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HomeHome / Total War: WARHAMMER II / Reikland (Mortal Empires) / Skills / Tretch Craventail Skills
Reikland (Mortal Empires) Reikland (Mortal Empires) Skills

Tretch Craventail Skills



Tretch Craventail Skills

Inspiring Presence
Inspiring Presence
(wh_main_skill_all_lord_battle_inspiring_presence)
Lucky Skullhelm
Lucky Skullhelm
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_lucky_skullhelm)
Tretch's Raiders
Tretch's Raiders
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_tretchs_raiders)
Route Marcher
Route Marcher
(wh_main_skill_all_lord_campaign_route_marcher)
Tail Weapon
Tail Weapon
(wh2_main_skill_skv_combat_tail_weapon)
Pack Leader
Pack Leader
(wh2_main_skill_skv_army_buff_clanrats)
Master of Guile
Master of Guile
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_master_of_guile)
Life is Cheap
Life is Cheap
(wh2_dlc09_skill_skv_tretch_craventail_unique_life_is_cheap)
Looter
Looter
(wh_main_skill_grn_lord_campaign_looter)
Ruin & Decay
Ruin & Decay
(wh2_main_skill_skv_combat_ruin_and_decay)
Trophy Heads
Trophy Heads
(wh2_main_skill_skv_trophy_heads_queek)
Warp-Smart
Warp-Smart
(wh2_main_skill_skv_army_buff_warped_workshops)
"Miiine All Miiine!"
(wh2_main_skill_skv_campaign_miiine)
Mutagenic Elixirs
Mutagenic Elixirs
(wh2_main_skill_skv_army_buff_mutagenic_elixirs)
Renowned & Feared
Renowned & Feared
(wh2_main_skill_LL_self_defense)
Stand or Die!
Stand or Die!
(wh_main_skill_chs_lord_battle_stand_or_die)
Infiltrator
Infiltrator
(wh2_main_skill_skv_army_buff_runners)
Sneaky
Sneaky
(wh2_main_skill_skv_generic_missile_ward)
Vanished!
Vanished!
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_vanished)
Ancient Cunning
Ancient Cunning
(wh_main_skill_vmp_lord_campaign_ancient_cunning)
Thick-Skinned
Thick-Skinned
(wh2_dlc11_skill_all_lord_self_thick-skinned)
Blastmaster
Blastmaster
(wh2_main_skill_skv_army_buff_weaponteams)
Tricksy
Tricksy
(wh2_main_skill_skv_generic_magic_ward)
"Stay Here, I'll Get Help!"
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_stay_here_ill_get_help)
Bonded Service
Bonded Service
(wh_main_skill_brt_lord_campaign_bonded_service)
Blade Master
Blade Master
(wh2_dlc11_skill_all_lord_self_blade_master)
Respected & Feared
Respected & Feared
(wh2_main_skill_skv_army_buff_eliteinf)
Warpstone Weapon
Warpstone Weapon
(wh2_main_skill_skv_combat_warpstone_weapon)
Coming Back
Coming Back
(wh2_dlc09_skill_skv_lord_unique_tretch_craventail_coming_back)
Dictatorial
Dictatorial
(wh2_main_skill_skv_campaign_dictatorial)
Indomitable
Indomitable
(wh2_dlc11_skill_all_lord_self_self_indomitable)
Verminous Valour
Verminous Valour
(wh2_main_skill_skv_generic_verminous_valour)
Moulder Knowledge
Moulder Knowledge
(wh2_main_skill_skv_army_buff_monsters)
Corruptive
Corruptive
(wh2_main_skill_skv_campaign_corruptive)
Wound-Maker
Wound-Maker
(wh2_dlc11_skill_all_lord_self_wound-maker)
Engineering Skill
Engineering Skill
(wh2_main_skill_skv_army_buff_artillery)
Draftmaster
Draftmaster
(wh2_main_skill_def_campaign_draftmaster)
Scarred Veteran
Scarred Veteran
(wh2_dlc11_skill_all_lord_self_scarred_veteran)
Rally!
Rally!
(wh_main_skill_all_lord_battle_rally)
Lightning Strike
Lightning Strike
(wh_main_skill_all_lord_campaign_lightning_strike)
Blade Shield
Blade Shield
(wh2_dlc11_skill_all_lord_self_blade_shield)
Whip-Smart
Whip-Smart
(wh2_main_skill_skv_army_buff_straight_to_the_point)
Quartermaster
Quartermaster
(wh_main_skill_emp_lord_campaign_quartermaster)
Expeditious Endeavour
Expeditious Endeavour
(wh2_dlc11_skill_wef_lord_self_expeditious_endeavour)
Gutter-Wise
Gutter-Wise
(wh2_main_skill_skv_army_buff_gutter_wise)
Wary
Wary
(wh2_main_skill_def_campaign_wary)

