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伊泰恩 伊泰恩 技能

古墓王子技能



古墓王子技能

祭司王子
祭司王子
(wh2_dlc09_skill_tmb_tomb_prince_cultist)
{{tr:agent_action_name_training}}
{{tr:agent_action_name_training}}
(wh2_main_skill_all_hero_assist_army_training)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_tomb_prince)
骷髅战马
骷髅战马
(wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeletal_steed)
不屈意志
不屈意志
(wh2_dlc09_skill_tmb_personal_base)
战车国王后继
战车国王后继
(wh2_dlc09_skill_tmb_tomb_prince_throne_successor)
{{tr:agent_action_name_spread_public_order}}
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
Prince Title [HIDDEN]
Prince Title [HIDDEN]
(wh2_dlc09_skill_tmb_hidden_prince_title)
骷髅战车
骷髅战车
(wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeleton_chariot)
征服者
征服者
(wh2_dlc09_skill_tmb_personal_conqueror)
黄沙之击
黄沙之击
(wh2_dlc09_skill_tmb_personal_10)
皇家副将
皇家副将
(wh2_dlc09_skill_tmb_tomb_prince_royalty_at_arm)
{{tr:agent_action_name_assault_garrison}}
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
葬仪裹尸布
葬仪裹尸布
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
剑术大师
剑术大师
(wh_main_skill_all_all_self_blade_master)
躲闪腾挪
躲闪腾挪
(wh_main_skill_all_all_self_hard_to_hit)
{{tr:agent_action_name_assassinate}}
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
防腐炼金药
防腐炼金药
(wh2_dlc09_skill_tmb_tomb_king_embalmed_in_elixir)
坚定不移
坚定不移
(wh_main_skill_all_all_self_indomitable)
{{tr:agent_action_name_assault_units}}
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
长生久视
长生久视
(wh2_main_skill_all_immortality_hero)
古墓之击
古墓之击
(wh2_dlc09_skill_tmb_personal_5)
行家里手
行家里手
(wh2_main_skill_all_hero_reduce_action_cost)
杀伤猛士
杀伤猛士
(wh_main_skill_all_all_self_wound-maker_2)
脏器罐储藏家
脏器罐储藏家
(wh2_dlc09_skill_tmb_campaign_4)
全身板甲
全身板甲
(wh_main_skill_all_lord_self_full_plate_armour_2)
致命冲锋
致命冲锋
(wh_main_skill_all_all_self_devastating_charge)
死尸归来
死尸归来
(wh2_dlc09_skill_tmb_personal_9)

古墓王子技能 (Background Skills)

进取精神
进取精神
(wh2_main_skill_innate_all_aggressive)
快如疾风
快如疾风
(wh2_main_skill_innate_all_fleet_footed)
值得信任
值得信任
(wh2_dlc09_skill_innate_tmb_trustworthy)
睿智
睿智
(wh2_dlc09_skill_innate_tmb_wise)
怒火冲天
怒火冲天
(wh2_dlc09_skill_innate_tmb_wrathful)
永生
永生
(wh2_dlc09_skill_innate_tmb_eternal)
战车大师
战车大师
(wh2_dlc09_skill_innate_tmb_chariot_master)
骑兵大师
骑兵大师
(wh2_dlc09_skill_innate_tmb_cavalry_master)
步兵大师
步兵大师
(wh2_dlc09_skill_innate_tmb_infantry_master)
魁梧奇伟
魁梧奇伟
(wh2_main_skill_innate_all_strong)
顽强
顽强
(wh2_main_skill_innate_all_tough)
狡诈
狡诈
(wh2_main_skill_innate_all_cunning)
典礼司仪
典礼司仪
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
古墓王子技能 (13) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_innate_all_aggressive)
进取精神
就算是死,也该死在奋斗的途中
1 冲锋加成:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
2 (wh2_main_skill_innate_all_fleet_footed)
快如疾风
一双飞毛腿会在战斗中相当有用…或者说,能帮你迅速逃出生天!
