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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Occupied Kislev (Crumbling Hamlet)
Occupied Kislev (Crumbling Hamlet) Sylvania (Mortal Empires)Sylvania (Mortal Empires) Kislev Level 2

Occupied Kislev (Crumbling Hamlet)

The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.

Hamlets are usually a lone group of hovels on a muddy, rutted road in the middle of the dour countryside. Despite the desperate state of the buildings, all have barred or boarded windows and surprisingly stout doors. On the roofs, wicked iron spikes emerge from the thatch. All to keep out the night's predators.

Kislev

Kislev Ruins
Kislev Ruins
(wh_main_special_settlement_kislev_ruin_vmp)
Kislev Level 0
Occupied Kislev (Crumbling Hamlet)
Occupied Kislev (Crumbling Hamlet)
(wh_main_special_settlement_kislev_1_vmp)
Kislev Level 1
Occupied Kislev (Corrupted Village)
Occupied Kislev (Corrupted Village)
(wh_main_special_settlement_kislev_2_vmp)
Kislev Level 2
Occupied Kislev (Shady Township)
Occupied Kislev (Shady Township)
(wh_main_special_settlement_kislev_3_vmp)
Kislev Level 3
Occupied Kislev (Accursed City)
Occupied Kislev (Accursed City)
(wh_main_special_settlement_kislev_4_vmp)
Kislev Level 4
Occupied Kislev (Dark Castle)
Occupied Kislev (Dark Castle)
(wh_main_special_settlement_kislev_5_vmp)
Kislev Level 5
Occupied Kislev (Crumbling Hamlet)

Building Name

Occupied Kislev (Crumbling Hamlet)

Level Name

wh_main_special_settlement_kislev_1_vmp

Building Chain

Kislev

Building Level

2

Create Time

2

Create Cost

1000

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Skeleton Warriors
160 Skeleton Warriors
160 Skeleton Warriors
Skeleton Warriors
(wh_main_vmp_inf_skeleton_warriors_0)
Melee Infantry
160 Zombies
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30