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Von Carstein (Mortal Empires) Von Carstein (Mortal Empires) Buildings

Walls Buildings




Walls

Ghost Fence
Ghost Fence
(wh_main_vmp_walls_1)
Level 0
Skeletal Walls
Skeletal Walls
(wh_main_vmp_walls_2)
Level 1
Blasphemous Bulwark
Blasphemous Bulwark
(wh_main_vmp_walls_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ghost Fence Walls Level 1
Ghost Fence
Gory fetishes are used to chain spirits to the insubstantial barriers known as ghost fences. To cross it without wards is a foolish act.
3 2500 Enemy Hero action success chance: -10% (region_to_character_enemy)
Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
2 Skeletal Walls Walls Level 2
Skeletal Walls
Walls of wood, stone, bone and skulls are used by the master of the Undead to form defences and instil terror.
4 5000 Enemy Hero action success chance: -15% (region_to_character_enemy)
Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)
3 Blasphemous Bulwark Walls Level 3
Blasphemous Bulwark
Larger walls form mighty bulwarks that can be infused with Dark Magic to keep out and curse the enemy.
5 7500 Enemy Hero action success chance: -20% (region_to_character_enemy)
Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)