Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Awakened / Technology / Military
The Awakened The Awakened Technology

Military

Vampire Coast Tech

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Command Crews Military Tier 1
Command Crews
A place for everyone and everyone in their place.
300 0
    Leadership: +5 for Zombie Pirate Deckhands Mob units (faction_to_force_own_unseen)
Foreign Architects Dominion Over Mortals Protection Racket Quartermaster
2 Gunnery Crews Military Tier 1
Gunnery Crews
Battles at sea are tense, nerve-wracking and bloody. Obey orders - and quickly - if you want to survive.
300 0
    Missile strength: +5% for Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
Maintained Cannons Clean Yer Bores! Throwing-Bombs Black Powder Oxides
3 Foreign Architects Military Tier 2
Foreign Architects
Pirates have little time for landlubbing matters, so the expertise needed is drafted in from elsewhere.
600 0 Command Crews
    Construction cost: -15% for infrastructure buildings (faction_to_region_own_unseen)
4 Dominion Over Mortals Military Tier 2
Dominion Over Mortals
The smallfolk will obey… if they wish to live.
600 0 Command Crews
    Public order: +2 (faction_to_province_own_unseen)
5 Protection Racket Military Tier 2
Protection Racket
"You pay us and we keep the darkness at bay… After all, you wouldn't want one of your loved ones to have an... 'accident', would you?"
600 0 Command Crews
    Income from Ports: +10% (faction_to_region_own_unseen)
6 Quartermaster Military Tier 2
Quartermaster
The more brains you have, the more - and better - loot you will bring back to port.
600 0 Command Crews
    Grants the Quartermaster follower to your faction (faction_to_faction_own_unseen)
7 Maintained Cannons Military Tier 2
Maintained Cannons
"That's right, lad, get that sponge right down inside - we want to blow the enemy to kingdom come, not ourselves!"
600 0 Gunnery Crews
    Missile strength: +10% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen)
8 Clean Yer Bores! Military Tier 2
Clean Yer Bores!
Leaving residue inside a cannon between battles is a sure-fire way of blowing yourselves up! A good maintenance schedule guards against this.
600 0 Gunnery Crews
    Upkeep: -15% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen)
9 Throwing-Bombs Military Tier 2
Throwing-Bombs
Not as important when the bomber is already dead, but a full complement of limbs should remain a priority.
600 0 Gunnery Crews
    Grants the Throwing Bombs banner to your faction (faction_to_faction_own_unseen)
10 Black Powder Oxides Military Tier 2
Black Powder Oxides
The hotter the explosion, the more easily their rags and dry bones will light up.
600 0 Gunnery Crews
    Missile strength: +5% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob units (faction_to_force_own_unseen)
11 The Pirate Code Military Tier 3
The Pirate Code
"Yarrr, it's a code of conduct - articles, if you will. Think of it as insurance, like."
800 0
    Lord recruitment cost: -75% (faction_to_province_own_unseen)
12 Hardened Pirate Scum Military Tier 3
Hardened Pirate Scum
There's no substitute for experience.
800 0
    Recruit rank: +2 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_character_own_unseen)
13 First Mate Military Tier 3
First Mate
Keeping the crew on side is important if you wish to remain in charge. A loyal chain of command helps with this.
800 0
    Grants the First Mate follower to your faction (faction_to_faction_own_unseen)
14 Magazine Military Tier 3
Magazine
…because running out of shot during a violent seaborne action is not an option.
800 0
    Ammunition: +20% for Mortar, Carronade, Deck Gunners and Queen Bess units (faction_to_force_own_unseen)
15 Stolen Imperial Ordnance Military Tier 3
Stolen Imperial Ordnance
What they don't have really *can* hurt them quite badly, as it turns out!
800 0
    Armour-piercing weapon damage: +20% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)
16 Powder Monkey Military Tier 3
Powder Monkey
Warships are cramped, hot and dirty, so keeping a small, eager youth around to bring up powder from below makes a lot of sense.
800 0
    Grants the Powder Monkey follower to your faction (faction_to_faction_own_unseen)
17 Percussion Caps Military Tier 3
Percussion Caps
"Flintlocks are a thing of the past; today, we sail into a dark, bloody future."
800 0
    Ammunition: +15% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob units (faction_to_force_own_unseen)
18 Silver Musket-Balls & Cutlasses Military Tier 3
Silver Musket-Balls & Cutlasses
"Just keep them pistols pointed away from your own Vampire Admirals, maties!"
