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HomeHome / Total War: WARHAMMER II / Lothern / Skills / Khainite Assassin Skills
Lothern Lothern Skills

Khainite Assassin Skills



Khainite Assassin Skills

{{tr:agent_action_name_scavenge}}
{{tr:agent_action_name_scavenge}}
(wh2_main_skill_all_hero_assist_army_scavenge)
Dance of Death
Dance of Death
(wh2_main_skill_def_combat_dance_of_death)
Hawk-Eyed
Hawk-Eyed
(wh2_main_skill_def_assassin_missile_range_hawk_eyed)
Actions [HIDDEN]
Actions [HIDDEN]
(wh2_main_skill_all_dummy_agent_actions_def_khainite_assassin)
{{tr:agent_action_name_increase_slave_income}}
{{tr:agent_action_name_increase_slave_income}}
(wh2_main_skill_all_hero_passive_increase_slave_income)
Gutter Fighter
Gutter Fighter
(wh_main_skill_all_spy_self_gutter_fighter_2)
Bound by Contract
Bound by Contract
(wh2_main_skill_def_spy_unbreakable)
Piercing Shots
Piercing Shots
(wh_dlc05_skill_wef_general_personal_buff_missile_damage)
Dark Venom
Dark Venom
(wh2_main_skill_def_spy_poison_1)
Assassin's Trophy
Assassin's Trophy
(wh2_main_skill_skv_trophy_heads_assassin)
{{tr:agent_action_name_assault_garrison}}
{{tr:agent_action_name_assault_garrison}}
(wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
Elusive
Elusive
(wh_main_skill_all_spy_self_elusive)
Ward of Khaine
Ward of Khaine
(wh2_main_skill_def_generic_ward_of_khaine)
Deadeye
Deadeye
(wh2_main_skill_def_combat_deadeye)
Manbane
Manbane
(wh2_main_skill_def_spy_poison_2)
{{tr:agent_action_name_assassinate}}
{{tr:agent_action_name_assassinate}}
(wh2_main_skill_all_hero_hinder_agent_assassinate)
Precise
Precise
(wh_main_skill_all_spy_self_precise_2)
Stalker
Stalker
(wh2_main_skill_assassin_unique_loyalty)
Black Lotus
Black Lotus
(wh2_main_skill_def_spy_poison_3)
{{tr:agent_action_name_assault_units}}
{{tr:agent_action_name_assault_units}}
(wh2_main_skill_all_hero_hinder_army_assault_units)
Survivalist
Survivalist
(wh_main_skill_all_spy_self_survivalist_2)
Immortality
Immortality
(wh2_main_skill_all_immortality_hero)
Specialist
Specialist
(wh2_main_skill_all_hero_reduce_action_cost)
Shroud of Darkness
Shroud of Darkness
(wh2_main_skill_def_spy_shroud_of_darkness)
Fleet-Footed
Fleet-Footed
(wh_main_skill_all_spy_self_fleet-footed)
Opportunist
Opportunist
(wh_main_skill_all_spy_self_opportunist)
Counter-Striker
Counter-Striker
(wh_main_skill_all_spy_self_counter-striker_2)
Bloody Blade
Bloody Blade
(wh_main_skill_all_spy_self_bloody_blade)

Khainite Assassin Skills (Background Skills)

