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伊泰尼 伊泰尼 技能

古墓王子技能



古墓王子技能

教徒王子
教徒王子
(wh2_dlc09_skill_tmb_tomb_prince_cultist)
{{tr:agent_action_name_training}}
{{tr:agent_action_name_training}}
(wh2_main_skill_all_hero_assist_army_training)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_tomb_prince)
骷髏戰馬
骷髏戰馬
(wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeletal_steed)
百折不撓
百折不撓
(wh2_dlc09_skill_tmb_personal_base)
戰車王的傳人
戰車王的傳人
(wh2_dlc09_skill_tmb_tomb_prince_throne_successor)
{{tr:agent_action_name_spread_public_order}}
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
Prince Title [HIDDEN]
Prince Title [HIDDEN]
(wh2_dlc09_skill_tmb_hidden_prince_title)
骷髏戰車
骷髏戰車
(wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeleton_chariot)
征服者
征服者
(wh2_dlc09_skill_tmb_personal_conqueror)
沙漠突擊
沙漠突擊
(wh2_dlc09_skill_tmb_personal_10)
王室副官
王室副官
(wh2_dlc09_skill_tmb_tomb_prince_royalty_at_arm)
{{tr:agent_action_name_assault_garrison}}
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
儀式繃帶
儀式繃帶
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
劍術大師
劍術大師
(wh_main_skill_all_all_self_blade_master)
躲閃騰挪
躲閃騰挪
(wh_main_skill_all_all_self_hard_to_hit)
{{tr:agent_action_name_assassinate}}
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
靈藥裹身
靈藥裹身
(wh2_dlc09_skill_tmb_tomb_king_embalmed_in_elixir)
堅定不移
堅定不移
(wh_main_skill_all_all_self_indomitable)
{{tr:agent_action_name_assault_units}}
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
不死之身
不死之身
(wh2_main_skill_all_immortality_hero)
古墓突擊
古墓突擊
(wh2_dlc09_skill_tmb_personal_5)
專家
專家
(wh2_main_skill_all_hero_reduce_action_cost)
殺傷猛士
殺傷猛士
(wh_main_skill_all_all_self_wound-maker_2)
骨罈囤積者
骨罈囤積者
(wh2_dlc09_skill_tmb_campaign_4)
全身板甲
全身板甲
(wh_main_skill_all_lord_self_full_plate_armour_2)
致命衝鋒
致命衝鋒
(wh_main_skill_all_all_self_devastating_charge)
抵死不從
抵死不從
(wh2_dlc09_skill_tmb_personal_9)

古墓王子技能 (Background Skills)

驍勇好鬥
驍勇好鬥
(wh2_main_skill_innate_all_aggressive)
快如疾風
快如疾風
(wh2_main_skill_innate_all_fleet_footed)
值得信任
值得信任
(wh2_dlc09_skill_innate_tmb_trustworthy)
智慧
智慧
(wh2_dlc09_skill_innate_tmb_wise)
怒火滿溢
怒火滿溢
(wh2_dlc09_skill_innate_tmb_wrathful)
永恆存在
永恆存在
(wh2_dlc09_skill_innate_tmb_eternal)
戰車大師
戰車大師
(wh2_dlc09_skill_innate_tmb_chariot_master)
騎兵大師
騎兵大師
(wh2_dlc09_skill_innate_tmb_cavalry_master)
步兵大師
步兵大師
(wh2_dlc09_skill_innate_tmb_infantry_master)
強壯
強壯
(wh2_main_skill_innate_all_strong)
結實
結實
(wh2_main_skill_innate_all_tough)
奸險狡詐
奸險狡詐
(wh2_main_skill_innate_all_cunning)
儀式專家
儀式專家
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
古墓王子技能 (13) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_innate_all_aggressive)
驍勇好鬥
要死的話,何不穿著軍靴死?
1 衝鋒加成:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
2 (wh2_main_skill_innate_all_fleet_footed)
快如疾風
腳步快在戰鬥中很好用…打完後逃跑也很好用!
