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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Wurrzag's Camp
Wurrzag's Camp The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Minor Coastal Settlement Level 3

Wurrzag's Camp

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Greenskin camps are often temporary, consisting of crudely-fashioned tents and the inevitable dung piles. However, these camps can become almost permanent, as the Boss gets lazy and "can’t be bovvered" to move on. In camp, the Greenskins dig fighting pits, erect totems and generally forget their previous wandering instincts.

Minor Coastal Settlement

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_settlement_ruin_minor_coast_wurrzag)
Minor Coastal Settlement Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_settlement_minor_1_coast_wurrzag)
Minor Coastal Settlement Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_settlement_minor_2_coast_wurrzag)
Minor Coastal Settlement Level 2
Wurrzag's Burrows
Wurrzag's Burrows
(wh_main_grn_settlement_minor_3_coast_wurrzag)
Minor Coastal Settlement Level 3
Wurrzag's Camp

Building Name

Wurrzag's Camp

Level Name

wh_main_grn_settlement_minor_2_coast_wurrzag

Building Chain

Minor Coastal Settlement

Building Level

3

Create Time

3

Create Cost

1600

Effects

Casualty replenishment rate: +1% for Savage Orc units (factionwide)
Grants 2 construction slots in the settlement (this_building)
Income generated: 60 (building_to_building_own)
Growth: +20 (region_to_province_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50