Cruel
Cruel
(wh2_main_skill_innate_def_cruel)
Malevolent
Malevolent
(wh2_main_skill_innate_def_malevolent)
Perceptive
Perceptive
(wh2_main_skill_innate_all_perceptive)
Aggressive
Aggressive
(wh2_main_skill_innate_all_aggressive)
Tough
Tough
(wh2_main_skill_innate_all_tough)
Strong
Strong
(wh2_main_skill_innate_all_strong)
Weapon Master
Weapon Master
(wh2_main_skill_innate_all_weapon_master)
Strategist
Strategist
(wh2_main_skill_innate_all_strategist)
Tactician
Tactician
(wh2_main_skill_innate_all_tactician)
Malicious
Malicious
(wh2_main_skill_innate_def_malicious)
Vicious
Vicious
(wh2_main_skill_innate_def_vicious)
Fleet-Footed
Fleet-Footed
(wh2_main_skill_innate_all_fleet_footed)
Cunning
Cunning
(wh2_main_skill_innate_all_cunning)
Determined
Determined
(wh2_main_skill_innate_all_determined)
Confident
Confident
(wh2_main_skill_innate_all_confident)
Disciplined
Disciplined
(wh2_main_skill_innate_all_disciplined)
Khainite Assassin Skills (28)
No. Skill Name Level Unlocked at Rank Effects
1 (wh2_main_skill_all_hero_assist_army_scavenge)
{{tr:agent_action_name_scavenge}}
"I am not here to inspire, I am here to kill - come let us draw blades together!"
1 [[col:yellow]]{{tr:agent_action_name_scavenge}} action: Income from post-battle loot is increased by an additional 3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_scavenge}} action: Income from post-battle loot is increased by an additional 8% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_scavenge}} action: Income from post-battle loot is increased by an additional 15% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
2 (wh2_main_skill_def_combat_dance_of_death)
Dance of Death
So much of war is an art. Over time and with much practice, combat moves can resemble a series of perfectly-rehearsed dance moves.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +4 (character_to_character_own)
Melee defence: +4 (character_to_character_own)
3 (wh2_main_skill_def_assassin_missile_range_hawk_eyed)
Hawk-Eyed
You have to get up very early if you want to beat this one; nothing escapes their keen eye and lightning reflexes.
1 3 Armour-piercing missile damage: +10% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Range: +10% (character_to_character_own)
4 (wh2_main_skill_all_dummy_agent_actions_def_khainite_assassin)
Actions [HIDDEN]

1 [hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (character_to_character_own)
[hidden] (local province)
5 (wh2_main_skill_all_hero_passive_increase_slave_income)
{{tr:agent_action_name_increase_slave_income}}
Civilisation requires slaves. It is upon their toil that the future depends.
1 [[col:yellow]]{{tr:agent_action_name_increase_slave_income}} action: [[img:icon_income]][[/img]]Income from [[img:icon_slaves]][[/img]]slaves is increased by an additional +3% (character_to_character_own)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_increase_slave_income}} action: [[img:icon_income]][[/img]]Income from [[img:icon_slaves]][[/img]]slaves is increased by an additional +6% (character_to_character_own)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_increase_slave_income}} action: [[img:icon_income]][[/img]]Income from [[img:icon_slaves]][[/img]]slaves is increased by an additional +10% (character_to_character_own)
[hidden] (local province)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
6 (wh_main_skill_all_spy_self_gutter_fighter_2)
Gutter Fighter
This being fights dirty, no honour system applies here!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +12 (character_to_character_own)
7 (wh2_main_skill_def_spy_unbreakable)
Bound by Contract
There are some deals that it would be extremely unwise to renege on…
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +25 (character_to_character_own)
8 (wh_dlc05_skill_wef_general_personal_buff_missile_damage)
Piercing Shots
The forest teaches a warrior not only when to fire but where, which makes a bigger difference.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile damage: +4% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Missile damage: +9% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Missile damage: +15% (character_to_character_own)
9 (wh2_main_skill_def_spy_poison_1)
Dark Venom

1 5 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 3% success chance (character_to_character_own)
Ability: "Dark Venom" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh2_main_skill_skv_trophy_heads_assassin)
Assassin's Trophy

