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Cult of Sotek Cult of Sotek Technology

Military

Lizardmen Technology

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Tablet of Beasts Military Tier 1
Tablet of Beasts
As described by the Old Ones, research the following items to advance the Lizardmen's Great Plan to its ultimate conclusion.
400 0
    Speed: +10% for Salamander and Razordon Hunting Pack units (faction_to_force_own_unseen)
    Speed: +10% for Terradon Riders and Ripperdactyl Riders units (faction_to_force_own_unseen)
Sequence of Exotic Weapons
2 Tablet of Crafts Military Tier 1
Tablet of Crafts
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Additional tradable resources produced: +5% (faction_to_faction_own_unseen)
Sequence of the Artisan
3 Tablet of Monuments Military Tier 1
Tablet of Monuments
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Growth: +10 (faction_to_province_own_unseen)
Sequence of the City
4 Tablet of Order Military Tier 1
Tablet of Order
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Enemy Hero action success chance: -3% (faction_to_character_own_unseen)
    Enemy Hero action success chance: -3% (faction_to_region_own_unseen)
Sequence of Scrying
5 Tablet of the Saurus Military Tier 1
Tablet of the Saurus
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Melee defence: +5 for Saurus units (faction_to_force_own_unseen)
Sequence of Weapon Crafting
6 Tablet of the Skinks Military Tier 1
Tablet of the Skinks
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Ammunition: +20% for Skink units (faction_to_force_own_unseen)
Sequence of Skirmishing
7 Tablet of Spawning Military Tier 1
Tablet of Spawning
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Recruitment cost: -5% for Skink and Chameleon Skinks units (faction_to_force_own_unseen)
Sequence of Skink Spawning
8 Tablet of War Military Tier 1
Tablet of War
Research the following items to advance the Lizardmen's Great Plan even further.
400 0
    Income from post-battle loot: +5% (faction_to_character_own_unseen)
Sequence of Stoicism
9 Sequence of the Artisan Military Tier 2
Sequence of the Artisan
A strict schedule from which the Skinks work to ensure the Great Plan is carried out.
500 0 Tablet of Crafts
    Income from Industry: +5% (faction_to_region_own_unseen)
Sequence of Exploitation
10 Sequence of Exotic Weapons Military Tier 2
Sequence of Exotic Weapons
The most irregular weapons are reserved for Terradon Riders, who are armed with poison-tipped javelins, fireleech bolas, and various other unusual ordnances.
500 0 Tablet of Beasts
    Ammunition: +25% for Terradon Riders units (faction_to_force_own_unseen)
Sequence of the Ferocity
11 Sequence of Scrying Military Tier 2
Sequence of Scrying
By which the Old Ones' agents may be guided remotely, greatly increasing their chances of success.
500 0 Tablet of Order
    Hero action cost: -15% (faction_to_character_own_unseen)
    Hero action success chance: +3% (faction_to_character_own_unseen)
Sequence of Civilisation
12 Sequence of Skink Spawning Military Tier 2
Sequence of Skink Spawning
The above-ground spawning pools must be prepared; new Skinks will be required if the Plan is to be interpreted on schedule.
500 0 Tablet of Spawning
    Recruit rank: +2 for Skink units (faction_to_character_own_unseen)
Sequence of Saurus Spawning
13 Sequence of Skirmishing Military Tier 2
Sequence of Skirmishing
Skink warriors are lightly armoured and best-used for skirmish duties in battle.
500 0 Tablet of the Skinks
    Missile strength: +10% for Skink and Chameleon Skink units (faction_to_force_own_unseen)
Sequence of Purpose
14 Sequence of Stoicism Military Tier 2
Sequence of Stoicism
The wisest race is indifferent to pain and fortune's many vicissitudes.
500 0 Tablet of War
    Leadership: +3 (faction_to_force_own_unseen)
Sequence of Marching
15 Sequence of the City Military Tier 2
Sequence of the City
Every plaza, every ziggurat, every stone - each element must be laid out exactly as the Old Ones decreed.
