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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Leadership Buildings
The Bloody Handz (Mortal Empires) The Bloody Handz (Mortal Empires) Buildings

Leadership Buildings




Leadership

Boss' Tent
Boss' Tent
(wh_main_grn_boss_1)
Level 0
Boss' Shack
Boss' Shack
(wh_main_grn_boss_2)
Level 1
Boss' Camp
Boss' Camp
(wh_main_grn_boss_3)
Level 2
Leadership
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Boss' Tent Leadership Level 1
Boss' Tent
Goblin Big Bosses have a big tent, bigga than the lads’ tents with more skulls on it.
2 1500 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Untainted: +1 (region_to_region_own)
2 Boss' Shack Leadership Level 2
Boss' Shack
A status symbol, a show of the Boss’ rising power and a place he can "ang me boots".
3 3000 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)
3 Boss' Camp Leadership Level 3
Boss' Camp
A Boss with his own camp to keep his boyz close is to be feared.
4 4500 Hero capacity: +1 for Goblin Big Bosses (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own_unseen)
Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own_unseen)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)
Untainted: +3 (region_to_region_own)
Lord recruit rank: +1 (factionwide)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)