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HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Buildings / Occupied Miragliano (Accursed City)
Occupied Miragliano (Accursed City) Von Carstein (Mortal Empires)Von Carstein (Mortal Empires) Miragliano Level 5

Occupied Miragliano (Accursed City)

When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.

Sylvania does not have any settlement that can truly be called a city, Vampire Counts have captured cities and declared them part of their realm. Any surviving occupants quickly feel the creeping dread, as friends and family go missing, Dire Wolves hunt the silent streets and Zombies shamble in the open. A perpetual night dominates the skyline; those still living think themselves accursed and the truth is... they are.

Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin_vmp)
Miragliano Level 0
Occupied Miragliano (Crumbling Hamlet)
Occupied Miragliano (Crumbling Hamlet)
(wh_main_special_settlement_miragliano_1_vmp)
Miragliano Level 1
Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village)
(wh_main_special_settlement_miragliano_2_vmp)
Miragliano Level 2
Occupied Miragliano (Shady Township)
Occupied Miragliano (Shady Township)
(wh_main_special_settlement_miragliano_3_vmp)
Miragliano Level 3
Occupied Miragliano (Accursed City)
Occupied Miragliano (Accursed City)
(wh_main_special_settlement_miragliano_4_vmp)
Miragliano Level 4
Occupied Miragliano (Dark Castle)
Occupied Miragliano (Dark Castle)
(wh_main_special_settlement_miragliano_5_vmp)
Miragliano Level 5
Occupied Miragliano (Accursed City)

Building Name

Occupied Miragliano (Accursed City)

Level Name

wh_main_special_settlement_miragliano_4_vmp

Building Chain

Miragliano

Building Level

5

Create Time

5

Create Cost

6000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 4 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
120 Grave Guard
120 Grave Guard
120 Grave Guard
120 Grave Guard
Grave Guard
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30