Left Panel
Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Miragliano Level 1
Skull-takerz Waaagh! (Mortal Empires) Ravaged Miragliano Level 2
Sacked Miragliano Level 1
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.
Ravaged Miragliano
Building Name Sacked Miragliano Level 1 |
Level Name wh2_main_special_settlement_miragliano_savage_1 |
Building Chain Ravaged Miragliano |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 1 construction slot in the settlement (this_building)Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units