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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Hunting Grounds
Hunting Grounds Sylvania (Mortal Empires)Sylvania (Mortal Empires) Wild Game Level 1

Hunting Grounds

To hunt here is to become the hunted, for the prey is vicious and probably dead already…

The hunting grounds within the moors and forests of Sylvania see action from poachers, trying to find the odd emaciated hare to put on the table. There are also hunts organised for the nobility. The Midnight Aristocracy make a great show of a hunt, but it isn't small game the Vampires chase, their prey is far more monstrous, and trophies far more advantageous.

Wild Game

Hunting Grounds
Hunting Grounds
(wh_main_vmp_resource_furs_1)
Wild Game Level 0
Poaching Camp
Poaching Camp
(wh_main_vmp_resource_furs_2)
Wild Game Level 1
Flayer's Lair
Flayer's Lair
(wh_main_vmp_resource_furs_3)
Wild Game Level 2
Hunting Grounds

Building Name

Hunting Grounds

Level Name

wh_main_vmp_resource_furs_1

Building Chain

Wild Game

Building Level

1

Create Time

1

Create Cost

500

Effects

Recruitment cost: -20% for Dire Wolf and Varghulf units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Furs resource production: 16 bundles (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units