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Chevaliers de Lyonesse Chevaliers de Lyonesse Technology

Military

Bretonnian Military Tech

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 The Chivalric Code Military Tier 1
The Chivalric Code
Every Bretonnian Lord knows that honour and chivalry come before everything.
400 0
    Chivalry: +5 (faction_to_faction_own_unseen)
    Armour: +5 for Heroes (faction_to_force_own_unseen)
    Leadership: +5 for Heroes (faction_to_force_own_unseen)
Heraldry of Artois Support Religious Errantry Heraldry of Lyonesse Kings of the Mountains Diplomacy
2 Decrees of Bretonnia Military Tier 1
Decrees of Bretonnia
"By the King's word - and the eternal grace of the Lady - is Bretonnia governed for the good of its people."
300 0
    Melee attack: +5 for Heroes (faction_to_force_own_unseen)
    Chivalry: +5 (faction_to_faction_own_unseen)
    Charge bonus: +5 for Heroes (faction_to_force_own_unseen)
Safer Woods Decree Ruinous Powers Decree Green Tide Decree Winter Woes Decree Death's Grip Decree
3 Green Tide Decree Military Tier 2
Green Tide Decree
“The King decrees that the Greenskin blight be utterly annihilated wherever, whenever, and however possible!"
300 0 Decrees of Bretonnia
    Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)
    Immune to Barren Wasteland attrition (all armies)
    Chivalry: +2 for every victory against Greenskins (faction_to_faction_own_unseen)
    Double experience gain for units when fighting against Greenskins (faction_to_force_own_unseen)
Grey Mountain Watch
4 Grey Mountain Watch Military Tier 2
Grey Mountain Watch
Too long have the Greenskins pillaged Bretonnian lands.
300 0 Green Tide Decree
    Diplomatic relations: -50 with Greenskins (faction_to_faction_own_unseen)
    Chivalry: +3 for every victory against Greenskins (faction_to_faction_own_unseen)
    Weapon strength: +10% when fighting against Greenskins (faction_to_force_own_unseen)
    Leadership: +10 during subterranean intercept battles (faction_to_force_own_unseen)
5 Heraldry of Artois Military Tier 2
Heraldry of Artois
Artois, where the unified dukedoms swore fealty to the Uniter.
400 0 The Chivalric Code
    Diplomatic relations: +100 with the faction of Artois (faction_to_faction_own_unseen)
    Enables the Artois (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Parravon
6 Heraldry of Parravon Military Tier 2
Heraldry of Parravon
Among the cliffs, peaks, and mountain ranges, the Pegasi soar.
400 0 Heraldry of Artois
    Diplomatic relations: +100 with the faction of Parravon (faction_to_faction_own_unseen)
    Enables the Parravon (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
7 Blinker Hoods Military Tier 11
Blinker Hoods
Blinker hoods restrict the eyesight of horses, making the beasts easier to control.
600 0 Farriers
    Charge bonus: +10% for all Knight units (faction_to_force_own_unseen)
    Leadership: +5 for all Knight units (faction_to_force_own_unseen)
8 Steel Furnaces Military Tier 11
Steel Furnaces
The designs of these mighty furnaces have been taken from Nuln, and are used to create hardened plate.
1200 0 Improved Smelters
    Armour: +8 for all Knight units (faction_to_force_own_unseen)
    Income from Industry: +15% (faction_to_region_own_unseen)
Master Swordsmiths
9 Master Swordsmiths Military Tier 11
Master Swordsmiths
Folding steel takes great skill; the more folds, the stronger and sharper the blade.
1200 0 Steel Furnaces
    Weapon strength: +12% for sword infantry and all Knight units (faction_to_force_own_unseen)
Regular Tournaments
10 Regular Tournaments Military Tier 11
Regular Tournaments
Tournaments are a way for noble knights to gain honour and maintain martial skills during rare glimpses of peacetime.
1500 0 Master Swordsmiths
    Melee attack: +5 for all Knights units (faction_to_force_own_unseen)
    Melee defence: +5 for all Knight units (faction_to_force_own_unseen)
11 Professional Fletchers Military Tier 11
Professional Fletchers
Those peasants skilled at bow-making are ordered to do it year round, instead of supplying a village's quota.
