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The Golden Order The Golden Order Technology

Military

Imperial Civil Tech

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Tithe Rebates Military Tier 1
Tithe Rebates
A rebate is a useful tool when things are good to ensure compliance during the inevitable hard times just around the corner.
500 0
    Growth: +10 (faction_to_province_own_unseen)
    Public order: +2 (faction_to_province_own_unseen)
Commodity Trading Grain Silos Local Militia
2 Emissary to the Prince of Altdorf Military Tier 1
Emissary to the Prince of Altdorf
This trusted advisor, whose loyalty is beyond reproach, knows the Emperor's mind almost as well as Karl Franz himself!
100 7000
    Diplomatic relations: +25 with Men (Empire, Kislev, Southern Realms) (faction_to_faction_own_unseen)
    Public order: +1 (faction_to_province_own_unseen)
3 Purge of the Foul Military Tier 1
Purge of the Foul
Foul Greenskins, flea-infested Skaven and slimy Lizardmen are abroad in sufficient numbers that an organised cull is now necessary.
100 7000
    Melee defence: +10 when fighting against Greenskins, Skaven and Lizardmen (faction_to_force_own_unseen)
    Leadership: +10 when fighting against Greenskins, Skaven and Lizardmen (faction_to_force_own_unseen)
4 Local Militia Military Tier 1
Local Militia
The bravest, most-accomplished warriors do not always come from among the nobility, but must get their start somewhere.
700 0 Tithe Rebates
    Recruit rank: +2 for infantry units (faction_to_character_own_unseen)
    Recruitment cost: -15% for infantry units (faction_to_force_own_unseen)
5 Improved Heavy Weapons Military Tier 1
Improved Heavy Weapons
Refined ore techniques create stronger steel, making for more durable blades and heavier weapon heads.
700 0 State Troop Standards
    Weapon strength: +10% for infantry units (faction_to_force_own_unseen)
    Attribute: Expert Charge Defence for Halberdier units (faction_to_force_own_unseen)
6 State Troop Standards Military Tier 1
State Troop Standards
As regiments gain renown, their standards become talismans that are just as important as their sword-arms.
500 0
    Leadership: +5 for infantry units (faction_to_force_own_unseen)
    Speed: +5% for infantry units (faction_to_force_own_unseen)
State-Issued Infantry Armour State-Issued Weapons Improved Heavy Weapons
7 Commodity Trading Military Tier 1
Commodity Trading
There's always a new market to be tapped, or a fresh approach to existing ones.
700 0 Tithe Rebates
    Additional tradable resources produced: +8% (faction_to_faction_own_unseen)
8 Grain Silos Military Tier 2
Grain Silos
It's comforting for people to know where their next meal will come from when winter's chill descends.
500 0 Tithe Rebates
    Income from Settlement buildings: +10% (faction_to_region_own_unseen)
Colonial Factors
9 Ambassador to the Phoenix King Military Tier 2
Ambassador to the Phoenix King
Successful dealings with the lofty, aloof Asur takes a certain type of individual, if awkward diplomatic misunderstandings are to be avoided.
100 7000
    Diplomatic relations: +50 with High Elves (faction_to_faction_own_unseen)
10 Purge of the Fell Military Tier 2
Purge of the Fell
There may be fell Necromancy afoot, for the Undead and Unliving infest Imperial territory in too greater numbers, hastening the need for an immediate purge.
100 7000
    Melee attack: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (faction_to_force_own_unseen)
    Leadership: +10 when fighting against Vampire Counts, Vampire Coast and Tomb Kings (faction_to_force_own_unseen)
11 State-Issued Infantry Armour Military Tier 2
State-Issued Infantry Armour
State Troops are often issued with armour plate to ensure unit cohesion and a modest level of protection.
700 0 State Troop Standards
    Armour: +15 for infantry units (faction_to_force_own_unseen)
12 State-Issued Weapons Military Tier 2
State-Issued Weapons
Although the cost falls to each individual soldier, it is expected that all will use standardised equipment.
700 0 State Troop Standards
    Charge bonus: +8% for melee infantry units (faction_to_force_own_unseen)
    Melee defence: +4 for melee infantry units (faction_to_force_own_unseen)
13 Ambassador to the Karaz Ankor Military Tier 3
Ambassador to the Karaz Ankor
Diplomatic and discreet, this one knows exactly how to deal with fiery Dwarfen temperaments, so is well placed to run the Imperial embassy to the Everlasting Realm.
100 7000
    Diplomatic relations: +50 with Dwarfs (faction_to_faction_own_unseen)
14 Purge of the Knife-Ears Military Tier 3
Purge of the Knife-Ears
These lands belong to the Empire - those arrogant, knife-eared Elves must be driven back to their own dominion, and with haste!
100 7000
    Missile resistance: %n% when fighting against Elves (faction_to_force_own_unseen)
    Leadership: +10 when fighting against Elves (faction_to_force_own_unseen)
15 Clergy of Sigmar Military Tier 3
Clergy of Sigmar
One god, one way, many agents to guarantee compliance in defence of the faith.