500 0 Tablet of Monuments
    Construction cost: -15% for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Sequence of Construction
16 Sequence of Weapon Crafting Military Tier 2
Sequence of Weapon Crafting
This sequence further improves the process of weapon manufacture, ensuring that the Saurus have the very best equipment with which to fight.
500 0 Tablet of the Saurus
    Weapon strength: +10% for Saurus units (faction_to_force_own_unseen)
Sequence of Massed Combat
17 Sequence of Civilisation Military Tier 3
Sequence of Civilisation
Understanding of the Great Plan involves the realisation that others have a role to play.
600 0 Sequence of Scrying
    Diplomatic relations: +5 with High Elves and Lizardmen (faction_to_faction_own_unseen)
Sequence of Protection
18 Sequence of Construction Military Tier 3
Sequence of Construction
The combination of magical dexterity and the Kroxigors' immense physical strength reduces construction times considerably.
600 0 Sequence of the City
    Construction cost: -5% for all buildings (faction_to_region_own_unseen)
    Construction time: -1 for Province Capital/Settlement buildings (faction_to_region_own_unseen)
Sequence of Expansion
19 Sequence of Exploitation Military Tier 3
Sequence of Exploitation
The world's natural resources are a gift from the Old Ones for the benefit of their race.
600 0 Sequence of the Artisan
    Construction cost: -25% for resource-producing buildings (faction_to_region_own_unseen)
    Construction time: -1 for resource-producing buildings (faction_to_region_own_unseen)
Sequence of Coexistence
20 Sequence of the Ferocity Military Tier 3
Sequence of the Ferocity
The ferocious, predatory Cold Ones can be trained so their savage natures are exploited to the Lizardmen's best advantage.
600 0 Sequence of Exotic Weapons
    Charge bonus: +10 for Cold One units (faction_to_force_own_unseen)
    Speed: +5% for Cold One units (faction_to_force_own_unseen)
Sequence of the Hunt
21 Sequence of Saurus Spawning Military Tier 3
Sequence of Saurus Spawning
Those spawning pools located underground must be ready - war is always at hand and fresh Saurus will be needed to fight.
600 0 Sequence of Skink Spawning
    Recruit rank: +2 for Saurus units (faction_to_character_own_unseen)
Sequence of Enhanced Instinct
22 Sequence of Marching Military Tier 3
Sequence of Marching
Lizardmen do not tire easily - this sequence ensures that all Saurus spawnings have the required stamina.
600 0 Sequence of Stoicism
    Campaign movement range: +10% (faction_to_character_own_unseen)
Sequence of Utilitarianism
23 Sequence of Massed Combat Military Tier 3
Sequence of Massed Combat
Each spawning of Saurus act as one on the battlefield, acting in a perfectly coordinated manner to crush the enemies of the Old Ones.
600 0 Sequence of Weapon Crafting
    Melee attack: +5 for Saurus units (faction_to_force_own_unseen)
Sequence of Saurus Invigoration
24 Sequence of Purpose Military Tier 3
Sequence of Purpose
Whereby Skinks are trained for battle, focusing on use of their natural agility to damage the foe.
600 0 Sequence of Skirmishing
    Weapon strength: +10% for Skink, Chameleon Skink and Red Crested Skink units (faction_to_force_own_unseen)
Sequence of Skink Invigoration
25 Sequence of Coexistence Military Tier 4
Sequence of Coexistence
Only those among the younger races whose existence adheres to the tenets of the Great Plan are permitted.
700 0 Interpreting the Old Ones' Meaning Sequence of Exploitation
    Income from trade: +10% (faction_to_faction_own_unseen)
Sequence of the Sea
26 Sequence of Enhanced Instinct Military Tier 4
Sequence of Enhanced Instinct
These directions ensure sufficient numbers of beast-sensitives among Skink and Saurus spawnings.
700 0 Interpreting the Old Ones' Meaning Sequence of Saurus Spawning
    Recruit rank: +2 for Salamander and Razordon Hunting Pack units (faction_to_character_own_unseen)
    Recruitment cost: -5% for Saurus units (faction_to_force_own_unseen)
    Recruit rank: +2 for Cold One units (faction_to_character_own_unseen)
    Recruit rank: +2 for Terradon Riders and Ripperdactyl Riders units (faction_to_character_own_unseen)
Sequence of Creature Bonding
27 Sequence of Expansion Military Tier 4
Sequence of Expansion
Once new temple-cities are fully connected to the Geomantic Web, future spawnings will be accelerated.
