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伊泰恩 伊泰恩 技能

受诅咒的圣骑士技能



受诅咒的圣骑士技能

{{tr:agent_action_name_replenish_troops}}
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
剑术大师
剑术大师
(wh_main_skill_all_all_self_blade_master_starter)
冷刃
冷刃
(wh2_dlc11_skill_cst_damned_paladin_unique_0)
{{tr:agent_action_name_spread_public_order}}
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
致命冲锋
致命冲锋
(wh_main_skill_all_all_self_devastating_charge)
扭曲的愤怒
扭曲的愤怒
(wh2_dlc11_skill_cst_damned_paladin_unique_1)
致命突袭
致命突袭
(wh_main_skill_all_all_self_deadly_onslaught)
{{tr:agent_action_name_assault_garrison}}
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
全身板甲
全身板甲
(wh_main_skill_all_lord_self_full_plate_armour_2)
披甲战马
披甲战马
(wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
恬淡寡欲的死亡观
恬淡寡欲的死亡观
(wh2_dlc11_skill_cst_damned_paladin_unique_2)
{{tr:agent_action_name_assassinate}}
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
躲闪腾挪
躲闪腾挪
(wh_main_skill_all_all_self_hard_to_hit)
女神护佑
女神护佑
(wh_main_skill_brt_all_unique_ladys_mantle)
消散
消散
(wh2_dlc11_skill_cst_damned_paladin_unique_3)
{{tr:agent_action_name_assault_units}}
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
长生久视
长生久视
(wh2_main_skill_all_immortality_hero)
人斩之剑
人斩之剑
(wh_main_skill_all_all_self_deadly_blade)
行家里手
行家里手
(wh2_main_skill_all_hero_reduce_action_cost)
索敌者
索敌者
(wh_main_skill_all_all_self_foe-seeker)
杀伤猛士
杀伤猛士
(wh_main_skill_all_all_self_wound-maker)
疤面老兵
疤面老兵
(wh_main_skill_all_all_self_scarred_veteran_2)
坚定不移
坚定不移
(wh_main_skill_all_all_self_indomitable)
刃之盾
刃之盾
(wh_main_skill_all_all_self_blade_shield)

受诅咒的圣骑士技能 (Background Skills)

