Left Panel
Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Occupied Karaz-a-Karak (Savage Orc Host)
Skull-takerz Waaagh! (Mortal Empires) Karaz-a-Karak Level 4
Occupied Karaz-a-Karak (Savage Orc Host)
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off."Great Gatherin’s" happen by chance and circumstance rather than any kind of organisation. Having said that, Savage Orc Shamans always seem to know when and where the host is happening - guided there by Gork or so they claim. Gathering here as a large host, perhaps around a well-known landmark, before heading off into the fray.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Savage Orc Host) |
Level Name wh_main_special_settlement_karaz_a_karak_3_savage |
Building Chain Karaz-a-Karak |
Building Level 4 |
Create Time 3 |
Create Cost 1000 |
Effects
Grants 6 construction slots in the settlement (this_building)Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Savage Orc Boar Boyz
(wh_main_grn_cav_savage_orc_boar_boyz)
Shock Cavalry
(wh_main_grn_cav_savage_orc_boar_boyz)
Shock Cavalry
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
(wh_main_grn_cha_goblin_big_boss_0)
Command
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry
(wh_main_grn_inf_savage_orcs)
Melee Infantry
Recruitable Units
No Recruitable Units