700 0 Interpreting the Old Ones' Meaning Sequence of Construction
    Growth: +15 (faction_to_province_own_unseen)
Sequence of the Great Temples
28 Sequence of Protection Military Tier 4
Sequence of Protection
The insidious taint and corruption of destruction's dark forces must be kept at bay.
700 0 Interpreting the Old Ones' Meaning Sequence of Civilisation
    Untainted: +1 (factionwide)
Sequence of Infiltration
29 Sequence of Utilitarianism Military Tier 4
Sequence of Utilitarianism
Individual lives are of little importance; in the final analysis only the Great Plan matters.
700 0 Interpreting the Old Ones' Meaning Sequence of Marching
    Magic item drop chance: +5% (faction_to_character_own_unseen)
Sequence of Annihilation
30 Interpreting the Old Ones' Meaning Military Tier 4
Interpreting the Old Ones' Meaning
Correct interpretation is essential if the Great Plan is to be executed to the Old Ones' intended design.
1000 0
    Public order: +1 (faction_to_province_own_unseen)
Sequence of Enhanced Instinct Sequence of Utilitarianism Sequence of Protection Sequence of Expansion Sequence of Coexistence Sequence of Skink Invigoration Sequence of Saurus Invigoration Sequence of the Hunt
31 Sequence of Saurus Invigoration Military Tier 4
Sequence of Saurus Invigoration
Of the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Saurus.
700 0 Interpreting the Old Ones' Meaning Sequence of Massed Combat
    Upkeep: -10% for Saurus Infantry and Temple Guard units (faction_to_force_own_unseen)
Sequence of Armour Crafting
32 Sequence of Skink Invigoration Military Tier 4
Sequence of Skink Invigoration
Of the myriad jungle plants, some are poisonous while others stimulate and rejuvenate the Skinks.
700 0 Interpreting the Old Ones' Meaning Sequence of Purpose
    Upkeep: -10% for Skink units (faction_to_force_own_unseen)
Sequence of Quickness
33 Sequence of the Hunt Military Tier 4
Sequence of the Hunt
Once the foe's blood begins to flow the Cold Ones go into near-uncontrollable frenzy.
700 0 Interpreting the Old Ones' Meaning Sequence of the Ferocity
    Melee attack: +5 for Cold One units (faction_to_force_own_unseen)
    Weapon strength: +10% for Cold One units (faction_to_force_own_unseen)
Sequence of the Great Beast's Resilience
34 Sequence of Annihilation Military Tier 5
Sequence of Annihilation
Those who dare to remove the Old Ones' precious legacy from their sacred sites will be obliterated from the face of the world.
800 0 Sequence of Utilitarianism
    Income from looting settlements: +20% (faction_to_faction_own_unseen)
    Income from sacking settlements: +20% (faction_to_character_own_unseen)
Sequence of Absolute Obedience
35 Sequence of Armour Crafting Military Tier 5
Sequence of Armour Crafting
Gold, found in abundance in Lustria, is used to fashion exquisite armour to cover those parts the Lizardmen's tough scales do not.
800 0 Sequence of Saurus Invigoration
    Armour: +5 for Saurus units (faction_to_force_own_unseen)
    Missile resistance: %n% for Saurus and Temple Guard units (faction_to_force_own_unseen)
Sequence of the Honoured Guardians
36 Sequence of Creature Bonding Military Tier 5
Sequence of Creature Bonding
The bond between beast and rider must not be underestimated.
800 0 Sequence of Enhanced Instinct
    Recruit rank: +2 for Bastiladon, Stegadon, Feral Carnosaur, Ancient Salamander and Dread Saurian units (faction_to_character_own_unseen)
Sequence of Guardian Spawning
37 Sequence of Infiltration Military Tier 5
Sequence of Infiltration
The ability to remain hidden almost anywhere is vital if the foe's intrigues are to be discovered and frustrated.