1200 0 Commission Carpenters
    Missile strength: +10% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)
    Range: +5% for Peasant Bowmen and Mounted Yeomen Archers units (faction_to_force_own_unseen)
    Ammunition: +15% for all missile units (faction_to_force_own_unseen)
Siege Engineering
12 Siege Engineering Military Tier 11
Siege Engineering
This requires educated men, often those who have studied abroad in the universities of Estalia or the Empire.
1000 0 Professional Fletchers
    Missile strength: +10% for Trebuchet units (faction_to_force_own_unseen)
    Reload time reduction: +15% for Trebuchet units (faction_to_force_own_unseen)
    Income from Industry: +10% (faction_to_region_own_unseen)
    Leadership: +5 when laying siege (faction_to_force_own_unseen)
13 Longer Spears Military Tier 11
Longer Spears
Better woodworking techniques allow for longer, more sturdy spears and polearms.
1200 0 Commission Carpenters
    Melee attack: +5 for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen)
    Weapon strength: +10% for Spearmen-at-Arms, Men-at-Arms (Polearms) and Mounted Yeomen units (faction_to_force_own_unseen)
14 Temple Tithes Military Tier 11
Temple Tithes
Paladins are expected to donate large sums of their inheritance to the cult of the Lady.
1 10000 Encourage Fanaticism
    Ward save: %n% for Grail Knight and Grail Guardian units and embedded Paladin Heroes (faction_to_force_own_unseen)
    Chivalry: +20 (faction_to_faction_own_unseen)
    Hero recruit rank: +2 for Paladins (faction_to_province_own_unseen)
15 Winter Woes Decree Military Tier 3
Winter Woes Decree
“The King decrees that Bretonnians must double their efforts to defend the Kingdom against the barbaric forces of the North.”
300 0 Decrees of Bretonnia
    Immune to Snow attrition (all armies)
    Chivalry: +2 for every victory against Norsca (faction_to_faction_own_unseen)
    Leadership: +8 when fighting against Norsca (faction_to_force_own_unseen)
    Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen)
The North Guard
16 The North Guard Military Tier 3
The North Guard
Across the Sea of Claws lies an ancient threat; pay it the utmost attention, lest it grows too near.
300 0 Winter Woes Decree
    Chivalry: +3 for every victory against Norsca (faction_to_faction_own_unseen)
    Melee attack: +5 when fighting against Norsca (faction_to_force_own_unseen)
    Melee defence: +10 when fighting against Norsca (faction_to_force_own_unseen)
    Diplomatic relations: -50 with Norsca (faction_to_faction_own_unseen)
17 Heraldry of Bastonne Military Tier 3
Heraldry of Bastonne
Bastonne, birthplace of the Uniter and the source of his bloodline.
400 0 Heraldry of Lyonesse
    Diplomatic relations: +100 with the faction of Bastonne (faction_to_faction_own_unseen)
    Enables the Bastonne (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
18 Heraldry of Lyonesse Military Tier 3
Heraldry of Lyonesse
Lyonesse, the homeland of the most devoted of all the Grail Companions.
400 0 The Chivalric Code
    Diplomatic relations: +100 with the faction of Lyonesse (faction_to_faction_own_unseen)
    Enables the Lyonesse (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
Heraldry of Bastonne
19 The Unification of Bretonnia Military Tier 3
The Unification of Bretonnia
One people, one land – all shall know its glory and grandeur.
300 0
    Chivalry: +20 (faction_to_faction_own_unseen)
    Peasant Economy: +10 peasants available to the faction (faction_to_faction_own_unseen)
20 Desert Purge Decree Military Tier 4
Desert Purge Decree
"The King decrees that the trade routes will suffer no more harassment from desert bone-crawlers."
300 0
    Diplomatic relations: -50 with Tomb Kings (faction_to_faction_own_unseen)
    Melee attack: +5 when fighting against Tomb Kings (faction_to_force_own_unseen)
    Leadership: +8 when fighting against Tomb Kings (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Tomb Kings (faction_to_faction_own_unseen)
21 Death's Grip Decree Military Tier 4
Death's Grip Decree
"The King decrees that the threat of Unliving incursions be foremost in the collective mind of the kingdom."
