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Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Encampment Buildings
Skull-takerz Waaagh! (Mortal Empires) Buildings
Encampment Buildings
Encampment
Savage Orc Gathering
(wh_main_horde_savage_settlement_1) Level 0 |
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Encampment | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Encampment Level 1 Savage Orc Gathering Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather. |
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2 | 800 |
Income generated: 250 (force_to_force_building) Horde growth: +1 (force_to_force_own) Local recruitment capacity: +3 (force_to_force_own) |
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2 |
Encampment Level 2 Savage Orc Camp A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement. |
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3 | 1600 |
Income generated: 375 (force_to_force_building) Horde growth: +2 (force_to_force_own) Local recruitment capacity: +4 (force_to_force_own) |
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3 |
Encampment Level 3 Savage Orc Host Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off. |
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4 | 3200 |
Income generated: 500 (force_to_force_building) Horde growth: +3 (force_to_force_own) Local recruitment capacity: +5 (force_to_force_own) |