800 0 Sequence of Protection
    Hero action success chance: +5% (faction_to_character_own_unseen)
Sequence of Purification
38 Sequence of Quickness Military Tier 5
Sequence of Quickness
Speed and dexterity on the battlefield are the watchwords here.
800 0 Sequence of Skink Invigoration
    Melee defence: +3 for Skink, Chameleon Skink and Red Crested Skink units (faction_to_force_own_unseen)
    Speed: +10% for Skink, Chameleon Skink and Red Crested Skink units (faction_to_force_own_unseen)
Sequence of the Kroxigors
39 Sequence of the Great Beast's Resilience Military Tier 5
Sequence of the Great Beast's Resilience
Slow-moving but deadly, the Living Bastions of Lustria's armies can be made even tougher by following the Old Ones' teachings.
800 0 Sequence of the Hunt
    Melee defence: +5 for Bastiladon units (faction_to_force_own_unseen)
    Missile resistance: +8% for Bastiladon units (faction_to_force_own_unseen)
Sequence of the Great Beast's Rampage
40 Sequence of the Great Temples Military Tier 5
Sequence of the Great Temples
The revered Old Ones must be venerated whenever possible.
800 0 Sequence of Expansion
    Construction cost: -15% for Cult of Sotek and Cult of the Old Ones buildings (faction_to_region_own_unseen)
    Construction time: -1 for Cult of Sotek and Cult of the Old Ones buildings (faction_to_region_own_unseen)
Sequence of the Star Chambers
41 Sequence of the Sea Military Tier 5
Sequence of the Sea
Although the sea is not generally their habitat, amphibious Lizardmen are used to traverse the hazardous waters when the need arises.
800 0 Sequence of Coexistence
    Income from Ports: +10% (faction_to_region_own_unseen)
Sequence of the Labourers
42 Sequence of Absolute Obedience Military Tier 6
Sequence of Absolute Obedience
Compliance without question ensures that the path to the Great Plan remains as clear as possible.
900 0 Sequence of Annihilation
    Leadership: +5 (faction_to_force_own_unseen)
Sequence of Geomantic Healing
43 Sequence of Guardian Spawning Military Tier 6
Sequence of Guardian Spawning
A near-constant state of war should not prevent the construction or management of the temple-cities.
900 0 Sequence of Creature Bonding
    Recruit rank: +2 for Kroxigor and Sacred Kroxigor units (faction_to_character_own_unseen)
    Recruit rank: +2 for Temple Guards units (faction_to_character_own_unseen)
Sequence of Strengthening
44 Sequence of the Honoured Guardians Military Tier 6
Sequence of the Honoured Guardians
The most respected of all Saurus Warriors, the Temple Guard are equipped with the finest arms and armour available.
900 0 Sequence of Armour Crafting
    Armour: +5 for Temple Guards units (faction_to_force_own_unseen)
    Weapon strength: +10% for Temple Guards units (faction_to_force_own_unseen)
Sequence of Martial Excellence
45 Sequence of the Labourers Military Tier 6
Sequence of the Labourers
The bigger, stronger, simpler Lizardmen do much of the physical labour in their society.
900 0 Sequence of the Sea
    Income from cities: +15% (faction_to_region_own_unseen)
Sequence of Geological Prospecting
46 Sequence of Purification Military Tier 6
Sequence of Purification
Disturbances in the Geomantic Web are detected long before they become viable threats, enabling their sources to be found and purged accordingly.
900 0 Sequence of Infiltration
    Untainted: +2 (factionwide)
Sequence of Projected Presence
47 Sequence of the Star Chambers Military Tier 6
Sequence of the Star Chambers
Within the Star Chambers, the Slann meditate and plan the future of their race.
900 0 Sequence of the Great Temples
    Construction cost: -15% for Star Chamber buildings (faction_to_region_own_unseen)
    Construction time: -1 for Star Chamber buildings (faction_to_region_own_unseen)
Sequence of the Global Plan
48 Sequence of the Great Beast's Rampage Military Tier 6
Sequence of the Great Beast's Rampage
It's best to stay out of a Stegadon's way if you don't want to be trampled or gored, no matter whose side you are on.