300 0 Decrees of Bretonnia
    Diplomatic relations: -50 with Vampire Counts (faction_to_faction_own_unseen)
    Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Vampire Counts (faction_to_faction_own_unseen)
    Leadership: +8 when fighting against Vampire Counts (faction_to_force_own_unseen)
22 Forests' Edge Decree Military Tier 4
Forests' Edge Decree
"The King decrees that the malevolent forces of Athel Loren must be kept at bay."
300 0
    Leadership: +8 when fighting against Wood Elves (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Wood Elves (faction_to_faction_own_unseen)
    Missile resistance: %n% when fighting against Wood Elves (faction_to_force_own_unseen)
    Diplomatic relations: -50 with Wood Elves (faction_to_faction_own_unseen)
23 Support Religious Errantry Military Tier 4
Support Religious Errantry
The ongoing Errantry Wars across the sea need constant political and financial support.
400 0 The Chivalric Code
    Diplomatic relations: +50 with the Chevaliers de Lyonesse (faction_to_faction_own_unseen)
    Diplomatic relations: +100 with the factions of Jerrod's Errantry (faction_to_faction_own_unseen)
    Chivalry: +10 (faction_to_faction_own_unseen)
24 Overseas Diplomacy Military Tier 4
Overseas Diplomacy
The King knows that it cannot be Bretonnia alone which stems the tide of filth - diplomats and envoys are required to broker alliances.
400 0
    Diplomatic relations: +30 with High Elves and Lizardmen (faction_to_faction_own_unseen)
25 Lords of Athel Loren Diplomacy Military Tier 4
Lords of Athel Loren Diplomacy
The insular Asrai are powerful allies yet dreadful, relentless enemies if provoked, so must be treated with reverence and respect around the diplomatic table.
400 0
    Diplomatic relations: +50 with Wood Elves (faction_to_faction_own_unseen)
26 Ruinous Powers Decree Military Tier 5
Ruinous Powers Decree
"The King decrees that the scourge of Chaos be stopped at all costs and the land delivered to safety."
300 0 Decrees of Bretonnia
    Armour-piercing weapon damage: +15 when fighting against Warriors of Chaos (faction_to_force_own_unseen)
    Diplomatic relations: -100 with Warriors of Chaos (faction_to_faction_own_unseen)
    Chivalry: +2 for every victory against Warriors of Chaos (faction_to_faction_own_unseen)
    Leadership: +8 when fighting against Warriors of Chaos (faction_to_force_own_unseen)
    Attrition: -50% casualties suffered from Chaos territory attrition (faction_to_force_own_unseen)
27 Secure Shores Decree Military Tier 5
Secure Shores Decree
"The King decrees that the shores be secured against the vile raiders from Naggarond."
300 0
    Diplomatic relations: -50 with Dark Elves (faction_to_faction_own_unseen)
    Melee defence: +5 when fighting against Dark Elves (faction_to_force_own_unseen)
    Leadership: +8 when fighting against Dark Elves (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Dark Elves (faction_to_faction_own_unseen)
28 Kings of the Mountains Diplomacy Military Tier 5
Kings of the Mountains Diplomacy
Dealing with the ill-tempered, easily-angered Dwarfs tests every ounce of a diplomat's capabilities, so oft-times the King leads the charm offensive himself lest misunderstandings lead to war.
400 0 The Chivalric Code
    Diplomatic relations: +50 with Dwarfs (faction_to_faction_own_unseen)
29 Leaders of Men Diplomacy Military Tier 5
Leaders of Men Diplomacy
Men tend to understand each other's motives, so diplomacy between factions is simply a matter of balancing competing interests for mutual advantage.
400 0
    Diplomatic relations: +30 with Men (Empire, Kislev, Southern Realms) (faction_to_faction_own_unseen)
30 Kings of the Desert Diplomacy Military Tier 5
Kings of the Desert Diplomacy
Diplomacy with the grandiose, once-men Tomb Kings requires clever wordplay to leave them always with the sense that the agreed plan is theirs... regardless of one's true intentions.
400 0
    Diplomatic relations: +50 with Tomb Kings (faction_to_faction_own_unseen)
31 Safer Woods Decree Military Tier 6
Safer Woods Decree
“The King decrees that from this day forth, the forests of Bretonnia be made safe from the Beastmen’s Ruinous bane.”
