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Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Lothern Level1
Skull-takerz Waaagh! (Mortal Empires) The Awakening Ravaged Level 2
Sacked Lothern Level1
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.
The Awakening Ravaged
Building Name Sacked Lothern Level1 |
Level Name wh2_main_special_settlement_the_awakening_savage_1 |
Building Chain The Awakening Ravaged |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units