1 移动速度:+20% (character_to_character_own)
解锁属性:地形适性 (character_to_character_own)
3 (wh2_dlc09_skill_innate_tmb_trustworthy)
值得信任
沙漠之民的一生之中,皆是奉了巴斯看顾的誓言行事
1 外交立场:与所有派系外交+5 (faction_to_faction_own_unseen)
{{tr:public_order_effect}}:+1 (所在行省)
4 (wh2_dlc09_skill_innate_tmb_wise)
睿智
慈悲的塔赫奇会将神圣的知识与无尽的智慧传承给他的民众
1 脏器罐产量:每回合2 (character_to_faction_unseen)
新募部队等级:所有部队+1 ([[img:icon_hero]][[/img]]英雄所在军队)
5 (wh2_dlc09_skill_innate_tmb_wrathful)
怒火冲天
古墓王与他们的仆从们无不感到哈萨的愤怒正在他们的亡灵血管中奔腾
1 对抗步兵加成:+10 (character_to_character_own)
6 (wh2_dlc09_skill_innate_tmb_eternal)
永生
对于已经拒绝了死亡的人来说,单凭时间是无法伤害到他们的
1 物理抗性:5% (character_to_character_own)
7 (wh2_dlc09_skill_innate_tmb_chariot_master)
战车大师
若要有效地发挥出战车的威力,那就需要精准的驾车技巧——如果亡灵将军们希望获胜,那么这股技巧就应该是几乎能达到舞蹈级别的才行
1 近战攻击(骑乘骷髅战车):+8 (character_to_character_own)
近战防御(骑乘骷髅战车):+8 (character_to_character_own)
新募部队等级:骷髅战车与骷髅弓手战车部队+1 ([[img:icon_hero]][[/img]]英雄所在军队)
8 (wh2_dlc09_skill_innate_tmb_cavalry_master)
骑兵大师
骑手与坐骑的羁绊,可不是只靠死亡便可割裂的
1 近战攻击(骑乘骷髅战马):+8 (character_to_character_own)
近战防御(骑乘骷髅战马):+8 (character_to_character_own)
新募部队等级:骷髅骑手、尼赫喀拉骑手、幽冥行者与墓地骑士部队+1 ([[img:icon_hero]][[/img]]英雄所在军队)
9 (wh2_dlc09_skill_innate_tmb_infantry_master)
步兵大师
无数的亡灵军团都在不折不扣地执行着自己主人的命令
1 近战攻击(步行):+8 (character_to_character_own)
近战防御(步行):+8 (character_to_character_own)
新募部队等级:尼赫喀拉战士、骷髅战士、骷髅矛手、骷髅弓手与古墓守卫部队+1 ([[img:icon_hero]][[/img]]英雄所在军队)
10 (wh2_main_skill_innate_all_strong)
魁梧奇伟
身材结实,精力充沛,四肢强悍
1 部队护甲:+15 (character_to_character_own)
近战攻击:+5 (character_to_character_own)
武器威力:+10% (character_to_character_own)
11 (wh2_main_skill_innate_all_tough)
顽强
坚韧,顽强,不屈不挠,此人可以也愿意直面任何来者
1 部队护甲:+25 (character_to_character_own)
近战防御:+5 (character_to_character_own)
12 (wh2_main_skill_innate_all_cunning)
狡诈
欺诈是一种优良的攻击手段
1 允许进行淬毒攻击 (character_to_character_own)
伏击成功概率:+10% (所在军队)
13 (wh2_dlc09_skill_innate_tmb_master_of_ceremony)
典礼司仪
『备受崇敬者、备受尊重者、诸秘领主、年岁神庙高阶祭司…』
1 未受腐蚀:+2 (所在行省)
古墓王子技能 (28)
No. Skill Name Level Unlocked at Rank Effects
14 (wh2_dlc09_skill_tmb_tomb_prince_cultist)
祭司王子
古墓王的长子将奉献给诸神,他将在葬仪祭团中效力终生
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
魔法抗性:10% (character_to_character_own)
敌方魔法之风充能:-8 (所在地区)
15 (wh2_main_skill_all_hero_assist_army_training)
{{tr:agent_action_name_training}}
该勇士欣赏纪律,害怕走上战场的同时却又害怕远离战场
1 [[col:yellow]]{{tr:agent_action_name_training}}行动:每回合经验增量额外增加5 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_training}}行动:每回合经验增量额外增加10 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_training}}行动:每回合经验增量额外增加25 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
16 (wh2_dlc09_skill_all_dummy_agent_actions_tmb_tomb_prince)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
17 (wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeletal_steed)
骷髅战马
这些已死多时的战马,如今再度得到了唤醒并为亡灵主人继续效忠
1 3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
坐骑:骷髅战马 (character_to_character_own)
18 (wh2_dlc09_skill_tmb_personal_base)
不屈意志
意志坚定的灵魂,又有谁能够打败呢?