Tretch Craventail Skills (Background Skills)

Grand Chieftain
Grand Chieftain
(wh2_dlc09_skill_innate_skv_tretch_craventail)
Tretch Craventail Skills (1) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_dlc09_skill_innate_skv_tretch_craventail)
Grand Chieftain
An audacious surprise attack on his predecessor has led to a new title for Tretch and an army to do his bidding.
1 Melee attack: +13 during ambushes ([[img:icon_general]][[/img]]Lord's army)
Melee attack: +13 after retreating when attacked ([[img:icon_general]][[/img]]Lord's army)
Attribute: Vanguard Deployment (all units in army)
Tretch Craventail Skills (46)
No. Skill Name Level Unlocked at Rank Effects
2 (wh_main_skill_all_lord_battle_inspiring_presence)
Inspiring Presence
There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Character's aura leadership effect: +5 (character_to_character_own)
4 (wh2_dlc09_skill_skv_lord_unique_tretch_craventail_tretchs_raiders)
Tretch's Raiders
A master of exploiting others' weaknesses, Tretch and his band are never where you expect them and always where they can do most damage.
1 9 Passive ability: "Tretch's Raiders" (character_to_character_own)
Charge bonus: +10 for Stormvermin units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Income from raiding: +30% ([[img:icon_general]][[/img]]Lord's army)
5 (wh_main_skill_all_lord_campaign_route_marcher)
Route Marcher
Those who know the land and its secrets will travel faster and further than the foes who don't.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Campaign movement range: +10% (character_to_character_own)
6 (wh2_main_skill_skv_combat_tail_weapon)
Tail Weapon
Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +3 (character_to_character_own)
Weapon strength: +4% (character_to_character_own)
7 (wh2_main_skill_skv_army_buff_clanrats)
Pack Leader
To rise above the rank and file, to claw one's way above the mire and the filth, takes a certain, superior breed of Skaven.
2 Leadership: +3 for Clanrats units ([[img:icon_general]][[/img]]Lord's army)
Melee attack: +6 for Clanrats units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Leadership: +6 for Clanrats units ([[img:icon_general]][[/img]]Lord's army)
Melee attack: +8 for Clanrats units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Melee attack: +4 for Clanrats units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
8 (wh2_dlc09_skill_skv_lord_unique_tretch_craventail_master_of_guile)
Master of Guile
Tretch's sneaky, ultra-duplicitous tactics are dirty, even by Skaven low standards!
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Ambush success chance: +10% ([[img:icon_general]][[/img]]Lord's army)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
Evasion chance when using the Underway: +10% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Ambush success chance: +20% ([[img:icon_general]][[/img]]Lord's army)
Ambush defence chance: +20% ([[img:icon_general]][[/img]]Lord's army)
Evasion chance when using the Underway: +20% (character_to_character_own)
9 (wh2_dlc09_skill_skv_tretch_craventail_unique_life_is_cheap)
Life is Cheap
It should be no surprise that a race without a shred of honour or decency between them have even less regard for each other's lives.
1 4 Armour: +5 for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army)
Upkeep: -33% for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Casualty replenishment rate: +10% ([[img:icon_general]][[/img]]Lord's army)
2 Armour: +10 for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army)
Upkeep: -50% for Skavenslaves units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Casualty replenishment rate: +20% ([[img:icon_general]][[/img]]Lord's army)
10 (wh_main_skill_grn_lord_campaign_looter)
Looter
Those that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Income from looting settlements: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Income from looting settlements: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Income from looting settlements: +15% (character_to_character_own)
11 (wh2_main_skill_skv_combat_ruin_and_decay)
Ruin & Decay
As you might expect, the forces of order are repelled by the Skaven and their myriad disgusting, disease-ridden ways.
1 Weapon strength: +10% when fighting against Dwarfs (character_to_character_own)
Weapon strength: +10% when fighting against Lizardmen (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +2% (character_to_character_own)
2 Weapon strength: +10% when fighting against Lizardmen, Dwarfs, High Elves, Greenskins and Men (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +5% (character_to_character_own)
12 (wh2_main_skill_skv_trophy_heads_queek)
Trophy Heads

