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Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Lothern Level2
Skull-takerz Waaagh! (Mortal Empires) The Awakening Ravaged Level 3
Sacked Lothern Level2
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!
The Awakening Ravaged
Building Name Sacked Lothern Level2 |
Level Name wh2_main_special_settlement_the_awakening_savage_2 |
Building Chain The Awakening Ravaged |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 4 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units