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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Athel Loren Buildings
Skull-takerz Waaagh! (Mortal Empires) Skull-takerz Waaagh! (Mortal Empires) Buildings

Athel Loren Buildings




Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_savage_ruin)
Level 0
Forest Outpost (Savage Orc Gathering)
Forest Outpost (Savage Orc Gathering)
(wh2_main_special_settlement_athel_loren_savage_1)
Level 1
Forest Outpost (Savage Orc Camp)
Forest Outpost (Savage Orc Camp)
(wh2_main_special_settlement_athel_loren_savage_2)
Level 2
Forest Outpost (Savage Orc Host)
Forest Outpost (Savage Orc Host)
(wh2_main_special_settlement_athel_loren_savage_3)
Level 3
Athel Loren
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruins Athel Loren Level 1
Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Forest Outpost (Savage Orc Gathering) Athel Loren Level 2
Forest Outpost (Savage Orc Gathering)
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
3 Forest Outpost (Savage Orc Camp) Athel Loren Level 3
Forest Outpost (Savage Orc Camp)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
4 Forest Outpost (Savage Orc Host) Athel Loren Level 4
Forest Outpost (Savage Orc Host)
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)