300 0 Decrees of Bretonnia
    Diplomatic relations: -100 with Beastmen Warherds (faction_to_faction_own_unseen)
    Missile strength: +10% when fighting against Beastmen Warherds (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Beastmen Warherds (faction_to_faction_own_unseen)
    Leadership: +8 when fighting against Beastmen Warherds (faction_to_force_own_unseen)
32 Sewer Cleaning Decree Military Tier 6
Sewer Cleaning Decree
"The King decrees that the sewers should not provide refuge to abominations."
300 0
    Diplomatic relations: -50 with Skaven (faction_to_faction_own_unseen)
    Leadership: +8 when fighting against Skaven (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against Skaven (faction_to_faction_own_unseen)
    Untainted: +1 (factionwide)
33 High Seas' Decree Military Tier 6
High Seas' Decree
"The King decrees that the filthy pirate scum infesting the southern seas must be eradicated, so no trace of their foul presence remains."
300 0
    Leadership: +8 when fighting against Vampire Coast (faction_to_force_own_unseen)
    Chivalry: +2 for every victory against the Vampire Coast (faction_to_faction_own_unseen)
    Diplomatic relations: -50 with Vampire Coast (faction_to_faction_own_unseen)
    Attrition: -25% casualties suffered from Vampiric territory attrition (faction_to_force_own_unseen)
34 Improved Construction Military Tier 7
Improved Construction
Improve the process and the results look after themselves.
1 3000 Economic Investment
    Construction cost: -5% for all buildings (faction_to_region_own_unseen)
    Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Bigger Bobbins Improved Smelters
35 Economic Investment Military Tier 7
Economic Investment
Banish uncertainty: invest in the kingdom's future.
500 0
    Growth: +4 (faction_to_province_own_unseen)
    Income from Settlement buildings: +3% (faction_to_region_own_unseen)
Improved Agricultural Tools Improved Construction Almshouses Improved Trade Vessels
36 Improved Agricultural Tools Military Tier 8
Improved Agricultural Tools
No longer can a bad workman blame his tools…
500 0 Economic Investment
    Income from Farms: +2% (faction_to_region_own_unseen)
Wider Ploughs Irrigation Ditches
37 Irrigation Ditches Military Tier 8
Irrigation Ditches
Irrigation ensures that the fields are watered and the people fed, no matter the season.
1000 0 Improved Agricultural Tools
    Income from Farms: +3% (faction_to_region_own_unseen)
    Upkeep: -5% for infantry units (faction_to_force_own_unseen)
38 Bigger Bobbins Military Tier 8
Bigger Bobbins
Bigger bobbins are better bobbins. It is known.
500 0 Improved Construction
    Income from Industry: +10% (faction_to_region_own_unseen)
Improved Loom Technology Weaving Apprenticeships
39 Weaving Apprenticeships Military Tier 8
Weaving Apprenticeships
Time spent schooling the workers pays dividends later.
1000 0 Bigger Bobbins
    Research rate: +5% (faction_to_faction_own_unseen)
    Income from Industry: +5% (faction_to_region_own_unseen)
40 Almshouses Military Tier 8
Almshouses
The poor must be cared for, just enough to ensure productivity.
600 0 Economic Investment
    Leadership: +5 for Peasant Mob units (faction_to_force_own_unseen)
    Growth: +10 (faction_to_province_own_unseen)
Town Census Subsidised Tools
41 Subsidised Tools Military Tier 8
Subsidised Tools
For what is a peasant without his pitchfork?
1 2000 Almshouses
    Melee attack: +10 for Peasant Mob units (faction_to_force_own_unseen)
    Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen)
    Recruitment cost: -10% for Peasant Mob units (faction_to_force_own_unseen)
42 Improved Trade Vessels Military Tier 8
Improved Trade Vessels
A seaworthy fleet keeps the economy afloat.
1 4000 Economic Investment
    Additional tradable resources produced: +5% (faction_to_faction_own_unseen)
    Income from trade: +5% (faction_to_faction_own_unseen)
Harbourmaster Bribes
43 Wider Ploughs Military Tier 9
Wider Ploughs
The wider the plough, the higher the yield, in less time.