700 0 Colonial Factors
    Hero recruit rank: +3 for Warrior Priests (faction_to_province_own_unseen)
    Hero recruit rank: +3 for Witch Hunters (faction_to_province_own_unseen)
    Untainted: +2 (factionwide)
Manorialism
16 Improved Cavalry Armour Military Tier 3
Improved Cavalry Armour
Thicker plates for riders and scaled barding for their mounts, meaning a greater percentage survive to charge again.
500 0
    Armour: +10 for cavalry units (faction_to_force_own_unseen)
    Leadership: +5 for cavalry units (faction_to_force_own_unseen)
Blinkers Endurance Training The Inner Circle
17 Colonial Factors Military Tier 3
Colonial Factors
This joint-stock enterprise, if the trade winds prevail, is bound to make both factors and shareholders filthy, stinking rich. Amen.
700 0 Grain Silos
    Income from trade: +10% (faction_to_faction_own_unseen)
Clergy of Sigmar Warhorse Breeding
18 Warhorse Breeding Military Tier 3
Warhorse Breeding
Selective breeding allows the Empire to have good supply of steeds, capable of carrying heavily-armoured Knights into battle.
700 0 Colonial Factors
    Recruitment cost: -15% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (faction_to_force_own_unseen)
    Upkeep: -5% for Empire Knights, Knights of the Blazing Sun, and Reiksguard units (faction_to_force_own_unseen)
Supply Wagons
19 Blinkers Military Tier 3
Blinkers
What a mount cannot see will not spook them, ensuring every charge hits the target squarely.
700 0 Improved Cavalry Armour
    Charge bonus: +10 for cavalry units (faction_to_force_own_unseen)
20 Ambassador to the Royarch of Bretonnia Military Tier 4
Ambassador to the Royarch of Bretonnia
Deferent and respectful, the embassy to Bretonnia understands perfectly the customs and traditions of this ancient, feudal society.
100 7000
    Diplomatic relations: +50 with Bretonnia (faction_to_faction_own_unseen)
21 Purge of the Ruinous Breeds Military Tier 4
Purge of the Ruinous Breeds
The taint of Chaos has been observed here; such things must not be allowed to gain a foothold and must be removed without delay!
100 7000
    Weapon strength: +10% for all units when fighting against Warriors of Chaos, Norsca and Beastmen (faction_to_force_own_unseen)
    Leadership: +10 when fighting against Norsca, Chaos and Beastmen (faction_to_force_own_unseen)
22 Manorialism Military Tier 4
Manorialism
Lords rule and live well, peasants work themselves to death and must pay for the privilege - it's the perfect model for any truly forward-looking society.
700 0 Clergy of Sigmar
    Lord recruit rank: +3 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)
23 Supply Wagons Military Tier 4
Supply Wagons
An army can only march as far as its supplies will last. Wagons loaded with goods allow for larger forces.
500 0 Warhorse Breeding
    Global recruitment capacity: +1 (faction_to_faction_own_unseen)
    Local recruitment capacity: +1 (all provinces)
24 The Inner Circle Military Tier 4
The Inner Circle
The Knights of the Inner Circle are the elite of the elite, amongst the best fighting men of the Empire.
700 0 Improved Cavalry Armour
    Melee attack: +4 for cavalry units (faction_to_force_own_unseen)
    Melee defence: +4 for cavalry units (faction_to_force_own_unseen)
25 Endurance Training Military Tier 4
Endurance Training
Riding for days whilst bearing full kit increases one's stamina for the real thing.
700 0 Improved Cavalry Armour
    Vigour loss reduction: -15% for cavalry units (faction_to_force_own_unseen)
26 Council of Electors Military Tier 5
Council of Electors
It's always good to talk, especially when not doing so can lead to a cataclysmic civil war.
700 0
    Fealty threshold at which factions will trigger Civil Wars and Secessions: -1 (faction_to_faction_own_unseen)
The Runefang Pact
27 The Runefang Pact Military Tier 5
The Runefang Pact
In days past, some nobles have allowed fell forces into their hearts and souls, with catastrophic results! Therefore, the noble Elector Counts swear fealty to both the Empire and to Karl Franz personally upon their storied blades.
700 0 Council of Electors
    Fealty of all Elector Counts' factions: +1 (faction_to_faction_own_unseen)
28 Imperial University Military Tier 5
Imperial University
This colonial campus maintains the high standards taught within the Imperial Colleges of Magic back home.
700 0 Assembly Line
    Hero capacity: +1 for Captains (faction_to_faction_own_unseen)
    Hero capacity: +1 for Battle Wizards (faction_to_faction_own_unseen)
    Hero recruit rank: +3 for Empire Captains (faction_to_province_own_unseen)
    Hero recruit rank: +3 for Battle Wizards (faction_to_province_own_unseen)
Combustion Agent
29 Firing Drills Military Tier 5
Firing Drills
Packing a wallop when they strike, artillery crews are also measured on their firing rates; the faster the better.