1 Ability: "Assassin's Trophy" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
11 (wh2_main_skill_all_hero_hinder_settlement_assault_garrison)
{{tr:agent_action_name_assault_garrison}}
"If they know I'm coming then more's the better!"
1 [[col:yellow]]{{tr:agent_action_name_assault_garrison}} action: Additional 5% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_garrison}} action: Additional 15% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_garrison}} action: Additional 30% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
12 (wh_main_skill_all_spy_self_elusive)
Elusive
"Stay in one place, gods-damn you!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +12 (character_to_character_own)
13 (wh2_main_skill_def_generic_ward_of_khaine)
Ward of Khaine
The Bloody-handed God watches over his disciples.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
14 (wh2_main_skill_def_combat_deadeye)
Deadeye
Although precision in missile combat is something that can be learned, this one was born with a high degree of natural talent.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Ammunition: +10% (character_to_character_own)
Reload time reduction: +4% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Ammunition: +20% (character_to_character_own)
Reload time reduction: +9% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Ammunition: +30% (character_to_character_own)
Reload time reduction: +15% (character_to_character_own)
15 (wh2_main_skill_def_spy_poison_2)
Manbane
Even the merest scratch caused by a blade edged with Manbane causes death.
1 5 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 3% success chance (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Bonus vs. Infantry: +5 (character_to_character_own)
Charge bonus: +15 (character_to_character_own)
Attribute: Causes Fear (character_to_character_own)
16 (wh2_main_skill_all_hero_hinder_agent_assassinate)
{{tr:agent_action_name_assassinate}}
A skilled assassin is a cold-hearted killer and merciless murderer.
1 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 3% success chance (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 8% success chance (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 15% success chance (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
17 (wh_main_skill_all_spy_self_precise_2)
Precise
Whether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +5% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +12% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +20% (character_to_character_own)
18 (wh2_main_skill_assassin_unique_loyalty)
Stalker
Treason is never straightforward, especially when your every move is watched and reported.
1 3 On turn start, [[img:icon_general]][[/img]]Lords have a chance to gain 2 loyalty (accompanying [[img:icon_general]][[/img]]Lord)
19 (wh2_main_skill_def_spy_poison_3)
Black Lotus
This poison contains a powerful narcotic that drives its victims to delusional insanity.
1 5 [[col:yellow]]{{tr:agent_action_name_assassinate}} action: Additional 3% success chance (character_to_character_own)
Ability: "Black Lotus" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
20 (wh2_main_skill_all_hero_hinder_army_assault_units)
{{tr:agent_action_name_assault_units}}
Lying in wait, experienced and patient, striking when the foe least expects.
1 [[col:yellow]]{{tr:agent_action_name_assault_units}} action: Additional 3% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 4 [[col:yellow]]{{tr:agent_action_name_assault_units}} action: Additional 8% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 9 [[col:yellow]]{{tr:agent_action_name_assault_units}} action: Additional 15% casualties inflicted (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
21 (wh_main_skill_all_spy_self_survivalist_2)
Survivalist
"The enemy's fear; their blood spilt in the mud - these are the things that sustain me."
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hit points: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Hit points: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Hit points: +15% (character_to_character_own)
22 (wh2_main_skill_all_immortality_hero)
Immortality
Who wants to live forever? As it turns out, most beings wouldn't say no…
1 19 When normally killed in action, this [[img:icon_hero]][[/img]]Hero will be wounded instead (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
23 (wh2_main_skill_all_hero_reduce_action_cost)
Specialist
An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
1 Hero action cost: -10% (character_to_character_own)
Hero action success chance: +1% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Hero action cost: -20% (character_to_character_own)
Hero action success chance: +3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Hero action cost: -40% (character_to_character_own)
Hero action success chance: +6% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
24 (wh2_main_skill_def_spy_shroud_of_darkness)
Shroud of Darkness
This one doesn't just move in the shadows, they *are* the shadows…
