Left Panel
menu
HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Vampire's Keep
Vampire's Keep Sylvania (Mortal Empires)Sylvania (Mortal Empires) Vampire Lair Level 2

Vampire's Keep

A Vampire's keep is quite literally its castle - a dark, gothic stronghold from which it plots and assembles its forces.

Among the dread towers and gargoyles of Sylvania's castles are its keeps - the sanctuaries from where the Vampire Lord will entertain his allies or unwary mortals, and make his fell plans for domination of the living. The Midnight Aristocracy are of noble stock and so enjoy doing what nobles tend to do - entertain and plot.

Vampire Lair

Vampire Crypts
Vampire Crypts
(wh_main_vmp_vampires_1)
Vampire Lair Level 0
Vampire's Keep
Vampire's Keep
(wh_main_vmp_vampires_2)
Vampire Lair Level 1
Vampire's Keep

Building Name

Vampire's Keep

Level Name

wh_main_vmp_vampires_2

Building Chain

Vampire Lair

Building Level

2

Create Time

5

Create Cost

15000

Effects

Hero capacity: +1 for Vampires (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own_unseen)
Hero recruit rank: +4 for Vampires (province_to_province_own_unseen)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
Income generated: 500 (building_to_building_own)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Blood Knights
Cavalry / Shock Cavalry / (wh_dlc02_vmp_cav_blood_knights_0)
Blood Knights
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
60 1700 1700 32 38 72 40 140 116 65