Left Panel
menu
  • Britannia
  • Warhammer II
  • Warhammer
  • Attila
  • Rome II
  • Shogun 2
  • Napoleon
  • Empire
  • Medieval II
  • facebookFacebook
HomeHome / Total War: WARHAMMER II / Lothern / Skills / Loremaster of Hoeth Skills
Lothern Lothern Skills

Loremaster of Hoeth Skills



Loremaster of Hoeth Skills

{{tr:agent_action_name_training}}
{{tr:agent_action_name_training}}
(wh2_main_skill_all_hero_assist_army_training)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_main_skill_all_dummy_agent_actions_hef_loremaster_of_hoeth)
Swordplayer
Swordplayer
(wh2_main_skill_hef_combat_graceful_strikes)
Speed of Asuryan
Speed of Asuryan
(wh2_main_skill_hef_generic_speed_of_asuryan)
Shem's Burning Gaze
Shem's Burning Gaze
(wh_main_skill_all_magic_light_01_shems_burning_gaze)
{{tr:agent_action_name_spread_public_order}}
{{tr:agent_action_name_spread_public_order}}
(wh2_main_skill_all_hero_passive_spread_public_order)
Valour of Ages
Valour of Ages
(wh2_main_skill_hef_combat_valour_of_ages)
Ward of Loec
Ward of Loec
(wh2_main_skill_hef_generic_warding_of_loec)
Wyssan's Wildform
Wyssan's Wildform
(wh2_main_skill_magic_beasts_wyssans_wildform_loremaster)
Student of Hoeth
Student of Hoeth
(wh2_main_skill_hef_loremaster_unique_0)
Power Drain
Power Drain
(wh_main_skill_all_magic_all_08_power_drain)
Shem's Burning Gaze [HIDDEN]
Shem's Burning Gaze [HIDDEN]
(wh_main_skill_all_magic_light_dummy_shems_burning_gaze)
{{tr:agent_action_name_damage_walls}}
{{tr:agent_action_name_damage_walls}}
(wh2_main_skill_all_hero_hinder_settlement_damage_walls)
Hard to Hit
Hard to Hit
(wh_main_skill_all_all_self_hard_to_hit)
Ward of Hoeth
Ward of Hoeth
(wh2_main_skill_hef_generic_warding_of_hoeth)
Earth Blood
Earth Blood
(wh_dlc05_skill_magic_life_wizard_earth_blood)
{{tr:agent_action_name_wound}}
{{tr:agent_action_name_wound}}
(wh2_main_skill_all_hero_hinder_agent_wound)
Blade Master
Blade Master
(wh_main_skill_all_all_self_blade_master)
Immortality
Immortality
(wh2_main_skill_all_immortality_hero)
Harmonic Convergence
Harmonic Convergence
(wh2_main_skill_magic_heavens_01_harmonic_convergence_loremaster)
{{tr:agent_action_name_hinder_replenishment}}
{{tr:agent_action_name_hinder_replenishment}}
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
Indomitable
Indomitable
(wh_main_skill_all_all_self_indomitable)
Spirit Leech
Spirit Leech
(wh2_main_skill_magic_death_01_spirit_leech_loremaster)
Specialist
Specialist
(wh2_main_skill_all_hero_reduce_action_cost)
Foe-Seeker
Foe-Seeker
(wh_main_skill_all_all_self_foe-seeker)
Melkoth's Mystifying Miasma
Melkoth's Mystifying Miasma
(wh2_main_skill_magic_shadow_mystifying_miasma_loremaster)
Wound-Maker
Wound-Maker
(wh_main_skill_all_all_self_wound-maker)
Evasion
Evasion
(wh_main_skill_all_magic_all_06_evasion)
Full Plate Armour
Full Plate Armour
(wh_main_skill_all_lord_self_full_plate_armour)
Life-Leeching
Life-Leeching
(wh_main_skill_all_magic_death_03_life_leeching)
Metalshifting
Metalshifting
(wh_main_skill_all_magic_metal_03_metalshifting)
Blade Shield
Blade Shield
(wh_main_skill_all_all_self_blade_shield)
Expeditious Endeavour
Expeditious Endeavour
(wh_dlc05_skill_wef_general_personal_buff_battle_speed)
Earthing
Earthing
(wh_main_skill_all_magic_all_07_earthing)

