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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Major Settlement Buildings
Skull-takerz Waaagh! (Mortal Empires) Skull-takerz Waaagh! (Mortal Empires) Buildings

Major Settlement Buildings




Major Settlement

Ransacked Campsite
Ransacked Campsite
(wh_main_savage_settlement_ruin_major)
Level 0
Savage Orc Gathering
Savage Orc Gathering
(wh_main_savage_settlement_major_1)
Level 1
Savage Orc Camp
Savage Orc Camp
(wh_main_savage_settlement_major_2)
Level 2
Savage Orc Host
Savage Orc Host
(wh_main_savage_settlement_major_3)
Level 3
Major Settlement
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ransacked Campsite Major Settlement Level 1
Ransacked Campsite
Another ruined Karak now lies dormant, a vestige of some upstart's attempt to dominate Dwarf lands.
1 0
2 Savage Orc Gathering Major Settlement Level 2
Savage Orc Gathering
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Savage Orc Camp Major Settlement Level 3
Savage Orc Camp
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
2 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Savage Orc Host Major Settlement Level 4
Savage Orc Host
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
3 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)