1 移動速度:+20% (character_to_character_own)
屬性:地形適性 (character_to_character_own)
3 (wh2_dlc09_skill_innate_tmb_trustworthy)
值得信任
沙漠之民在芭絲特的高雅凝視之下,由生至死皆信守誓約。
1 外交關係:與所有派系+5 (faction_to_faction_own_unseen)
{{tr:public_order_effect}}:+1 (所在行省)
4 (wh2_dlc09_skill_innate_tmb_wise)
智慧
仁慈的塔赫斯將神聖知識和不朽智慧傳授予他的子民。
1 臟器罐產量:每回合2 (character_to_faction_unseen)
新募等級:所有單位+1 ([[img:icon_hero]][[/img]]英雄的軍隊)
5 (wh2_dlc09_skill_innate_tmb_wrathful)
怒火滿溢
古墓王和他們的僕從能夠感受到克薩爾的憤怒在他們的不死血脈裡奔流。
1 對抗步兵加成:+10 (character_to_character_own)
6 (wh2_dlc09_skill_innate_tmb_eternal)
永恆存在
時間傷害不了拒絕死亡的人。
1 物理抗性:5% (character_to_character_own)
7 (wh2_dlc09_skill_innate_tmb_chariot_master)
戰車大師
有效的戰車作戰需要精準的操控能力,甚至幾乎如舞蹈般的編排,如此一來才能為不死將帥奪下勝利。
1 近戰攻擊(駕駛骷髏戰車時):+8 (character_to_character_own)
近戰防禦(駕駛骷髏戰車時):+8 (character_to_character_own)
新募等級:骷髏戰車與骷髏弓箭手戰車單位+1 ([[img:icon_hero]][[/img]]英雄的軍隊)
8 (wh2_dlc09_skill_innate_tmb_cavalry_master)
騎兵大師
區區死亡,不足以破除馭主和野獸之間的聯繫。
1 近戰攻擊(騎乘骷髏戰馬時):+8 (character_to_character_own)
近戰防禦(騎乘骷髏戰馬時):+8 (character_to_character_own)
新募等級:骷髏騎手、尼赫卡拉騎手、墓穴遊蕩者與死城騎士單位+1 ([[img:icon_hero]][[/img]]英雄的軍隊)
9 (wh2_dlc09_skill_innate_tmb_infantry_master)
步兵大師
無數亡靈大軍聽從主人的號令,毫不猶豫。
1 近戰攻擊(步行時):+8 (character_to_character_own)
近戰防禦(步行時):+8 (character_to_character_own)
新募等級:尼赫卡拉戰士、骷髏戰士、骷髏長矛兵、骷髏弓箭手與古墓守衛單位+1 ([[img:icon_hero]][[/img]]英雄的軍隊)
10 (wh2_main_skill_innate_all_strong)
強壯
紮實、強壯、力量強大。
1 護甲:+15 (character_to_character_own)
近戰攻擊:+5 (character_to_character_own)
武器威力:+10% (character_to_character_own)
11 (wh2_main_skill_innate_all_tough)
結實
此人身體結實、抵抗力強,幾乎永不屈服,他有能力也有意志力迎接所有挑戰。
1 護甲:+25 (character_to_character_own)
近戰防禦:+5 (character_to_character_own)
12 (wh2_main_skill_innate_all_cunning)
奸險狡詐
所謂兵不厭詐。
1 允許進行淬毒攻擊 (character_to_character_own)
伏擊成功率:+10% (本地軍隊)
13 (wh2_dlc09_skill_innate_tmb_master_of_ceremony)
儀式專家
「崇高之人、尊貴之人、守密之主、歲月神殿的高階祭司…」
1 未受腐蝕程度:+2 (所在行省)
古墓王子技能 (28)
No. Skill Name Level Unlocked at Rank Effects
14 (wh2_dlc09_skill_tmb_tomb_prince_cultist)
教徒王子
古墓王的第一個兒子會獻身給諸神,加入安息教派中為未來而效力。
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
魔法抗性:10% (character_to_character_own)
敵方魔法之風存量:-8 (所在地區)
15 (wh2_main_skill_all_hero_assist_army_training)
{{tr:agent_action_name_training}}
這名勇士不論在戰場內外,都推崇紀律與恐懼。
1 [[col:yellow]]{{tr:agent_action_name_training}}行動:每回合經驗額外增加5 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_training}}行動:每回合經驗額外增加10 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_training}}行動:每回合經驗額外增加25 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
16 (wh2_dlc09_skill_all_dummy_agent_actions_tmb_tomb_prince)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[HIDDEN] (本地敵方行省)
[HIDDEN] (所在行省)
17 (wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeletal_steed)
骷髏戰馬
死去多時的戰馬為了報效亡靈主人而甦醒,遠遠超越死亡的極限。
1 3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
坐騎:骷髏戰馬 (character_to_character_own)
18 (wh2_dlc09_skill_tmb_personal_base)
百折不撓
一旦此人下定決心,就沒有人能擊潰如此堅定不移的意志。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+5 (character_to_character_own)