Loremaster of Hoeth Skills (Background Skills)

Deviant
Deviant
(wh2_main_skill_innate_hef_loremaster_campaign_0_deviant)
Advocate
Advocate
(wh2_main_skill_innate_hef_loremaster_campaign_3_advocate)
Elusive
Elusive
(wh2_main_skill_innate_hef_loremaster_battle_3_elusive)
Resilient
Resilient
(wh2_main_skill_innate_hef_loremaster_battle_7_resilient)
Feeble
Feeble
(wh2_main_skill_innate_hef_loremaster_battle_0_feeble)
Fortuitous
Fortuitous
(wh2_main_skill_innate_hef_loremaster_battle_3_fortuitous)
Protected
Protected
(wh2_main_skill_innate_hef_loremaster_battle_7_protected)
Mooncalf
Mooncalf
(wh2_main_skill_innate_hef_loremaster_battle_0_mooncalf)
Primed
Primed
(wh2_main_skill_innate_hef_loremaster_battle_3_primed)
Conductor
Conductor
(wh2_main_skill_innate_hef_loremaster_battle_7_conductor)
Shivery
Shivery
(wh2_main_skill_innate_hef_loremaster_army_0_shivery)
Stimulated
Stimulated
(wh2_main_skill_innate_hef_loremaster_army_3_stimulated)
Disciple
Disciple
(wh2_main_skill_innate_hef_loremaster_campaign_7_disciple)
Exhilarated
Exhilarated
(wh2_main_skill_innate_hef_loremaster_army_7_exhilerated)
Disfavoured
Disfavoured
(wh2_main_skill_innate_hef_loremaster_army_0_disfavoured)
Widely Known
Widely Known
(wh2_main_skill_innate_hef_loremaster_army_3_well_known)
Bladelord
Bladelord
(wh2_main_skill_innate_hef_loremaster_army_7_bladelord)
Flat-Footed
Flat-Footed
(wh2_main_skill_innate_hef_loremaster_army_0_flat_footed)
Fit
Fit
(wh2_main_skill_innate_hef_loremaster_army_3_fit)
Athletic
Athletic
(wh2_main_skill_innate_hef_loremaster_army_7_athletic)
Frigid
Frigid
(wh2_main_skill_innate_hef_loremaster_campaign_0_frigid)
Fruitful
Fruitful
(wh2_main_skill_innate_hef_loremaster_campaign_3_fruitful)
Fecund
Fecund
(wh2_main_skill_innate_hef_loremaster_campaign_7_fecund)
Rebel
Rebel
(wh2_main_skill_innate_hef_loremaster_campaign_0_rebel)
Healer
Healer
(wh2_main_skill_innate_hef_loremaster_campaign_3_healer)
Medic
Medic
(wh2_main_skill_innate_hef_loremaster_campaign_7_medic)
Squishy
Squishy
(wh2_main_skill_innate_hef_loremaster_battle_0_squishy)
Loremaster of Hoeth Skills (34)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_all_hero_assist_army_training)
{{tr:agent_action_name_training}}
This champion extols discipline and fear away from the battlefield as much as on it.
1 [[col:yellow]]{{tr:agent_action_name_training}} action: Experience per turn is increased by an additional 5 (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_training}} action: Experience per turn is increased by an additional 10 (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_training}} action: Experience per turn is increased by an additional 25 (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
2 (wh2_main_skill_all_dummy_agent_actions_hef_loremaster_of_hoeth)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (local enemy province)
[hidden] (local province)
3 (wh2_main_skill_hef_combat_graceful_strikes)
Swordplayer
The sword is the axis of the world and its power is absolute.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour-piercing damage: +12 (character_to_character_own)
Charge bonus: +5 (character_to_character_own)
Melee attack: +3 (character_to_character_own)
4 (wh2_main_skill_hef_generic_speed_of_asuryan)
Speed of Asuryan
The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals.
1 3 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +5% (character_to_character_own)
Melee defence: +3 (character_to_character_own)
5 (wh_main_skill_all_magic_light_01_shems_burning_gaze)
Shem's Burning Gaze

