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Sylvania (Mortal Empires) Buildings
Vampire Lair Buildings
Vampire Lair
Vampire Crypts
(wh_main_vmp_vampires_1) Level 0 |
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Vampire Lair | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Vampire Lair Level 1 Vampire Crypts Within the tomb of the Vampire lies its coffin, filled with loam from Lahmia. It is where the beast rests, waiting to be awoken… |
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4 | 10000 |
Hero capacity: +1 for Vampires (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own_unseen) do not translate (factionwide) Income generated: 350 (building_to_building_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) |
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2 |
Vampire Lair Level 2 Vampire's Keep A Vampire's keep is quite literally its castle - a dark, gothic stronghold from which it plots and assembles its forces. |
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5 | 15000 |
Hero capacity: +1 for Vampires (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own_unseen) Hero recruit rank: +4 for Vampires (province_to_province_own_unseen) do not translate (factionwide) do not translate (factionwide) do not translate (factionwide) Income generated: 500 (building_to_building_own) {{tr:public_order_effect}}: +6 (province_to_province_own_unseen) |