900 0 Sequence of the Great Beast's Resilience
    Charge bonus: +15 for Stegadon, Carnosaur and Dread Saurian units (faction_to_force_own_unseen)
    Melee attack: +5 for Stegadon, Carnosaur and Dread Saurian units (faction_to_force_own_unseen)
Sequence of the Beastkeepers
49 Sequence of the Kroxigors Military Tier 6
Sequence of the Kroxigors
As some of the strongest Lizardmen, Kroxigors use their bulk to charge and smash through enemy ranks.
900 0 Sequence of Quickness
    Charge bonus: +10 for Kroxigor and Sacred Kroxigor units (faction_to_force_own_unseen)
    Weapon strength: +10% for Kroxigor and Sacred Kroxigor units (faction_to_force_own_unseen)
Sequence of Hardened Scales
50 Sequence of Geological Prospecting Military Tier 7
Sequence of Geological Prospecting
Geomancy can be used to locate the best ore veins, ripe for exploitation.
1000 0 Determining the Great Plan Sequence of the Labourers
    Income from Mines and Quarries: +200% (faction_to_region_own_unseen)
51 Sequence of Projected Presence Military Tier 7
Sequence of Projected Presence
It is possible for the Slann to communicate telepathically with their agents in the field, and send visions to guide their hands.
1000 0 Determining the Great Plan Sequence of Purification
    Hero action cost: -15% (faction_to_character_own_unseen)
    Hero recruit rank: +2 (faction_to_province_own_unseen)
52 Sequence of Strengthening Military Tier 7
Sequence of Strengthening
Those Lizardmen destined for leadership roles have exotic skin-markings.
1000 0 Determining the Great Plan Sequence of Guardian Spawning
    Lord recruit rank: +2 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)
53 Sequence of the Global Plan Military Tier 7
Sequence of the Global Plan
The Plan requires that all Lizardmen factions work together for the betterment of the entire race.
1000 0 Determining the Great Plan Sequence of the Star Chambers
    Global recruitment duration: -1 turn for all units (faction_to_faction_own_unseen)
    Global recruitment capacity: +1 (faction_to_faction_own_unseen)
54 Determining the Great Plan Military Tier 7
Determining the Great Plan
There are many paths to order and knowledge; may the Old Ones guide us.
2000 0
    Public order: +1 (faction_to_province_own_unseen)
Sequence of Strengthening Sequence of Geomantic Healing Sequence of Projected Presence Sequence of the Global Plan Sequence of Geological Prospecting Sequence of Hardened Scales Sequence of Martial Excellence Sequence of the Beastkeepers
55 Sequence of Geomantic Healing Military Tier 7
Sequence of Geomantic Healing
Energy can be siphoned from the Geomantic Web to heal or teleport reinforcements to where they are needed most.
1000 0 Determining the Great Plan Sequence of Absolute Obedience
    Casualty replenishment rate: +20% (faction_to_force_own_unseen)
56 Sequence of Hardened Scales Military Tier 7
Sequence of Hardened Scales
By the application of natural sap, the armoured bulk of the Kroxigors can be further strengthened so they survive longer in battle.
1000 0 Determining the Great Plan Sequence of the Kroxigors
    Armour: +10 for Kroxigor and Sacred Kroxigor units (faction_to_force_own_unseen)
57 Sequence of Martial Excellence Military Tier 7
Sequence of Martial Excellence
The Temple Guard, veterans all and many thousands of years old, are a pinnacle to which all Saurus aspire.
1000 0 Determining the Great Plan Sequence of the Honoured Guardians
    Melee attack: +5 for Temple Guards units (faction_to_force_own_unseen)
    Melee defence: +5 for Temple Guards units (faction_to_force_own_unseen)
58 Sequence of the Beastkeepers Military Tier 7
Sequence of the Beastkeepers
Fresh quadruped 'recruits' are always required when war comes to Lustria's jungle shores.
1000 0 Determining the Great Plan Sequence of the Great Beast's Rampage
    Upkeep: -10% for Terradon Riders, Ripperdactyl Riders, Salamander and Razordon Hunting Packs, Cold Ones, Ancient Salamander, Stegadon, Bastiladon, Carnosaur and Dread Saurian units (faction_to_force_own_unseen)