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HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Buildings / Abandoned Wood Sheds
Abandoned Wood Sheds Von Carstein (Mortal Empires)Von Carstein (Mortal Empires) Woodlands Level 3

Abandoned Wood Sheds

From the ruined sawmills, Zombie bearers transport their cursed loads to large sheds long-thought abandoned by mortals.

Should the provenance of a Sylvanian object or resource be uncovered it is shunned by most, destroyed on sight by many others. Dwarfs especially hate anything made by Sylvanian hands, living or no. The dark timber is secreted onto the market by merchant spies and greedy factors, who store it in abandoned sheds, far from trade routes and out of sight of the Emperor's Road Wardens.

Woodlands

Forester's Shack
Forester's Shack
(wh_main_vmp_resource_timber_1)
Woodlands Level 0
Ruined Sawmill
Ruined Sawmill
(wh_main_vmp_resource_timber_2)
Woodlands Level 1
Abandoned Wood Sheds
Abandoned Wood Sheds
(wh_main_vmp_resource_timber_3)
Woodlands Level 2
Abandoned Wood Sheds

Building Name

Abandoned Wood Sheds

Level Name

wh_main_vmp_resource_timber_3

Building Chain

Woodlands

Building Level

3

Create Time

4

Create Cost

2200

Effects

Recruitment cost: -30% for Fell Bat and Vargheist units (province_to_province_own_unseen)
Recruit rank: +2 for Fell Bat and Vargheist units (province_to_province_own_unseen)
Upkeep: -3% for Fell Bat and Vargheist units (all armies)
Income generated: 200 (building_to_building_own)
Timber resource production: 32 logs (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units