1 Overcast spell: "Shem's Burning Gaze Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Cooldown: -30% to "Shem's Burning Gaze" (character_to_character_own)
2 Overcast spell: "Shem's Burning Gaze Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded" (character_to_character_own)
Winds of Magic cost: -1 for "Shem's Burning Gaze" (character_to_character_own)
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Cooldown: -50% to "Shem's Burning Gaze" (character_to_character_own)
6 (wh2_main_skill_all_hero_passive_spread_public_order)
{{tr:agent_action_name_spread_public_order}}
The sight of this warrior, their stature, import or infamy, can have a calming effect.
1 [[col:yellow]]{{tr:agent_action_name_spread_public_order}} action: {{tr:public_order_effect}} is modified by an additional 1 (character_to_character_own)
[hidden] (local enemy province)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_spread_public_order}} action: {{tr:public_order_effect}} is modified by an additional 2 (character_to_character_own)
[hidden] (local enemy province)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_spread_public_order}} action: {{tr:public_order_effect}} is modified by an additional 3 (character_to_character_own)
[hidden] (local enemy province)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
7 (wh2_main_skill_hef_combat_valour_of_ages)
Valour of Ages
Panic and fear are things that happen to others.
1 Weapon strength: +10% when fighting against Dark Elves (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% (character_to_character_own)
2 Weapon strength: +15% when fighting against Greenskin Tribes, Skaven, Dark Elves, Beastmen Warherds, Chaos and Norsca (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% (character_to_character_own)
8 (wh2_main_skill_hef_generic_warding_of_loec)
Ward of Loec
The Trickster God knows all manner of ploys and ruses that can be used to counter magic.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
9 (wh2_main_skill_magic_beasts_wyssans_wildform_loremaster)
Wyssan's Wildform
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
2 Overcast spell: "Wyssan's Wildform Upgraded" (character_to_character_own)
Cooldown: -30% to "Wyssan's Wildform" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Overcast spell: "Wyssan's Wildform Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Wyssan's Wildform Upgraded" (character_to_character_own)
Winds of Magic cost: -1 for "Wyssan's Wildform" (character_to_character_own)
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded" (character_to_character_own)
Cooldown: -50% to "Wyssan's Wildform" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Spell: "Wyssan's Wildform" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: -1% (from skill) (character_to_character_own)
10 (wh2_main_skill_hef_loremaster_unique_0)
Student of Hoeth
Those who seek greater understanding of the world may turn to Hoeth for knowledge and guidance.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +8 (character_to_character_own)
Ward save: 10% (character_to_character_own)
11 (wh_main_skill_all_magic_all_08_power_drain)
Power Drain
A few magic-users have the ability to becalm the Winds of Magic, draining the eldritch energy from the air to nullify enemy spellcasters.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Winds of Magic power reserve: +15 (character_to_force_own_unseen)
12 (wh_main_skill_all_magic_light_dummy_shems_burning_gaze)
Shem's Burning Gaze [HIDDEN]

1 Spell: "Shem's Burning Gaze" (character_to_character_own)
13 (wh2_main_skill_all_hero_hinder_settlement_damage_walls)
{{tr:agent_action_name_damage_walls}}
They cannot stop what they cannot see.
1 [[col:yellow]]{{tr:agent_action_name_damage_walls}} action: 1 additional wall breaches (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_damage_walls}} action: 2 additional wall breaches (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_damage_walls}} action: 3 additional wall breaches (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
14 (wh_main_skill_all_all_self_hard_to_hit)
Hard to Hit
Hand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +12 (character_to_character_own)
15 (wh2_main_skill_hef_generic_warding_of_hoeth)
Ward of Hoeth
Knowledge can be used as a shield against magical attack.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Magic resistance: 10% (character_to_character_own)
16 (wh_dlc05_skill_magic_life_wizard_earth_blood)
Earth Blood
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
2 Overcast spell: "Earth Blood Upgraded" (character_to_character_own)
Cooldown: -30% to "Earth Blood" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Overcast spell: "Earth Blood Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Earth Blood Upgraded" (character_to_character_own)
Winds of Magic cost: -2 for "Earth Blood" (character_to_character_own)
Winds of Magic cost: -3 for "Earth Blood Upgraded" (character_to_character_own)
Cooldown: -50% to "Earth Blood" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Spell: "Earth Blood" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
17 (wh2_main_skill_all_hero_hinder_agent_wound)
{{tr:agent_action_name_wound}}
Such a champion will not bend or break, but slay in their Lord's name.
1 [[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 4% chance of wounding target (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 10% chance of wounding target (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 18% chance of wounding target (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
18 (wh_main_skill_all_all_self_blade_master)
Blade Master
This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +12 (character_to_character_own)
19 (wh2_main_skill_all_immortality_hero)
Immortality
Who wants to live forever? As it turns out, most beings wouldn't say no…
1 19 When normally killed in action, this [[img:icon_hero]][[/img]]Hero will be wounded instead (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
20 (wh2_main_skill_magic_heavens_01_harmonic_convergence_loremaster)
Harmonic Convergence

