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HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Buildings / Iron Mining Buildings
Von Carstein (Mortal Empires) Von Carstein (Mortal Empires) Buildings

Iron Mining Buildings




Iron Mining

Dark Iron Pit
Dark Iron Pit
(wh_main_vmp_resource_iron_1)
Level 0
Zombie-Infested Iron Mine
Zombie-Infested Iron Mine
(wh_main_vmp_resource_iron_2)
Level 1
Scoured Iron Mine
Scoured Iron Mine
(wh_main_vmp_resource_iron_3)
Level 2
Iron Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Dark Iron Pit Iron Mining Level 1
Dark Iron Pit
The blackest iron ore can be found in the deepest pits, underneath the mountains upon which gothic castles perch.
2 600 Recruitment cost: -20% for Grave Guard, Black Knight and Blood Knight units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Iron resource production: 16 ingots (building_to_building_own)
2 Zombie-Infested Iron Mine Iron Mining Level 2
Zombie-Infested Iron Mine
Since before the building of Nagashizzar, Necromancers have used Zombies to burrow and mine mountains for their minerals.
3 1200 Recruitment cost: -25% for Grave Guard, Black Knight and Blood Knight units (province_to_province_own_unseen)
Recruit rank: +1 for Grave Guard, Black Knight and Blood Knight units (province_to_province_own_unseen)
Income generated: 150 (building_to_building_own)
Iron resource production: 24 ingots (building_to_building_own)
3 Scoured Iron Mine Iron Mining Level 3
Scoured Iron Mine
Cursed iron ore is laced with Warpstone. Such mines are prized.
4 2200 Recruitment cost: -30% for Grave Guard, Black Knight and Blood Knight units (province_to_province_own_unseen)
Recruit rank: +2 for Grave Guard, Black Knight and Blood Knight units (province_to_province_own_unseen)
Upkeep: -3% for Grave Guard, Black Knight and Blood Knight units (all armies)
Hero recruit rank: +1 for Wight Kings (all provinces)
Income generated: 200 (building_to_building_own)
Iron resource production: 32 ingots (building_to_building_own)