800 0
    Bonus vs. Infantry: +3 for Zombie Pirate Deckhands Mob, Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)
19 Marines' Upkeep Military Tier 4
Marines' Upkeep
If you can keep your head while all around you are literally losing theirs…
800 0
    Upkeep: -15% for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
20 Raise the Masses Military Tier 4
Raise the Masses
"Our power shall grow greater and greater with every tide…"
800 0
    Growth: +5 (faction_to_province_own_unseen)
21 Seascape Artist Military Tier 4
Seascape Artist
It's useful to get an idea of what your destination looks like, as there's barely a moment to think once the cannons start.
800 0
    Grants the Seascape Artist follower to your faction (faction_to_faction_own_unseen)
22 Trained Gun Hands Military Tier 4
Trained Gun Hands
Practice goes a long way towards preparing a crew for the real thing.
1000 0
    Recruit rank: +2 for Mortar, Carronade, and Deck Gunners units (faction_to_character_own_unseen)
23 Steadier Aim Military Tier 4
Steadier Aim
Being technically dead can have its advantages when the fight reaches screaming pitch.
1000 0
    Range: +10% for Zombie Pirate Gunnery Mob and Deck Droppers units (faction_to_force_own_unseen)
24 Master Gunner Military Tier 4
Master Gunner
An expert in his field, able to keep his head under pressure and with a dead-eyed stare.
1000 0
    Grants the Master Gunner follower to your faction (faction_to_faction_own_unseen)
25 Serrated Harpoon Military Tier 4
Serrated Harpoon
There’s no wriggling out of this one – the harpoon-blade has a barbed edge which tears the flesh of monstrous targets as they struggle to escape.
800 0
    Bonus vs. Large: +3 for Zombie Pirate Deckhands Mob (Polearms) and Depth Guard (Polearms) units (faction_to_force_own_unseen)
26 Forged-Steel Shot Military Tier 4
Forged-Steel Shot
Even Dwarfen armour twists and cracks under a barrage of Nuln-forged steel.
1000 0
    Armour-piercing weapon damage: +10% for Necrofex Colossus units (faction_to_force_own_unseen)
    Recruitment cost: -10% for Necrofex Colossus units (faction_to_force_own_unseen)
27 The Converted Military Tier 5
The Converted
Outstanding veterans, seasoned and with common cause and purpose, are invaluable to the seafaring adventurer.
1000 0
    [HIDDEN]Hero recruit rank: +5 (faction_to_force_own_unseen)
    Hero recruit rank: +5 (faction_to_province_own_unseen)
28 Centuries in Command Military Tier 5
Centuries in Command
If you're still at sea centuries later and not dead or starving in a gibbet somewhere, chances are you're doing something right.
1000 0
    [HIDDEN]Lord recruit rank: +5 (faction_to_force_own_unseen)
    Lord recruit rank: +5 (faction_to_province_own_unseen)
    [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (faction_to_force_own_unseen)
29 Unliving Labour Force Military Tier 5
Unliving Labour Force
Obedient and unquestioning, if a little slack-jawed.
1000 0
    Construction time: -35% for all buildings (faction_to_region_own_unseen)
30 Salvage Crews Military Tier 5
Salvage Crews
Death is no escape.
300 0
    Casualty replenishment rate: +10% for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
Salvaged Arsenal Corrupt the Land Efficient Necromancy Skull & Crossbones
31 Unliving Reflexes Military Tier 5
Unliving Reflexes
Those controlled by occult means confound their putrid, decrepit forms.
1000 0
    Melee defence: +5 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob units (faction_to_force_own_unseen)
32 Admirals’ Astrolabes Military Tier 6
Admirals’ Astrolabes
A good pirate has the instruments to plot the safest course through the deadliest of seas.
600 0
    Immune to Storm and Reef attrition (all armies)
Disreputable Admiral Infamous Admiral Notorious Admiral Dread Admiral
33 Salvaged Arsenal Military Tier 6
Salvaged Arsenal
The best way to fell an empire is to use their own weapons and armour against them.
600 0 Salvage Crews
    Weapon Strength: +20% for Zombie Pirate Deckhands Mob and Depth Guard units (faction_to_force_own_unseen)
34 Corrupt the Land Military Tier 6
Corrupt the Land
"All shall know that we are here as masters to rule!"