2 Overcast spell: "Harmonic Convergence Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Cooldown: -30% to "Harmonic Convergence" (character_to_character_own)
3 Overcast spell: "Harmonic Convergence Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Harmonic Convergence Upgraded" (character_to_character_own)
Winds of Magic cost: -1 for "Harmonic Convergence" (character_to_character_own)
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Cooldown: -50% to "Harmonic Convergence" (character_to_character_own)
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Spell: "Harmonic Convergence" (character_to_character_own)
21 (wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
{{tr:agent_action_name_hinder_replenishment}}
The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
1 [[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -10% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -20% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -40% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
22 (wh_main_skill_all_all_self_indomitable)
Indomitable
The iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +4 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Leadership: +12 (character_to_character_own)
23 (wh2_main_skill_magic_death_01_spirit_leech_loremaster)
Spirit Leech

2 Overcast spell: "Spirit Leech Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Cooldown: -30% to "Spirit Leech" (character_to_character_own)
3 Overcast spell: "Spirit Leech Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Spirit Leech Upgraded" (character_to_character_own)
Winds of Magic cost: -2 for "Spirit Leech" (character_to_character_own)
Winds of Magic cost: -2 for "Spirit Leech Upgraded" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Cooldown: -50% to "Spirit Leech" (character_to_character_own)
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Spell: "Spirit Leech" (character_to_character_own)
24 (wh2_main_skill_all_hero_reduce_action_cost)
Specialist
An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
1 Hero action cost: -10% (character_to_character_own)
Hero action success chance: +1% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Hero action cost: -20% (character_to_character_own)
Hero action success chance: +3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Hero action cost: -40% (character_to_character_own)
Hero action success chance: +6% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
25 (wh_main_skill_all_all_self_foe-seeker)
Foe-Seeker
From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
1 Ability: "Foe-seeker" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
26 (wh2_main_skill_magic_shadow_mystifying_miasma_loremaster)
Melkoth's Mystifying Miasma
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
2 Overcast spell: "Melkoth's Mystifying Miasma Upgraded" (character_to_character_own)
Cooldown: -30% to "Melkoth's Mystifying Miasma" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Overcast spell: "Melkoth's Mystifying Miasma Upgraded" (character_to_character_own)
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded" (character_to_character_own)
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma" (character_to_character_own)
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded" (character_to_character_own)
Cooldown: -50% to "Melkoth's Mystifying Miasma" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Spell: "Melkoth's Mystifying Miasma" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
27 (wh_main_skill_all_all_self_wound-maker)
Wound-Maker
Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +5% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +12% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +20% (character_to_character_own)
28 (wh_main_skill_all_magic_all_06_evasion)
Evasion

1 Passive ability: "Evasion" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
29 (wh_main_skill_all_lord_self_full_plate_armour)
Full Plate Armour
Full-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Armour: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
30 (wh_main_skill_all_magic_death_03_life_leeching)
Life-Leeching

1 Passive ability: "Life-Leeching" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
31 (wh_main_skill_all_magic_metal_03_metalshifting)
Metalshifting