領導力:+4 (character_to_character_own)
19 (wh2_dlc09_skill_tmb_tomb_prince_throne_successor)
戰車王的傳人
待時機到來時,次子的次子就會繼承其父的位置,這是一直以來的慣例。
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
人物光環領導力影響效果:+5 (character_to_character_own)
領導力光環範圍:+25% (character_to_character_own)
20 (wh2_main_skill_all_hero_passive_spread_public_order)
{{tr:agent_action_name_spread_public_order}}
這名戰士一旦出現,他的響亮名聲,不論是美名還是惡名,都能安定軍心。
1 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行動:{{tr:public_order_effect}}1 (character_to_character_own)
[HIDDEN] (本地敵方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行動:{{tr:public_order_effect}}2 (character_to_character_own)
[HIDDEN] (本地敵方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行動:{{tr:public_order_effect}}3 (character_to_character_own)
[HIDDEN] (本地敵方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
21 (wh2_dlc09_skill_tmb_hidden_prince_title)
Prince Title [HIDDEN]

1 [HIDDEN] Adds the name "Prince" (character_to_character_own)
22 (wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeleton_chariot)
骷髏戰車
尼赫卡拉軍隊的驕傲,以雷霆萬鈞之勢席捲敵軍,沉重的輪子輾過敵人的屍體。
1 9 坐騎:骷髏戰車 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
23 (wh2_dlc09_skill_tmb_personal_conqueror)
征服者
只要盡其所能殺戮,你就會被稱為征服者。再一段時間的持續屠戮,你就會神格化…
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+4 (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
24 (wh2_dlc09_skill_tmb_personal_10)
沙漠突擊
當心毒蠍的螫刺,牠躲在荒漠沙塵中,隨時準備突擊。
1 取代:「古墓突擊」 (character_to_character_own)
技能:「沙漠突擊」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
25 (wh2_dlc09_skill_tmb_tomb_prince_royalty_at_arm)
王室副官
古墓王較年少的兒子們會在他的大軍中指揮分隊,以嚴格落實其父王不可動搖的鋼鐵意志。
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+8 (character_to_character_own)
生命值:+5% (character_to_character_own)
26 (wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
{{tr:agent_action_name_assault_garrison}}
「敵人知道我要來的話,那就最好不過了!」
1 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行動:造成傷亡額外增加5% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行動:造成傷亡額外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行動:造成傷亡額外增加30% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
27 (wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
儀式繃帶
用來製作木乃伊的綑綁布料因浸泡過防腐液而變得更加強韌,能為穿戴者提供額外防護力,除非被凡間炮彈直接擊中,否則幾乎能擋下所有攻擊。
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
遠程抗性:15% (character_to_character_own)
28 (wh_main_skill_all_all_self_blade_master)
劍術大師
這名戰士倚劍而生,利劍便是其手臂的延伸,這使其成為戰場上不容忽視的力量。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰攻擊:+12 (character_to_character_own)
29 (wh_main_skill_all_all_self_hard_to_hit)
躲閃騰挪
一對一的肉搏戰是一場劈砍與刺殺技術的生死對決。然而攻擊不是一切,使出阻擋迴避等防禦性動作也能贏得生存的機會。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近戰防禦:+12 (character_to_character_own)
30 (wh2_main_skill_all_hero_hinder_agent_assassinate)
{{tr:agent_action_name_assassinate}}
資深刺客既是冷血的殺手,也是無情的兇手。
