Left Panel
menu
HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Outpost Buildings
Sylvania (Mortal Empires) Sylvania (Mortal Empires) Buildings

Outpost Buildings




Outpost

Ruined Village
Ruined Village
(wh_main_vmp_outpostnorsca_ruin_minor_coast)
Level 0
Crumbling Hamlet
Crumbling Hamlet
(wh_main_vmp_outpostnorsca_minor_1_coast)
Level 1
Corrupted Village
Corrupted Village
(wh_main_vmp_outpostnorsca_minor_2_coast)
Level 2
Shady Township
Shady Township
(wh_main_vmp_outpostnorsca_minor_3_coast)
Level 3
Outpost
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Village Outpost Level 1
Ruined Village
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Crumbling Hamlet Outpost Level 2
Crumbling Hamlet
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.
2 1000 Grants 1 construction slot in the settlement (this_building)
Income generated: 160 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Corrupted Village Outpost Level 3
Corrupted Village
The peasantry live in small communities of inter-related families, and never venture far from their hovels.
3 2000 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
Growth: +20 (region_to_province_own)
4 Shady Township Outpost Level 4
Shady Township
Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.
4 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 320 (building_to_building_own)
Growth: +30 (region_to_province_own)