1 Passive ability: "Metalshifting" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
32 (wh_main_skill_all_all_self_blade_shield)
Blade Shield
A blade that sings in defence will not let its wielder be penetrated.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +12 (character_to_character_own)
33 (wh_dlc05_skill_wef_general_personal_buff_battle_speed)
Expeditious Endeavour
What the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
Speed: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
34 (wh_main_skill_all_magic_all_07_earthing)
Earthing
By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Miscast base chance: -15% (character_to_character_own)
Loremaster of Hoeth Skills (27) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
35 (wh2_main_skill_innate_hef_loremaster_campaign_0_deviant)
Deviant
In society, one must learn to conform. Or not, as the case may be…
1 Chaos corruption: +1 (local province)
36 (wh2_main_skill_innate_hef_loremaster_campaign_3_advocate)
Advocate
Good ideas oft-times need vocal, public support to turn them into reality.
1 Untainted: +3 (local province)
37 (wh2_main_skill_innate_hef_loremaster_battle_3_elusive)
Elusive
This one moves like lightning, ducking and twisting to avoid their opponent's blows.
1 Speed: +5% (character_to_character_own)
Melee defence: +5 (character_to_character_own)
38 (wh2_main_skill_innate_hef_loremaster_battle_7_resilient)
Resilient
Armour is just a formality when you're as hard as nails and as tough as old boots.
1 Armour: +10 (character_to_character_own)
Melee defence: +10 (character_to_character_own)
39 (wh2_main_skill_innate_hef_loremaster_battle_0_feeble)
Feeble
It's surprising that this one can even lift a pen, let alone a sword.
1 Physical resistance: -10% (character_to_character_own)
40 (wh2_main_skill_innate_hef_loremaster_battle_3_fortuitous)
Fortuitous
Chance is like magic - it can be harnessed to the individual's will.
1 Missile resistance: 10% (character_to_character_own)
41 (wh2_main_skill_innate_hef_loremaster_battle_7_protected)
Protected
"If you need anything, there are guards outside the doors. Many guards."
1 Magic resistance: 10% (character_to_character_own)
Missile resistance: 20% (character_to_character_own)
42 (wh2_main_skill_innate_hef_loremaster_battle_0_mooncalf)
Mooncalf
"There are people living inside Morrslieb - right inside, yes - and they want to take over the world!"
1 Winds of Magic power reserve: -5 (character_to_force_own_unseen)
43 (wh2_main_skill_innate_hef_loremaster_battle_3_primed)
Primed
Every fibre of their being is charged and ready for action - wherever, whenever.
1 Miscast base chance: -10% (character_to_character_own)
Winds of Magic power reserve: +5 (character_to_force_own_unseen)
44 (wh2_main_skill_innate_hef_loremaster_battle_7_conductor)
Conductor
Through their veins a charge is racing. Energy, filling the ominous void within.
1 Ability: "Arcane Conduit" (character_to_character_own)
Miscast base chance: -15% (character_to_character_own)
Winds of Magic power reserve: +10 (character_to_force_own_unseen)
45 (wh2_main_skill_innate_hef_loremaster_army_0_shivery)
Shivery
"Look, it's terribly cold. Can we get those things as far away from me as possible? Yes, that's right - on the flank."
1 Melee defence: -8 for Phoenix units ([[img:icon_hero]][[/img]]Hero's army)
Income from post-battle loot: -10% (accompanying [[img:icon_general]][[/img]]Lord)
46 (wh2_main_skill_innate_hef_loremaster_army_3_stimulated)
Stimulated
The prospect of battle fills the phoenix with a brisk energy that's somewhat infectious...
1 Melee defence: +8 for Phoenix units ([[img:icon_hero]][[/img]]Hero's army)
Income from post-battle loot: +10% (accompanying [[img:icon_general]][[/img]]Lord)
47 (wh2_main_skill_innate_hef_loremaster_campaign_7_disciple)
Disciple
This one is happy to follow and let other, more energetic types, lead from the front.
