
    Recruit rank: +2 for Witch Elves units (faction_to_character_own_unseen)
39 Upgrade II Military Tier 7
Upgrade II
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
    Black Ark growth: +5 (cumulative) (faction_to_force_own_unseen)
An Instrument of War Pressed into Servitude Consumed by Rivalry
40 An Instrument of War Military Tier 8
An Instrument of War
Muscle, flesh, and the skeleton that binds them can be finely tuned for maximum violence.
Upgrade II
    Recruit rank: +2 for Black Guard of Naggarond units (faction_to_character_own_unseen)
    Recruit rank: +2 for Har Ganeth Executioners units (faction_to_character_own_unseen)
Black Iron Armour Exotic Beast Hide Armour Walking in Darkness
41 Consumed by Rivalry Military Tier 8
Consumed by Rivalry
When hatred consumes the soul, what other reason can there be to carry on living?
Upgrade II
    Loyalty: +2 for new recruits (faction_to_faction_own_unseen)
    {{tr:public_order_effect}}: +1 (all provinces)
Hardship & Cruelty Divide & Conquer Masters of Murder
42 Pressed into Servitude Military Tier 8
Pressed into Servitude
Society's detritus may yet find gainful employment in the service of the state.
Upgrade II
    Local recruitment capacity: +1 (all provinces)
Recruit Convicts Hunt Outlaws Spoils of War
43 Black Iron Armour Military Tier 9
Black Iron Armour
The hardest of substances, when heated to the optimum temperature, may be drawn into mail, plate or scale.
An Instrument of War
    Armour: +10 for Dreadspears, Darkshards and Bleaksword units (faction_to_force_own_unseen)
44 Divide & Conquer Military Tier 9
Divide & Conquer
This aeons-old maxim never stops being true, and a most effective stratagem.
Consumed by Rivalry
    Diplomatic relations: +10 with Dark Elves (faction_to_faction_own_unseen)
    Diplomatic relations: +10 with High Elves (faction_to_faction_own_unseen)
45 Exotic Beast Hide Armour Military Tier 9
Exotic Beast Hide Armour
Some creatures have a natural outer carapace, so hard that it may double as armour once removed from its original owner.
An Instrument of War
    Armour: +10 for Black Ark Corsairs, Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
46 Hardship & Cruelty Military Tier 9
Hardship & Cruelty
Austerity, and the absence of any kind of warmth, can produce unexpectedly-positive results.
Consumed by Rivalry
    Melee defence: +5 for Doomfire Warlocks units (faction_to_force_own_unseen)
    Hero recruit rank: +2 for Death Hags (faction_to_province_own_unseen)
    Hero recruit rank: +2 for Khainite Assassins (faction_to_province_own_unseen)
    Melee defence: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
47 Hunt Outlaws Military Tier 9
Hunt Outlaws
They live apart from the rest of Dark Elf society, waging an endless war against the enemies of Malekith.
Pressed into Servitude
    Recruitment cost: -5% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
    Upkeep: -5% for Shades, Dark Riders and Doomfire Warlock units (faction_to_force_own_unseen)
48 Spoils of War Military Tier 9
Spoils of War
To the victor go the spoils - be they coin or place or the lives of the defeated.
Pressed into Servitude
    Recruitment cost: -5% for Harpies, War Hydra and Black Dragon units (faction_to_force_own_unseen)
    Upkeep: -5% for Harpies, War Hydra and Black Dragon units (faction_to_force_own_unseen)
49 Masters of Murder Military Tier 9
Masters of Murder
In the Elven world, there are none more adept in the ignoble art of stealthy killing.
Consumed by Rivalry
    Melee attack: +5 for Doomfire Warlocks units (faction_to_force_own_unseen)
    [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 5% success chance (all characters)
    Melee attack: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen)
50 Recruit Convicts Military Tier 9
Recruit Convicts
Criminals make surprisingly good guards once it is made abundantly clear that the alternative is death.
Pressed into Servitude
    Recruitment cost: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen)
    Upkeep: -5% for Dreadspears, Darkshards and Bleakswords units (faction_to_force_own_unseen)
51 Walking in Darkness Military Tier 9
Walking in Darkness
To reach certain destinations, one does not always need to see the way.
An Instrument of War
    Speed: +10% for Witch Elves, Black Guard, Har Ganeth Executioners and Sisters of Slaughter units (faction_to_force_own_unseen)
    Campaign movement range: +10% (faction_to_character_own_unseen)
52 Upgrade III Military Tier 10
Upgrade III
Research the following items to take the Dark Elves' vicious military machine to another level of cruelty altogether.
    Black Ark growth: +8 (cumulative) (faction_to_force_own_unseen)
No Signs of Weakness Under the Yoke A Life of Dread