1 Ability: "Trophy Heads" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
13 (wh2_main_skill_skv_army_buff_warped_workshops)
Warp-Smart
This one knows just what to say to 'encourage' the very best work from his underling Warp-smiths and technicians.
1 Bonus vs. Infantry: +5 for Doomwheel, Doom-Flayers and Warp-Grinders units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Leadership: +5 for Skaven Weapon Team, Doom-Flayers, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Missile strength: +12% for Skaven Weapon Team, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Magic resistance: 15% for Skaven Weapon Team, Doom-Flayer, Doomwheel, Plagueclaw Catapult and Warp Lightning Cannon units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
14 (wh2_main_skill_skv_campaign_miiine)
"Miiine All Miiine!"
When making corpses of your foes, leave nothing of value for their kin to recover.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Post battle chance of stealing a magic item: +5% (character_to_character_own)
Income from post-battle loot: +10% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Post battle chance of stealing a magic item: +10% (character_to_character_own)
Income from post-battle loot: +20% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Post battle chance of stealing a magic item: +15% (character_to_character_own)
Income from post-battle loot: +30% (character_to_character_own)
15 (wh2_main_skill_skv_army_buff_mutagenic_elixirs)
Mutagenic Elixirs
Potions infused with Warpstone transmogrify the not-always-willing testbed subjects; those who survive the process emerge stronger and better in every way.
1 Armour: +10 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Physical resistance: 15% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror, Hell Pit Abomination and Plague Monks units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
16 (wh2_main_skill_LL_self_defense)
Renowned & Feared
This Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
1 Enemy Hero action success chance: -10% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hero self-defence: +25% chance of wounding aggressors (character_to_character_own)
Campaign movement range: +5% (character_to_character_own)
Recruit rank: +1 for all units (character_to_character_own)
Upkeep: -8% for all units ([[img:icon_general]][[/img]]Lord's army)
17 (wh_main_skill_chs_lord_battle_stand_or_die)
Stand or Die!