1 [[col:yellow]]{{tr:agent_action_name_assassinate}}行動:額外3%成功率 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assassinate}}行動:額外8%成功率 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assassinate}}行動:額外15%成功率 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
31 (wh2_dlc09_skill_tmb_tomb_king_embalmed_in_elixir)
靈藥裹身
用來對古墓王進行防腐處理的液體能強化其綑綁布料,使古墓王能承受比原先更大量的傷害。
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
生命值:+4% (character_to_character_own)
火焰抗性:15% (character_to_character_own)
32 (wh_main_skill_all_all_self_indomitable)
堅定不移
身為領主,要有鋼鐵般的意志與絕不服輸的氣勢,這樣在面臨險境時,麾下眾將的立場才會堅定,並追隨到天涯海角。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+4 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
領導力:+12 (character_to_character_own)
33 (wh2_main_skill_all_hero_hinder_army_assault_units)
{{tr:agent_action_name_assault_units}}
等待需要的是經驗與耐心,這樣才能在最出其不意時發動突襲。
1 [[col:yellow]]{{tr:agent_action_name_assault_units}}行動:造成傷亡額外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_units}}行動:造成傷亡額外增加8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_units}}行動:造成傷亡額外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
34 (wh2_main_skill_all_immortality_hero)
不死之身
想不想永生不死?看來大部分的人都不會拒絕。
1 19 此[[img:icon_hero]][[/img]]英雄將在本應戰死時負傷 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
35 (wh2_dlc09_skill_tmb_personal_5)
古墓突擊
意志超越死亡之人,就能從墳墓之中出擊,造成莫大傷害。
1 技能:「古墓突擊」 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
36 (wh2_main_skill_all_hero_reduce_action_cost)
專家
這名英雄非常專業,知道行動過程中可能會犯什麼樣的錯,以及避免犯錯的方法。
1 英雄行動成本:-10% (character_to_character_own)
英雄行動成功率:+1% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 英雄行動成本:-20% (character_to_character_own)
英雄行動成功率:+3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 英雄行動成本:-40% (character_to_character_own)
英雄行動成功率:+6% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
37 (wh_main_skill_all_all_self_wound-maker_2)
殺傷猛士
殺傷猛士們力大無窮、兇狠殘暴,會將所有敵人徹底撕碎、蹂躪、踐踏,至死方休!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+12% (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+20% (character_to_character_own)
38 (wh2_dlc09_skill_tmb_campaign_4)
骨罈囤積者
這些骨罈中存放著眾多巫妖祭司的遺骨,喚醒新的部隊並施加約束時會很有用。
1 臟器罐產量:每回合1 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 臟器罐產量:每回合2 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 臟器罐產量:每回合3 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
39 (wh_main_skill_all_lord_self_full_plate_armour_2)
全身板甲
全身板甲可將穿戴者從頭到尾包裹得密密實實,許多板甲都曾受過祝福或是擁有奧術之力。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
護甲:+15 (character_to_character_own)
40 (wh_main_skill_all_all_self_devastating_charge)
致命衝鋒
有些生物非常擅長將滿腔的怒火灌注到衝鋒中,其鐵蹄之下,就連周遭的大地都會顫動不已!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+6 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+16 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
衝鋒加成:+30 (character_to_character_own)
41 (wh2_dlc09_skill_tmb_personal_9)
抵死不從
若擁有最強悍的意志,即便是死亡也不構成阻礙。
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移動速度:+8% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移動速度:+8% (character_to_character_own)
生命值:+6% (character_to_character_own)