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Vigour loss reduction: Large ([[img:icon_general]][[/img]]Lord's army)
Attribute: Vanguard Deployment (character_to_character_own)
25 (wh_main_skill_all_spy_self_fleet-footed)
Fleet-Footed
Those who are fleet of foot can reach the enemy faster.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
26 (wh_main_skill_all_spy_self_opportunist)
Opportunist
Always on the lookout for an opening or advantage in battle - somewhere to put the knife in…
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Charge bonus: +4 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Charge bonus: +9 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Charge bonus: +15 (character_to_character_own)
27 (wh_main_skill_all_spy_self_counter-striker_2)
Counter-Striker
The harder they hit, the more they commit, the easier it is to strike back.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +7 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +12 (character_to_character_own)
28 (wh_main_skill_all_spy_self_bloody_blade)
Bloody Blade
A drawn blade should not be put away until slaked in blood.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +10% (character_to_character_own)
Khainite Assassin Skills (16) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
29 (wh2_main_skill_innate_def_cruel)
Cruel
To cause another's suffering, to delight in their pain, to extend their agony according to your whim. That is power.
1 Income from raiding: +10% ([[img:icon_general]][[/img]]Lord's army)
Income from sacking settlements: +5% (character_to_character_own)
30 (wh2_main_skill_innate_def_malevolent)
Malevolent
Evil-minded, poisonous malignancy. For its own sake.
1 Leadership aura size: +25% (when attacking) (character_to_character_own)
31 (wh2_main_skill_innate_all_perceptive)
Perceptive
Although actually reading minds is not in their skillset, this one has extraordinary insight into the motives of others.
1 Campaign line of sight: +10% (character_to_character_own)
Magic item drop chance: +15% (character_to_character_own)
32 (wh2_main_skill_innate_all_aggressive)
Aggressive
If you're gonna die, you may as well die with your boots on.
1 Charge bonus: +8 (character_to_character_own)
Weapon strength: +5% (character_to_character_own)
33 (wh2_main_skill_innate_all_tough)
Tough
Rugged, resistant, and almost unbreakable, this being can and will take on all comers.
1 Armour: +5 (character_to_character_own)
Melee defence: +3 (character_to_character_own)
34 (wh2_main_skill_innate_all_strong)
Strong
Well built, robust. Powerful.
1 Armour: +3 (character_to_character_own)
Melee attack: +2 (character_to_character_own)
Weapon strength: +5% (character_to_character_own)
35 (wh2_main_skill_innate_all_weapon_master)
Weapon Master
If you can swing, slash, stab, gouge, or shoot it, this warrior has mastered every aspect of its use.
1 Armour-piercing damage: +5 (character_to_character_own)
Melee attack: +3 (character_to_character_own)
36 (wh2_main_skill_innate_all_strategist)
Strategist
This being has a plan - not just a game plan, but a master plan to achieve their long-term aims.
1 Campaign movement range: +5% (character_to_character_own)
37 (wh2_main_skill_innate_all_tactician)
Tactician
Careful planning, knowledge of the terrain and the weaknesses of the enemy are the key to victory.
1 Character's aura leadership effect: +2 (character_to_character_own)
Leadership aura size: +10% (character_to_character_own)
38 (wh2_main_skill_innate_def_malicious)
Malicious
When this one is abroad you can be sure that malice is borne towards anyone and everyone.
1 Hero recruit rank: +2 for Death Hags (local province)
Construction cost: -40% for Cult of Khaine or Cult of Pleasure buildings (local region)
39 (wh2_main_skill_innate_def_vicious)
Vicious
"Some folk call me vicious. I'll scoop out the eyes of any who utter it in my presence."
1 Melee attack: +3 (character_to_character_own)
Melee defence: +3 (character_to_character_own)
40 (wh2_main_skill_innate_all_fleet_footed)
Fleet-Footed
Being fleet of foot is useful in a fight… or when trying to get away afterwards!
1 Speed: +15% (character_to_character_own)
Attribute: Strider (character_to_character_own)
41 (wh2_main_skill_innate_all_cunning)
Cunning
Deceit is a perfectly acceptable means of attack.
1 Enables poison attacks (character_to_character_own)
Ambush success chance: +10% (armies in local owned region)
42 (wh2_main_skill_innate_all_determined)
Determined
Having a modicum of resolve is useful in a world that continually tests it.
1 Leadership: +3 (character_to_character_own)
Attribute: Immune to Psychology (character_to_character_own)
43 (wh2_main_skill_innate_all_confident)
Confident
Self-belief is a fine thing when not misplaced.
1 Leadership: +2 (all units in army)
44 (wh2_main_skill_innate_all_disciplined)
Disciplined
Always in control, this one leaves no stone unturned and nothing to chance.
1 Melee attack: +2 (all units in army)
Leadership: +2 (all units in army)
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