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Top Knotz Waaagh! (Mortal Empires) Top Knotz Waaagh! (Mortal Empires) Buildings

Sartosa Ravaged Buildings




Sartosa Ravaged

Ruined Sartosa
Ruined Sartosa
(wh2_main_special_settlement_sartosa_savage_ruin)
Level 0
Sacked Lothern Level1
Sacked Lothern Level1
(wh2_main_special_settlement_sartosa_savage_1)
Level 1
Sacked Lothern Level2
Sacked Lothern Level2
(wh2_main_special_settlement_sartosa_savage_2)
Level 2
Sacked Lothern Level3
Sacked Lothern Level3
(wh2_main_special_settlement_sartosa_savage_3)
Level 3
Sartosa Ravaged
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Sartosa Sartosa Ravaged Level 1
Ruined Sartosa
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Sacked Lothern Level1 Sartosa Ravaged Level 2
Sacked Lothern Level1
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Sacked Lothern Level2 Sartosa Ravaged Level 3
Sacked Lothern Level2
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Sacked Lothern Level3 Sartosa Ravaged Level 4
Sacked Lothern Level3
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
4 3200 Grants 6 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)