Left Panel
menu
HomeHome / Total War: WARHAMMER II / Von Carstein (Mortal Empires) / Buildings / Drakenhof (Shady Township)
Drakenhof (Shady Township) Von Carstein (Mortal Empires)Von Carstein (Mortal Empires) Drakenhof Level 4

Drakenhof (Shady Township)

Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.

Drakenhof

Drakenhof Ruins
Drakenhof Ruins
(wh_main_special_settlement_castle_drakenhof_ruin)
Drakenhof Level 0
Drakenhof (Crumbling Hamlet)
Drakenhof (Crumbling Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_vmp)
Drakenhof Level 1
Drakenhof (Corrupted Village)
Drakenhof (Corrupted Village)
(wh_main_special_settlement_castle_drakenhof_2_vmp)
Drakenhof Level 2
Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Drakenhof Level 3
Castle Drakenhof (Accursed City)
Castle Drakenhof (Accursed City)
(wh_main_special_settlement_castle_drakenhof_4_vmp)
Drakenhof Level 4
Castle Drakenhof (Dark Castle)
Castle Drakenhof (Dark Castle)
(wh_main_special_settlement_castle_drakenhof_5_vmp)
Drakenhof Level 5
Drakenhof (Shady Township)

Building Name

Drakenhof (Shady Township)

Level Name

wh_main_special_settlement_castle_drakenhof_3_vmp

Building Chain

Drakenhof

Building Level

4

Create Time

4

Create Cost

4000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)

Provides Garrison Army

60 Black Knights
60 Black Knights
Black Knights
(wh_main_vmp_cav_black_knights_0)
Melee Cavalry
1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
120 Grave Guard
120 Grave Guard
120 Grave Guard
Grave Guard
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
120 Grave Guard (Great Weapons)
120 Grave Guard (Great Weapons)
Grave Guard (Great Weapons)
(wh_main_vmp_inf_grave_guard_1)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry
16 Vargheists
16 Vargheists
Vargheists
(wh_main_vmp_mon_vargheists)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30