1 Weapon strength: +15% for all units when fighting against Chaos and Norsca ([[img:icon_hero]][[/img]]Hero's army)
Untainted: +6 (local province)
48 (wh2_main_skill_innate_hef_loremaster_army_7_exhilerated)
Exhilarated
"Battle, you say? Today? Marvellous! Bring me my phoenix - let's get killing!"
1 Melee defence: +12 for Phoenix units ([[img:icon_hero]][[/img]]Hero's army)
Magic item drop chance: +25% (character_to_character_own)
Income from post-battle loot: +25% (accompanying [[img:icon_general]][[/img]]Lord)
Chance of intercepting an army using the Underway, beast-paths or Worldroots: +50% (accompanying [[img:icon_general]][[/img]]Lord)
49 (wh2_main_skill_innate_hef_loremaster_army_0_disfavoured)
Disfavoured
This one is something of an eccentric; their erratic behaviour has upset powerful people, which is seldom a good idea.
1 Upkeep: +20% for Swordmasters of Hoeth and White Lion of Chrace units ([[img:icon_hero]][[/img]]Hero's army)
50 (wh2_main_skill_innate_hef_loremaster_army_3_well_known)
Widely Known
Through his words and deeds, this one has made a name for himself within noble Elven circles.
1 Charge bonus: +5 for Swordmasters of Hoeth and White Lions of Chrace units ([[img:icon_hero]][[/img]]Hero's army)
Upkeep: -10% for Swordmasters of Hoeth and White Lion of Chrace units ([[img:icon_hero]][[/img]]Hero's army)
51 (wh2_main_skill_innate_hef_loremaster_army_7_bladelord)
Bladelord
"Enlightenment is achieved by mastering not only the body, but the soul. Only then can a warrior truly understand the value of life."
1 Charge bonus: +10 for Swordmasters of Hoeth and White Lions of Chrace units ([[img:icon_hero]][[/img]]Hero's army)
Upkeep: -20% for Swordmasters of Hoeth and White Lion of Chrace units ([[img:icon_hero]][[/img]]Hero's army)
Recruitment duration: -1 turn for Swordmasters of Hoeth units (minimum 1) (local province)
52 (wh2_main_skill_innate_hef_loremaster_army_0_flat_footed)
Flat-Footed
Don't take this one along if you need to get away quickly… or maybe you should…
1 Hero action success chance: -10% (character_to_character_own)
53 (wh2_main_skill_innate_hef_loremaster_army_3_fit)
Fit
The very illustration of Elven perfection. What a git!
1 Hero action success chance: +5% (character_to_character_own)
54 (wh2_main_skill_innate_hef_loremaster_army_7_athletic)
Athletic
Even for a long-limbed, long-lived Elf, this character is a fine specimen.
1 Hero action success chance: +10% (character_to_character_own)
Speed: +12% (character_to_character_own)
Charge bonus: +25 (character_to_character_own)
55 (wh2_main_skill_innate_hef_loremaster_campaign_0_frigid)
Frigid
Stiff, starched, formal. Inflexible.
1 Growth: -5 (local province)
56 (wh2_main_skill_innate_hef_loremaster_campaign_3_fruitful)
Fruitful
Industrious and productive, this one can turn ideas into gold - sometimes literally.
1 Growth: +2 (all provinces)
Growth: +5 (local province)
57 (wh2_main_skill_innate_hef_loremaster_campaign_7_fecund)
Fecund
Never short of new ideas, or new ways of looking at old problems.
1 Passive ability: "Regeneration" (character_to_character_own)
Growth: +5 (all provinces)
Growth: +20 (local province)
58 (wh2_main_skill_innate_hef_loremaster_campaign_0_rebel)
Rebel
A subversive agitator, and clinically non-conformist to boot.
1 Casualty replenishment rate: -5% (local armies)
59 (wh2_main_skill_innate_hef_loremaster_campaign_3_healer)
Healer
Armies can be mended as surely as people can, up to a point of course.
1 Casualty replenishment rate: +5% ([[img:icon_hero]][[/img]]Hero's army)
60 (wh2_main_skill_innate_hef_loremaster_campaign_7_medic)
Medic
"I see something wrong and I fix it with my hands."
1 Casualty replenishment rate: +10% (local armies)
Attrition: -20% casualties suffered from all attrition ([[img:icon_hero]][[/img]]Hero's army)
61 (wh2_main_skill_innate_hef_loremaster_battle_0_squishy)
Squishy
Some warriors are like rocks - hard and immovable. This one is like jelly…
1 Melee defence: -5 (character_to_character_own)
Facebook