1 Replaces: "Rally!" (character_to_character_own)
Ability: "Stand or Die!" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
18 (wh2_main_skill_skv_army_buff_runners)
Infiltrator
Having to hide, for an extended period, in a dark, dank recess, in order to entrap and kill your target encourages lateral thinking.
1 Reload time reduction: +5% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Reload time reduction: +7% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army)
Speed: +7% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Reload time reduction: +10% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army)
Speed: +10% for Night Runners and Gutter Runners units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
19 (wh2_main_skill_skv_generic_missile_ward)
Sneaky
Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive!
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
20 (wh2_dlc09_skill_skv_lord_unique_tretch_craventail_vanished)
Vanished!
"I turned around and they'd run-scurried off! Covering that distance in no time at all? It can't be natural, yes-yes!"
1 9 Speed: +5% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army)
Missile resistance: +10% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Campaign movement range: +5% (character_to_character_own)
2 Speed: +10% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army)
Missile resistance: +20% for Clanrats and Stormvermin units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Campaign movement range: +10% (character_to_character_own)
21 (wh_main_skill_vmp_lord_campaign_ancient_cunning)
Ancient Cunning
Such long-lived creatures develop a level of guile that mortals cannot match.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Ambush success chance: +6% ([[img:icon_general]][[/img]]Lord's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Ambush success chance: +16% ([[img:icon_general]][[/img]]Lord's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Ambush success chance: +30% ([[img:icon_general]][[/img]]Lord's army)
22 (wh2_dlc11_skill_all_lord_self_thick-skinned)
Thick-Skinned
Creatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +7 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
23 (wh2_main_skill_skv_army_buff_weaponteams)
Blastmaster
Knowing exactly where and when to strike is essential when fielding fiendish, potentially battle-winning plague-weapons.
1 Ammunition: +8% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Ammunition: +12% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army)
Reload time reduction: +7% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Ammunition: +20% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army)
Reload time reduction: +10% for Skaven Weapon Team units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
24 (wh2_main_skill_skv_generic_magic_ward)
Tricksy
All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Magic resistance: 10% (character_to_character_own)
25 (wh2_dlc09_skill_skv_lord_unique_tretch_craventail_stay_here_ill_get_help)
"Stay Here, I'll Get Help!"
It's not running away. It's knowing when and where to be to secure the best advantage.
1 9 Cooldown: -33% to "Stay Here, I'll Get Help!" (character_to_character_own)
Ability number of uses: +2 for "Stay Here, I'll Get Help!" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Cooldown: -50% to "Stay Here, I'll Get Help!" (character_to_character_own)
Ability number of uses: +3 for "Stay Here, I'll Get Help!" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
26 (wh_main_skill_brt_lord_campaign_bonded_service)
Bonded Service
The Lords rule, the peasants toil. Nothing has changed in over a thousand years.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Recruitment cost: -3% ([[img:icon_general]][[/img]]Lord's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Recruitment cost: -8% ([[img:icon_general]][[/img]]Lord's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Recruitment cost: -15% ([[img:icon_general]][[/img]]Lord's army)
27 (wh2_dlc11_skill_all_lord_self_blade_master)
Blade Master
This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +6 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +12 (character_to_character_own)
28 (wh2_main_skill_skv_army_buff_eliteinf)
Respected & Feared
Is it better to be respected or feared? What sort of question is that... why, both of course!
2 Melee attack: +6 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army)
Weapon strength: +9% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Melee attack: +8 for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army)
Weapon strength: +12% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Weapon strength: +6% for Stormvermin, Death Runners, Plague Monks and Eshin Triads units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
29 (wh2_main_skill_skv_combat_warpstone_weapon)
Warpstone Weapon
If you've got the Warptokens and the contacts, you can get all manner of fine, murderous armaments crafted to fit claw or tail perfectly.
1 12 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Enables magical attacks (character_to_character_own)
Armour-piercing weapon damage: +12 (character_to_character_own)
30 (wh2_dlc09_skill_skv_lord_unique_tretch_craventail_coming_back)
Coming Back
"We'll be back. We're coming back in here."
1 9 Passive ability: "Regeneration" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
Casualty replenishment rate: +10% ([[img:icon_general]][[/img]]Lord's army)
31 (wh2_main_skill_skv_campaign_dictatorial)
Dictatorial
Keeping on top of things with an iron fist prevents Skavendom from becoming too much of a degenerate mess.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Untainted: +1 (when in own region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Untainted: +2 (when in own region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Untainted: +3 (when in own region)
32 (wh2_dlc11_skill_all_lord_self_self_indomitable)
Indomitable
The iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +6 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +12 (character_to_character_own)
33 (wh2_main_skill_skv_generic_verminous_valour)
Verminous Valour

