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The Bloody Handz (Mortal Empires) The Bloody Handz (Mortal Empires) Buildings

Raiding Buildings




Raiding

Raidin' Stashes
Raidin' Stashes
(wh2_main_grn_raiders_1)
Level 0
Raiding
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Raidin' Stashes Raiding Level 1
Raidin' Stashes
The Badlands are... well, let's just say they're named appropriately. Therefore, when you've got lots of loot you need somewhere safe to stash it.
3 2000 Income from sacking and looting settlements: +2% (all characters)
Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen)
Income from post-battle loot: +3% (factionwide)
Income from raiding: +2% (all armies)
Ambush success chance: +10% (local armies)