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Sylvania (Mortal Empires) Sylvania (Mortal Empires) Buildings

Boneyard Buildings




Boneyard

Charnel Pit
Charnel Pit
(wh_main_vmp_ossuary_1)
Level 0
Lychyard
Lychyard
(wh_main_vmp_ossuary_2)
Level 1
Ossuary
Ossuary
(wh_main_vmp_ossuary_3)
Level 2
Boneyard
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Charnel Pit Boneyard Level 1
Charnel Pit
This mass grave acts like a locus for Necromancers and their ilk, for it contains many fresh bodies ripe for recruitment.
2 750 Growth: +20 (region_to_province_own)
2 Lychyard Boneyard Level 2
Lychyard
A vile place of discarded gravestones, statuary, rotting limbs, headless bodies that still crawl, and lots and lots of bones.
3 3000 Hero capacity: +1 for Necromancers (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Necromancer (province_to_province_own_unseen)
Growth: +25 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
3 Ossuary Boneyard Level 3
Ossuary
Ossuaries are the resting places of skeletal remains, originally reserved for Morr's greatest subjects, but long since defiled.
4 6000 Hero capacity: +1 for Necromancers (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Necromancer (province_to_province_own_unseen)
Hero recruit rank: +1 for Necromancers (all provinces)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +2 (province_to_province_own_unseen)