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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Karaz-a-Karak Buildings
Skull-takerz Waaagh! (Mortal Empires) Skull-takerz Waaagh! (Mortal Empires) Buildings

Karaz-a-Karak Buildings




Karaz-a-Karak

Karaz-a-Karak Ruins
Karaz-a-Karak Ruins
(wh_main_special_settlement_karaz_a_karak_ruin_savage)
Level 0
Occupied Karaz-a-Karak (Savage Orc Gathering)
Occupied Karaz-a-Karak (Savage Orc Gathering)
(wh_main_special_settlement_karaz_a_karak_1_savage)
Level 1
Occupied Karaz-a-Karak (Savage Orc Camp)
Occupied Karaz-a-Karak (Savage Orc Camp)
(wh_main_special_settlement_karaz_a_karak_2_savage)
Level 2
Occupied Karaz-a-Karak (Savage Orc Host)
Occupied Karaz-a-Karak (Savage Orc Host)
(wh_main_special_settlement_karaz_a_karak_3_savage)
Level 3
Karaz-a-Karak
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Karaz-a-Karak Ruins Karaz-a-Karak Level 1
Karaz-a-Karak Ruins
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Occupied Karaz-a-Karak (Savage Orc Gathering) Karaz-a-Karak Level 2
Occupied Karaz-a-Karak (Savage Orc Gathering)
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Karaz-a-Karak (Savage Orc Camp) Karaz-a-Karak Level 3
Occupied Karaz-a-Karak (Savage Orc Camp)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
2 1000 Grants 4 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Karaz-a-Karak (Savage Orc Host) Karaz-a-Karak Level 4
Occupied Karaz-a-Karak (Savage Orc Host)
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
3 1000 Grants 6 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)