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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Sacked Itza Level 2
Sacked Itza Level 2 Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) Ravaged Itza Level 3

Sacked Itza Level 2

A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.

Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!

Ravaged Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_savage_ruin)
Ravaged Itza Level 0
Sacked Itza Level 1
Sacked Itza Level 1
(wh2_main_special_settlement_itza_savage_1)
Ravaged Itza Level 1
Sacked Itza Level 2
Sacked Itza Level 2
(wh2_main_special_settlement_itza_savage_2)
Ravaged Itza Level 2
Sacked Itza Level 3
Sacked Itza Level 3
(wh2_main_special_settlement_itza_savage_3)
Ravaged Itza Level 3
Sacked Itza Level 2

Building Name

Sacked Itza Level 2

Level Name

wh2_main_special_settlement_itza_savage_2

Building Chain

Ravaged Itza

Building Level

3

Create Time

3

Create Cost

1600

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units