1 Ability: "Verminous Valour" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
34 (wh2_main_skill_skv_army_buff_monsters)
Moulder Knowledge
This one has seen the hideous deformities created by Clan Moulder firsthand and now fancies himself a dab hand with a needle and thread…
1 Charge bonus: +6 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Charge bonus: +9 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army)
Speed: +7% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Charge bonus: +12 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army)
Speed: +10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
35 (wh2_main_skill_skv_campaign_corruptive)
Corruptive
Naturally, rats get in everywhere – even the tiniest opening presents little obstacle – spreading their disease and corruption everywhere they can.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Skaven corruption: +1 (when in enemy region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Skaven corruption: +2 (when in enemy region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Skaven corruption: +3 (when in enemy region)
36 (wh2_dlc11_skill_all_lord_self_wound-maker)
Wound-Maker
Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +10% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +20% (character_to_character_own)
37 (wh2_main_skill_skv_army_buff_artillery)
Engineering Skill
This one's intimate knowledge of the inner workings of Skaven machinery enables him to improve their efficiency on the battlefield.
2 Armour: +6 for Doomwheel, Doom-Flayers and Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army)
Charge bonus: +9% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army)
Speed: +7% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army)
Ammunition: +12% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army)
Reload time reduction: +7% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Armour: +12 for Doomwheel, Doom-Flayers and Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army)
Charge bonus: +12% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army)
Speed: +12% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army)
Ammunition: +20% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army)
Reload time reduction: +10% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Charge bonus: +6% for Doomwheel and Doom-Flayers units ([[img:icon_general]][[/img]]Lord's army)
Speed: +3% for Warp-Grinders units ([[img:icon_general]][[/img]]Lord's army)
Reload time reduction: +5% for Doomwheels, Plagueclaw Catapult and Warp Lightning Cannon units ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
38 (wh2_main_skill_def_campaign_draftmaster)
Draftmaster
Someone has to ensure the numbers and quality of recruits remain high.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Recruit rank: +1 for all units (character_to_character_own)
Local recruitment capacity: +1 (local province)
39 (wh2_dlc11_skill_all_lord_self_scarred_veteran)
Scarred Veteran
The scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hit points: +7% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Hit points: +15% (character_to_character_own)
40 (wh_main_skill_all_lord_battle_rally)
Rally!

1 Ability: "Rally!" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
41 (wh_main_skill_all_lord_campaign_lightning_strike)
Lightning Strike
"The time to strike is now!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Enables lightning strike battles when reinforcements are present (character_to_character_own)
42 (wh2_dlc11_skill_all_lord_self_blade_shield)
Blade Shield
A blade that sings in defence will not let its wielder be penetrated.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +6 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +12 (character_to_character_own)
43 (wh2_main_skill_skv_army_buff_straight_to_the_point)
Whip-Smart
The wise commander considers the lash a dear friend - so much more than a motivational tool to encourage correctness in spirit and behaviour.
1 Leadership: +5 for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Melee attack: +5 for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Missile resistance: 10% for Skavenslaves, Clanrats and Stormvermin units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
44 (wh_main_skill_emp_lord_campaign_quartermaster)
Quartermaster
A good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Upkeep: -3% for all units ([[img:icon_general]][[/img]]Lord's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Upkeep: -8% for all units ([[img:icon_general]][[/img]]Lord's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Upkeep: -15% for all units ([[img:icon_general]][[/img]]Lord's army)
45 (wh2_dlc11_skill_wef_lord_self_expeditious_endeavour)
Expeditious Endeavour
What the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +7% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
46 (wh2_main_skill_skv_army_buff_gutter_wise)
Gutter-Wise
Early years spent in the gutter both prepares the ambitious rat for power and schools him in the dirtier, more cut-throat ways of war.
1 Leadership: +5 for Gutter Runners, Night Runners, Death Runners and Eshin Triads units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Range: +15% for Gutter Runners and Night Runners {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
Speed: +15% for Death Runners and Eshin Triads units {{tr:rank7}} ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
47 (wh2_main_skill_def_campaign_wary)
Wary
This warrior has been ambushed previously and got themselves and many of their compatriots away safely. Such things make one naturally suspicious.
1 Enemy Hero action success chance: -3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Ambush defence chance: +8% ([[img:icon_general]][[/img]]Lord's army)
2 Enemy Hero action success chance: -8% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Ambush defence chance: +16% ([[img:icon_general]][[/img]]Lord's army)
3 Enemy Hero action success chance: -15% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Ambush defence chance: +30% ([[img:icon_general]][[/img]]Lord's army)