500 0 Improved Agricultural Tools
    Income from Farms: +2% (faction_to_region_own_unseen)
    Construction cost: -5% for Infrastructure buildings (faction_to_region_own_unseen)
Water Pumps Hay Stores
44 Water Pumps Military Tier 9
Water Pumps
The less we depend on the elements, the greater our control over our food supplies.
1500 0 Wider Ploughs
    Each of your regions can sustain an extra peasant unit (faction_to_faction_own_unseen)
    Income from Farms: +3% (faction_to_region_own_unseen)
45 Improved Loom Technology Military Tier 9
Improved Loom Technology
The fruit of such a loom is industry in abundance.
500 0 Bigger Bobbins
    Income from Industry: +5% (faction_to_region_own_unseen)
    Local recruitment capacity: +1 (all provinces)
Seamstresses
46 Seamstresses Military Tier 9
Seamstresses
For some, appearances are everything - regardless of the truth of the matter.
1000 0 Improved Loom Technology
    Income from Industry: +10% (faction_to_region_own_unseen)
    Recruitment cost: -10% (faction_to_force_own_unseen)
47 Town Census Military Tier 9
Town Census
Know your population, know the size of your army.
600 0 Almshouses
    Recruit rank: +2 for Peasant Mob units (faction_to_character_own_unseen)
    Local recruitment capacity: +1 (all provinces)
Charity Commission Carpenters Registered Draft
48 Charity Military Tier 9
Charity
“Rejoice, peasants! For a generous Knight of Bretonnia provides for you!”
1 2000 Town Census
    Chivalry: +20 (faction_to_faction_own_unseen)
    Public order: +2 (faction_to_province_own_unseen)
Encourage Fanaticism
49 Harbourmaster Bribes Military Tier 9
Harbourmaster Bribes
Bribing the harbourmaster pays dividends on import duties.
1 8000 Improved Trade Vessels
    Additional tradable resources produced: +5% (faction_to_faction_own_unseen)
    Income from trade: +10% (faction_to_faction_own_unseen)
50 Farriers Military Tier 10
Farriers
Steeds shod by a trained farrier have better purchase upon the roads and blessed ground of fair Bretonnia.
600 0 Hay Stores
    Speed: +10% for cavalry units (faction_to_force_own_unseen)
Blinker Hoods Improved Smelters
51 Hay Stores Military Tier 10
Hay Stores
The horses of Bretonnia are treated better than the smallfolk. Hay stores, for example, allow horses to feed all year round.
600 0 Wider Ploughs
    Construction cost: -15% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen)
    Construction time: -35% for Bretonnian Stable and Pasture buildings (faction_to_region_own_unseen)
Farriers
52 Improved Smelters Military Tier 10
Improved Smelters
Stealing or copying techniques and forge designs from their Empire neighbours improves Bretonnian metalworking.
500 0 Farriers Improved Construction
    Income from Iron Mines and Gold Mines: +15% (faction_to_region_own_unseen)
Glazing Kilns Steel Furnaces
53 Glazing Kilns Military Tier 10
Glazing Kilns
Building on breakthroughs in forge-design, kilns that can reach higher temperatures produce better earthenware.
600 0 Improved Smelters
    Income from Pottery, Dye and Salt industry: +50% (faction_to_region_own_unseen)
    Income from Industry: +10% (faction_to_region_own_unseen)
54 Commission Carpenters Military Tier 10
Commission Carpenters
While wood is plentiful, carpentry skills remain relatively rare and so are prized in Bretonnia.
1200 0 Town Census
    Income from Timber industry: +50% (faction_to_region_own_unseen)
    Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Professional Fletchers Longer Spears
55 Registered Draft Military Tier 10
Registered Draft
Once the town census has been undertaken, its easy to round the peons up for military service.
1200 0 Town Census
    Upkeep: -5% for all non-Knight units (faction_to_force_own_unseen)
    Global recruitment capacity: +1 (faction_to_faction_own_unseen)
56 Encourage Fanaticism Military Tier 10
Encourage Fanaticism
For those not born into nobility, there are few ways to gain the Lady's favour.
1200 0 Charity
    Melee attack: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen)
    Melee defence: +5 for Battle Pilgrims and Grail Reliquae units (faction_to_force_own_unseen)
Temple Tithes