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+5 (character_to_character_own)
领导力:+4 (character_to_character_own)
19 (wh2_dlc09_skill_tmb_tomb_prince_throne_successor)
战车国王后继
当时机到来之时,次子的次子便会继承父亲的位置,这是一种传统
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
人物光环领导力影响效果:+5 (character_to_character_own)
领导力光环范围:+25% (character_to_character_own)
20 (wh2_main_skill_all_hero_passive_spread_public_order)
{{tr:agent_action_name_spread_public_order}}
这名战士一旦出现,其外貌、内涵甚至恶名,都将起到安定军心的效果
1 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更1 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更2 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_spread_public_order}}行动:{{tr:public_order_effect}}额外变更3 (character_to_character_own)
[HIDDEN] (当地敌方行省)
[HIDDEN] (所在行省)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
21 (wh2_dlc09_skill_tmb_hidden_prince_title)
Prince Title [HIDDEN]

1 [HIDDEN] Adds the name "Prince" (character_to_character_own)
22 (wh2_dlc09_skill_tmb_champion_unique_tomb_prince_skeleton_chariot)
骷髅战车
这是尼赫喀拉军队的骄傲,它们能够以断骨碎髓的气势冲入敌阵,并用厚重的车轮将敌人碾为肉泥
1 9 坐骑:骷髅战车 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
23 (wh2_dlc09_skill_tmb_personal_conqueror)
征服者
杀死大量的人,你就是征服者;升神虽然也会近在眼前,但无尽的杀戮却会如影随形…
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+4 (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+8 (character_to_character_own)
武器威力:+10% (character_to_character_own)
24 (wh2_dlc09_skill_tmb_personal_10)
黄沙之击
当心蝎子的蛰刺!它藏在黄沙之下,却是随时准备着突然一击
1 取代:『古墓之击』 (character_to_character_own)
技能:『黄沙之击』 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
25 (wh2_dlc09_skill_tmb_tomb_prince_royalty_at_arm)
皇家副将
古墓王的次子们会负责统帅一部分军队,严格地执行他们父王钢铁般的意志
1 9 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+8 (character_to_character_own)
生命值:+5% (character_to_character_own)
26 (wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
{{tr:agent_action_name_assault_garrison}}
『若敌人发现我的到来,那就最好不过了!』
1 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加5% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_garrison}}行动:造成伤亡额外增加30% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
27 (wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
葬仪裹尸布
这件裹尸布曾在防腐液中反复浸泡,越变越强,这会帮助他们抵御除了致命的物理伤害以外的所有其它种类的伤害
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
远程抗性:15% (character_to_character_own)
28 (wh_main_skill_all_all_self_blade_master)
剑术大师
这名战士倚剑而生,利剑便是其手臂的延伸,这使得其成为了战场上的一支不容忽视的力量
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战攻击:+12 (character_to_character_own)
29 (wh_main_skill_all_all_self_hard_to_hit)
躲闪腾挪
一对一的肉搏战自是一场劈砍与挑刺技术的生死对决。然而,诸如格挡回避等防御性动作也会为你赢得生存的机会
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+7 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
近战防御:+12 (character_to_character_own)
30 (wh2_main_skill_all_hero_hinder_agent_assassinate)
{{tr:agent_action_name_assassinate}}
资深刺客既是冷血的杀手,也是无情的谋杀者
1 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assassinate}}行动:成功概率额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
31 (wh2_dlc09_skill_tmb_tomb_king_embalmed_in_elixir)