600 0 Salvage Crews
    Vampiric corruption: +2 (factionwide)
35 Efficient Necromancy Military Tier 6
Efficient Necromancy
Knowing the shortcuts, and how best to deploy them, saves time when it really counts.
600 0 Salvage Crews
    Raise dead cost: -10% (faction_to_character_own_unseen)
36 Skull & Crossbones Military Tier 6
Skull & Crossbones
"Come on, me hearties, let's get at 'em… Yarrrr!!!!!!!"
600 0 Salvage Crews
    Grants the Skull & Crossbones banner to your faction (faction_to_faction_own_unseen)
37 Disreputable Admiral Military Tier 7
Disreputable Admiral
It only takes a bit of light flogging and denial of shore leave for a less-than-stellar reputation to develop.
1 0 Admirals’ Astrolabes
    Adds the character Trusty Montford to your faction's Lord pool (faction_to_faction_own_unseen)
38 Infamous Admiral Military Tier 7
Infamous Admiral
"I knew a man who served under 'em once - they takes no prisoners 'n' gives no quarter whatsoever."
1 0 Admirals’ Astrolabes
    Adds the character O'Bones Macdonald to your faction's Lord pool (faction_to_faction_own_unseen)
39 Notorious Admiral Military Tier 7
Notorious Admiral
Notoriety can be acquired for a number of reasons, but mostly for those of the insalubrious kind.
1 0 Admirals’ Astrolabes
    Adds the character Burke Black to your faction's Lord pool (faction_to_faction_own_unseen)
40 Dread Admiral Military Tier 7
Dread Admiral
"Nah - I'll tell yer - you see that banner, you turn the ship around, as they'll be upon yer before you can scream 'Manann, protect us!'"
1 0 Admirals’ Astrolabes
    Adds the character Two Toes Adley to your faction's Lord pool (faction_to_faction_own_unseen)
41 Supernatural Regeneration Military Tier 7
Supernatural Regeneration
"Rise, me hearties, risssssssse!"
800 0
    Casualty replenishment rate: +10% (faction_to_force_own_unseen)
42 Protective Hide Military Tier 7
Protective Hide
It won't save you from a cannonball in the face, but smaller, indirect shot may be deflected.
800 0
    Missile resistance: +20% for Scurvy Dogs, Fell Bats, Deck Droppers, and Death Shriek Terrorgheist units (faction_to_force_own_unseen)
43 Protection from the Elements Military Tier 7
Protection from the Elements
"No elemental power shall halt them, nor spell nor hex nor charm…"
800 0
    Magic resistance: %n% for Animated Hulks, Bloated Corpse, and Mourngul units (faction_to_force_own_unseen)
44 Spell of the Necromancer’s Apprentice Military Tier 7
Spell of the Necromancer’s Apprentice
"Power of Undeath, flow through my fingers and align their fallen hearts to my will!"
800 0
    Grants the Spell of the Necromancer's Apprentice banner to your faction (faction_to_faction_own_unseen)
45 Straining at the Leash Military Tier 8
Straining at the Leash
"Blurgggh! Blurgggh! Aaaaaaaaaaaaaaarrggh!!!!"
1000 0
    Charge bonus: +15 for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen)
    Speed: +10% for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units (faction_to_force_own_unseen)
46 Reinforced Carcasses Military Tier 8
Reinforced Carcasses
Magical protection is useful, but cannonballs take the limbs and lives of precious beasts.
1000 0
    Physical resistance: %n% for Rotting Prometheans, Rotting Prometheans Gunnery Mob, Rotting Leviathan and Necrofex Colossus units (faction_to_force_own_unseen)
47 Enduring Reanimation Military Tier 8
Enduring Reanimation
Bound to their captain's will for eternity and beyond.
1000 0
    Recruitment duration: -1 turn for Animated Hulks, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (minimum 1) (faction_to_force_own_unseen)
    Upkeep: -10% for Animated Hulks, Bloated Corpse, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (faction_to_force_own_unseen)
48 Ship's Carpenter Military Tier 8
Ship's Carpenter
The ship's carpenter repairs battle and storm damage - often whilst they rage and writhe about him!
1000 0
    Grants the Ship's Carpenter follower to your faction (faction_to_faction_own_unseen)