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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Wild Game Buildings
Sylvania (Mortal Empires) Sylvania (Mortal Empires) Buildings

Wild Game Buildings




Wild Game

Hunting Grounds
Hunting Grounds
(wh_main_vmp_resource_furs_1)
Level 0
Poaching Camp
Poaching Camp
(wh_main_vmp_resource_furs_2)
Level 1
Flayer's Lair
Flayer's Lair
(wh_main_vmp_resource_furs_3)
Level 2
Wild Game
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Grounds Wild Game Level 1
Hunting Grounds
To hunt here is to become the hunted, for the prey is vicious and probably dead already…
1 500 Recruitment cost: -20% for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Furs resource production: 16 bundles (building_to_building_own)
2 Poaching Camp Wild Game Level 2
Poaching Camp
Should the smallfolk organise themselves, a whole expedition will venture into the haunted woods in search of game.
2 1000 Recruitment cost: -25% for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Recruit rank: +1 for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Income generated: 150 (building_to_building_own)
Furs resource production: 24 bundles (building_to_building_own)
3 Flayer's Lair Wild Game Level 3
Flayer's Lair
What is the Flayer? A myth, but one that is all too real.
3 2000 Recruitment cost: -30% for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Recruit rank: +2 for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Upkeep: -3% for Dire Wolf and Varghulf units (all armies)
Income generated: 200 (building_to_building_own)
Furs resource production: 32 bundles (building_to_building_own)