防腐炼金药
维持古墓王躯体不腐的液体同时也强化了他的裹尸布,令其能够抵御常人难以承受的伤害
1 7 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
生命值:+4% (character_to_character_own)
火焰抗性:15% (character_to_character_own)
32 (wh_main_skill_all_all_self_indomitable)
坚定不移
身为领主,须有钢铁般的意志与绝不服输的气概,这样,麾下众将才会保持坚定,并追随其直至天涯海角
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+4 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
领导力:+12 (character_to_character_own)
33 (wh2_main_skill_all_hero_hinder_army_assault_units)
{{tr:agent_action_name_assault_units}}
等待需要的是经验与耐心,这样才能在最出其不意时发动突袭
1 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加8% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_units}}行动:造成伤亡额外增加15% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
34 (wh2_main_skill_all_immortality_hero)
长生久视
谁想永生呢?其实大多数人都不会拒绝的…
1 19 这名[[img:icon_hero]][[/img]]英雄会因行动原因而受伤,但不会因此而被击杀 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
35 (wh2_dlc09_skill_tmb_personal_5)
古墓之击
意志超脱死亡的人,可以让自己的攻击远达坟墓之外,并造成毁灭性的破坏
1 技能:『古墓之击』 (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
36 (wh2_main_skill_all_hero_reduce_action_cost)
行家里手
这名英雄技艺超群,熟知各种常见错误,并知道如何才能避免犯错
1 英雄行动成本:-10% (character_to_character_own)
英雄行动成功率:+1% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 英雄行动成本:-20% (character_to_character_own)
英雄行动成功率:+3% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 英雄行动成本:-40% (character_to_character_own)
英雄行动成功率:+6% (character_to_character_own)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
37 (wh_main_skill_all_all_self_wound-maker_2)
杀伤猛士
杀伤猛士力大无穷,凶狠残暴,会将一切敌人彻底地撕碎、蹂躏、践踏,直至战场上只剩下他自己为止!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+5% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+12% (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
武器威力:+20% (character_to_character_own)
38 (wh2_dlc09_skill_tmb_campaign_4)
脏器罐储藏家
这些罐子里装着许多巫妖祭司的遗骸,倒是驱役与约束新军的上好法器
1 脏器罐产量:每回合1 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
2 脏器罐产量:每回合2 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
3 脏器罐产量:每回合3 (character_to_faction_unseen)
[HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
39 (wh_main_skill_all_lord_self_full_plate_armour_2)
全身板甲
全身板甲可将穿戴者从头到尾包裹得严严实实,有许多板甲都曾受过祝福或是拥有奥术之力
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+3 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+8 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
部队护甲:+15 (character_to_character_own)
40 (wh_main_skill_all_all_self_devastating_charge)
致命冲锋
有些生物非常擅长将满腔的怒火灌注到冲锋中去,其铁蹄之下,就连周遭的大地都会颤动不已!
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+6 (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+16 (character_to_character_own)
3 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
冲锋加成:+30 (character_to_character_own)
41 (wh2_dlc09_skill_tmb_personal_9)
死尸归来
对于最强的意志而言,死亡并不是什么阻碍
1 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移动速度:+8% (character_to_character_own)
2 [HIDDEN] (character_to_character_own)
[HIDDEN] (character_to_character_own)
移动速度:+8% (character_to_character_own)
生命值:+6% (character_to_character_own)