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Home / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Occupied Massif Orcal (Level 2)
Skull-takerz Waaagh! (Mortal Empires) Massif Orcal Level 3
Occupied Massif Orcal (Level 2)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!
Massif Orcal
Building Name Occupied Massif Orcal (Level 2) |
Level Name wh2_dlc15_special_settlement_massif_orcal_savage_2 |
Building Chain Massif Orcal |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
Grants 4 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units