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Von Carstein (Mortal Empires) Buildings
Walls Buildings
Walls
Ghost Fence
(wh_main_vmp_walls_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Ghost Fence Gory fetishes are used to chain spirits to the insubstantial barriers known as ghost fences. To cross it without wards is a foolish act. |
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3 | 2500 |
Enemy Hero action success chance: -10% (region_to_character_enemy) Leadership: +2 when under siege (local armies) Siege holdout time: +1 (region_to_region_own) Improved tower projectiles: Bones (region_to_region_own) |
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2 |
Walls Level 2 Skeletal Walls Walls of wood, stone, bone and skulls are used by the master of the Undead to form defences and instil terror. |
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4 | 5000 |
Enemy Hero action success chance: -15% (region_to_character_enemy) Leadership: +4 when under siege (local armies) Siege holdout time: +2 (region_to_region_own) Improved tower projectiles: Caged Bats (region_to_region_own) |
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3 |
Walls Level 3 Blasphemous Bulwark Larger walls form mighty bulwarks that can be infused with Dark Magic to keep out and curse the enemy. |
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5 | 7500 |
Enemy Hero action success chance: -20% (region_to_character_enemy) Leadership: +6 when under siege (local armies) Siege holdout time: +3 (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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