陨落于恩典
陨落于恩典
(wh2_dlc11_skill_innate_cst_damned_paladin)
受诅咒的圣骑士技能 (25)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_all_hero_assist_army_replenish_troops)
{{tr:agent_action_name_replenish_troops}}
军中战士可以在这位冠军勇士的力量下得到救助或补充
1 [[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加7% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_replenish_troops}}行动:补员速率额外增加12% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 (wh2_dlc11_skill_all_dummy_agent_actions_cst_damned_paladin)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
3 (wh_main_skill_all_all_self_blade_master_starter)
剑术大师
这名战士倚剑而生,利剑便是其手臂的延伸,这使得其成为了战场上的一支不容忽视的力量
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+5 (character_to_character_own)
4 (wh2_dlc11_skill_cst_damned_paladin_unique_0)
冷刃
死者的刀刃深深地、真实地切割着,以无穷无尽的超自然力量刺穿它的敌人
1 允许进行冰霜噬咬攻击 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+6 (character_to_character_own)
5 (wh2_main_skill_all_hero_passive_spread_public_order)
{{tr:agent_action_name_spread_public_order}}
这名战士一旦出现,其外貌、内涵甚至恶名,都将起到安定军心的效果
1 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更1 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更2 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更3 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
6 (wh_main_skill_all_all_self_devastating_charge)
致命冲锋
有些生物非常擅长将满腔的怒火灌注到冲锋中去,其铁蹄之下,就连周遭的大地都会颤动不已!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+6 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+16 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+30 (character_to_character_own)
7 (wh2_dlc11_skill_cst_damned_paladin_unique_1)
扭曲的愤怒
他为曾经失去的生命而战,残酷地反抗光明的死亡
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
对抗步兵加成:+6 (character_to_character_own)
近战攻击:+6 (character_to_character_own)
8 (wh_main_skill_all_all_self_deadly_onslaught)
致命突袭
战火无穷无尽。冲锋、交兵、一对一的血战,这便是无尽的循环,永无止息
1 技能:『致命突袭』 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
9 (wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
{{tr:agent_action_name_assault_garrison}}
『若敌人发现我的到来,那就最好不过了!』
1 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加5% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加30% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
10 (wh_main_skill_all_lord_self_full_plate_armour_2)
全身板甲
全身板甲可将穿戴者从头到尾包裹得严严实实,有许多板甲都曾受过祝福或是拥有奥术之力
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+15 (character_to_character_own)
11 (wh2_dlc11_skill_brt_champion_unique_paladin_damned_barded_warhorse)
披甲战马
旧世界最为优秀的战马,吃苦耐劳,热情似火,并且得到了马铠提供的进一步防护
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
坐骑:披甲战马 (character_to_character_own)
12 (wh2_dlc11_skill_cst_damned_paladin_unique_2)
恬淡寡欲的死亡观
『今天是个去死的好日子;毕竟,谁还想长生不老呢?』
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+12% (character_to_character_own)
生命值:+8% (character_to_character_own)
13 (wh2_main_skill_all_hero_hinder_agent_assassinate)
{{tr:agent_action_name_assassinate}}
资深刺客既是冷血的杀手,也是无情的谋杀者
1 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
14 (wh_main_skill_all_all_self_hard_to_hit)
躲闪腾挪
一对一的肉搏战自是一场劈砍与挑刺技术的生死对决。然而,诸如格挡回避等防御性动作也会为你赢得生存的机会
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+12 (character_to_character_own)
15 (wh_main_skill_brt_all_unique_ladys_mantle)
女神护佑
女神自翠绿深处款款而来,尽心护佑着她忠诚的信徒们
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
远程抗性:10% (character_to_character_own)
16 (wh2_dlc11_skill_cst_damned_paladin_unique_3)
消散
『…就这样,它消失了,连着整座村子以及其中的居民一起消失不见了…此后他们完全失去了踪影』
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
特殊保护:20% (character_to_character_own)
17 (wh2_main_skill_all_hero_hinder_army_assault_units)
{{tr:agent_action_name_assault_units}}
等待需要的是经验与耐心,这样才能在最出其不意时发动突袭
1 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
18 (wh2_main_skill_all_immortality_hero)
长生久视
谁想永生呢?其实大多数人都不会拒绝的…
1 19 这名[[img:icon_hero]][[/img]]英雄会因行动原因而受伤,但不会因此而被击杀 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
19 (wh_main_skill_all_all_self_deadly_blade)
人斩之剑
当使用者是一名真正的杀手与屠夫时,人斩之剑将成为真正致命的神兵!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+12 (character_to_character_own)
20 (wh2_main_skill_all_hero_reduce_action_cost)
行家里手
这名英雄技艺超群,熟知各种常见错误,并知道如何才能避免犯错
1 英雄行动成本:-10% (character_to_character_own)
英雄行动成功率:+1% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 英雄行动成本:-20% (character_to_character_own)
英雄行动成功率:+3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 英雄行动成本:-40% (character_to_character_own)
英雄行动成功率:+6% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
21 (wh_main_skill_all_all_self_foe-seeker)
索敌者
眼见面前之物成为了血染的尸体,此人便追寻起了下一个敌手
1 技能:『索敌者』 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
22 (wh_main_skill_all_all_self_wound-maker)
杀伤猛士
杀伤猛士力大无穷,凶狠残暴,会将一切敌人彻底地撕碎、蹂躏、践踏,直至战场上只剩下他自己为止!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+12% (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+20% (character_to_character_own)
23 (wh_main_skill_all_all_self_scarred_veteran_2)
疤面老兵
这名历战老兵身上的累累伤痕,便是多场战斗遗留下的记忆,逃脱死神魔爪是此人的家常便饭,因此他值得众人的尊重与恐惧
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
生命值:+3% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
生命值:+8% (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
生命值:+15% (character_to_character_own)
24 (wh_main_skill_all_all_self_indomitable)
坚定不移
身为领主,须有钢铁般的意志与绝不服输的气概,这样,麾下众将才会保持坚定,并追随其直至天涯海角
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+4 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+12 (character_to_character_own)
25 (wh_main_skill_all_all_self_blade_shield)
刃之盾
在防御战中,一把灵活运转的利剑绝不会让自己的主人被轻易刺穿
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+12 (character_to_character_own)
受诅咒的圣骑士技能 (1) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
26 (wh2_dlc11_skill_innate_cst_damned_paladin)
陨落于恩典
你可能认为下落的距离不会太长,但你错了…距离彻底落入斯特姆菲尔的胸膛,真的需要相当长的时间…
1 武器威力:+5% (character_to_character_own)
领导力光环范围:+10% (character_to_character_own)
特殊保护:3% (character_to_character_own)