500 0
    Reload time reduction: +8% for artillery units (faction_to_force_own_unseen)
Reinforced Armour Plating Ordnance Canisters Multiple Artillery Barrels
30 Assembly Line Military Tier 5
Assembly Line
This progressive assembly enables swifter production of all manner of industrial goods.
500 0
    Income from Industry: +10% (faction_to_region_own_unseen)
Engineers' Guild Imperial University
31 Ordnance Canisters Military Tier 5
Ordnance Canisters
When the enemy might be an enormous monster taller than the highest spire, it's a good idea not to run out of ammo!
700 0 Firing Drills
    Ammunition: +10% for artillery units (faction_to_force_own_unseen)
32 Engineers' Guild Military Tier 5
Engineers' Guild
Being able to share acquired knowledge among your peers can only lead to better results all round.
700 0 Assembly Line
    Research rate: +10% (faction_to_faction_own_unseen)
Continuous Production
33 Reinforced Armour Plating Military Tier 6
Reinforced Armour Plating
Even the largest hulking war machine can be made more resilient to attack.
700 0 Firing Drills
    Missile resistance: %n% for Steam Tank and War Wagon units (faction_to_force_own_unseen)
34 Combustion Agent Military Tier 6
Combustion Agent
"An eighth of an ounce of this, a pinch of that, and half a pound of the other and… Boom! We have ignition!"
700 0 Imperial University
    Recruit rank: +2 for Mortar, Great Cannon, Helblaster Volley Gun, Helstorm Rocket Battery, Luminark of Hysh, Steam Tank and War Wagon (faction_to_character_own_unseen)
Improved Piston Technology
35 Continuous Production Military Tier 6
Continuous Production
Interchangeable parts and constant work shifts ensure production targets are met or even exceeded.
500 0 Engineers' Guild
    Construction cost: -10% for all buildings (faction_to_region_own_unseen)
    Income from Industry: +5% (faction_to_region_own_unseen)
Guildmaster Professors
36 Multiple Artillery Barrels Military Tier 6
Multiple Artillery Barrels
More barrels, more chances to knock enemy blocks clean off - it's simply a matter of arithmetic.
700 0 Firing Drills
    Missile strength: +8% for artillery units (faction_to_force_own_unseen)
37 Mass-Produced Small Ammunition Military Tier 7
Mass-Produced Small Ammunition
Industrialised production of ammunition for handguns has allowed the Empire to hoard large supplies.
500 0
    Ammunition: +10% for Free Company Militia, Crossbowmen, Huntsmen, Archers, Handgunners, Pistoliers and Outriders missile units (faction_to_force_own_unseen)
Mounted Weaponry Rifled Barrels Volley Fire
38 Guildmaster Professors Military Tier 7
Guildmaster Professors
The greatest minds of the Old World are gathered by the Empire’s various institutions to impart their knowledge and methods of efficiency.
700 0 Continuous Production
    Income from Iron Mines and Gold Mines: +15% (faction_to_region_own_unseen)
Imperial Architects
39 Volley Fire Military Tier 7
Volley Fire
Missile units that train together excel at firing a deadly hail, so not all members of the regiment have to see the target.
700 0 Mass-Produced Small Ammunition
    Reload time reduction: +15% for Free Company Militia, Crossbowmen, Huntsmen, Archers, Handgunners, Pistoliers and Outriders units (faction_to_force_own_unseen)
40 Improved Piston Technology Military Tier 7
Improved Piston Technology
A more efficient way of transferring force from gas under pressure speeds up the production process, meaning more steam-powered weapons ready for the fight.
700 0 Combustion Agent
    Recruitment duration: -1 turn for Steam Tank, War Wagon and Luminark of Hysh units (faction_to_province_own_unseen)
Intelligence Sharing
41 Mounted Weaponry Military Tier 8
Mounted Weaponry
Fixing arms atop mounts and rides does away with the need to dismount and set up prior to firing, in turn reducing vulnerability and increasing efficiency.
700 0 Mass-Produced Small Ammunition
    Missile strength: +10% for Pistoliers and Outriders units (faction_to_force_own_unseen)
    Missile resistance: %n% for Pistoliers and Outriders units (faction_to_force_own_unseen)
42 Intelligence Sharing Military Tier 8
Intelligence Sharing
Intelligence shared is intelligence doubled.
700 0 Improved Piston Technology
    Hero action cost: -15% (faction_to_character_own_unseen)
    Hero action success chance: +5% (faction_to_character_own_unseen)
43 Rifled Barrels Military Tier 8
Rifled Barrels
The discovery of barrel-rifling led to increases in speed and accuracy. Both Dwarfs and men claim credit for this invention.
700 0 Mass-Produced Small Ammunition
    Missile strength: +10% for Free Company Militia, Crossbowmen, Huntsmen, Archers and Handgunners units (faction_to_force_own_unseen)
44 Imperial Architects Military Tier 8
Imperial Architects
The Imperial Architects are an eccentric bunch who have always had, well, let's say 'fanciful' ideas about how a building should look…
500 0 Guildmaster Professors
    Construction time: -25% for all buildings (faction_to_region_own_unseen)