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Home / Total War: WARHAMMER II / Top Knotz Waaagh! (Mortal Empires) / Buildings / Sacked Lothern Level3
Top Knotz Waaagh! (Mortal Empires) The Awakening Ravaged Level 4
Sacked Lothern Level3
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off."Great Gatherin’s" happen by chance and circumstance rather than any kind of organisation. Having said that, Savage Orc Shamans always seem to know when and where the host is happening - guided there by Gork or so they claim. Gathering here as a large host, perhaps around a well-known landmark, before heading off into the fray.
The Awakening Ravaged
Building Name Sacked Lothern Level3 |
Level Name wh2_main_special_settlement_the_awakening_savage_3 |
Building Chain The Awakening Ravaged |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
Grants 6 construction slots in the settlement (this_building)Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Savage Orc Boar Boyz
(wh_main_grn_cav_savage_orc_boar_boyz)
Shock Cavalry
(wh_main_grn_cav_savage_orc_boar_boyz)
Shock Cavalry
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry
(wh_main_grn_inf_savage_orcs)
Melee Infantry
Recruitable Units
No Recruitable Units