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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Lothern Level1
Sacked Lothern Level1 Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) The Awakening Ravaged Level 2

Sacked Lothern Level1

Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.

Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.

The Awakening Ravaged

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_savage_ruin)
The Awakening Ravaged Level 0
Sacked Lothern Level1
Sacked Lothern Level1
(wh2_main_special_settlement_the_awakening_savage_1)
The Awakening Ravaged Level 1
Sacked Lothern Level2
Sacked Lothern Level2
(wh2_main_special_settlement_the_awakening_savage_2)
The Awakening Ravaged Level 2
Sacked Lothern Level3
Sacked Lothern Level3
(wh2_main_special_settlement_the_awakening_savage_3)
The Awakening Ravaged Level 3
Sacked Lothern Level1

Building Name

Sacked Lothern Level1

Level Name

wh2_main_special_settlement_the_awakening_savage_1

Building Chain

The Awakening Ravaged

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units