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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Shaman's Hovel
Shaman's Hovel The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Shaman Level 2

Shaman's Hovel

Night Goblin Shamans tend to reside in hovels - mouldy lairs deep underground and surrounded by fungal patches.

In their hovels, Night Goblin Shamans concoct nefarious potions and poisonous mushroom brews to turn fanatics mad. They also self-administer, so may enter a trance state and commune with the Great Green Godz themselves.

Shaman

Shaman's Hut
Shaman's Hut
(wh_main_grn_shaman_1)
Shaman Level 0
Shaman's Hovel
Shaman's Hovel
(wh_main_grn_shaman_2)
Shaman Level 1
Shamanic Tepee
Shamanic Tepee
(wh_main_grn_shaman_3)
Shaman Level 2
Shaman's Hovel

Building Name

Shaman's Hovel

Level Name

wh_main_grn_shaman_2

Building Chain

Shaman

Building Level

2

Create Time

4

Create Cost

7500

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Hero capacity: +1 for Shamans (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Night Goblin Shaman (province_to_province_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Orc Shaman (province_to_province_own_unseen)
Hero recruit rank: +4 for Shamans (province_to_province_own_unseen)
Global recruitment capacity: +1 (province_to_faction_unseen)
Untainted: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Orc Shaman
Orc Shaman
(wh_main_grn_cha_orc_shaman_0)
Command

Recruitable Units

No Recruitable Units