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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Encampment Buildings
Skull-takerz Waaagh! (Mortal Empires) Skull-takerz Waaagh! (Mortal Empires) Buildings

Encampment Buildings




Encampment

Savage Orc Gathering
Savage Orc Gathering
(wh_main_horde_savage_settlement_1)
Level 0
Savage Orc Camp
Savage Orc Camp
(wh_main_horde_savage_settlement_2)
Level 1
Savage Orc Host
Savage Orc Host
(wh_main_horde_savage_settlement_3)
Level 2
Encampment
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Savage Orc Gathering Encampment Level 1
Savage Orc Gathering
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 800 Income generated: 250 (force_to_force_building)
Horde growth: +1 (force_to_force_own)
Local recruitment capacity: +3 (force_to_force_own)
2 Savage Orc Camp Encampment Level 2
Savage Orc Camp
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
3 1600 Income generated: 375 (force_to_force_building)
Horde growth: +2 (force_to_force_own)
Local recruitment capacity: +4 (force_to_force_own)
3 Savage Orc Host Encampment Level 3
Savage Orc Host
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
4 3200 Income generated: 500 (force_to_force_building)
Horde growth: +3 (force_to_force_own)
Local recruitment capacity: +5 (force_to_force_own)