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HomeHome / Total War: WARHAMMER II / Sylvania (Mortal Empires) / Buildings / Occupied Couronne (Shady Township)
Occupied Couronne (Shady Township) Sylvania (Mortal Empires)Sylvania (Mortal Empires) Couronne Level 4

Occupied Couronne (Shady Township)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

Hanging outside the decrepit townships' gates and walls are criminals and travellers trapped in iron maidens, feeding the crows and vampire bats. To be a stranger in such a town is to invite hostile stares from the locals, and mention "Sigmar" or the "Emperor" and you will find yourself dangling before nightfall, as such demagoguery could bring the von Carstein wrath upon you all!

Couronne

Couronne Ruins
Couronne Ruins
(wh_main_special_settlement_couronne_ruin_vmp)
Couronne Level 0
Occupied Couronne (Crumbling Hamlet)
Occupied Couronne (Crumbling Hamlet)
(wh_main_special_settlement_couronne_1_vmp)
Couronne Level 1
Occupied Couronne (Corrupted Village)
Occupied Couronne (Corrupted Village)
(wh_main_special_settlement_couronne_2_vmp)
Couronne Level 2
Occupied Couronne (Shady Township)
Occupied Couronne (Shady Township)
(wh_main_special_settlement_couronne_3_vmp)
Couronne Level 3
Occupied Couronne (Accursed City)
Occupied Couronne (Accursed City)
(wh_main_special_settlement_couronne_4_vmp)
Couronne Level 4
Occupied Couronne (Dark Castle)
Occupied Couronne (Dark Castle)
(wh_main_special_settlement_couronne_5_vmp)
Couronne Level 5
Occupied Couronne (Shady Township)

Building Name

Occupied Couronne (Shady Township)

Level Name

wh_main_special_settlement_couronne_3_vmp

Building Chain

Couronne

Building Level

4

Create Time

4

Create Cost

4000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30