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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Wurrzag's Stronghold
Wurrzag's Stronghold The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Major Settlement Level 6

Wurrzag's Stronghold

The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.

The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.

Major Settlement

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_settlement_ruin_major_wurrzag)
Major Settlement Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_settlement_major_1_wurrzag)
Major Settlement Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_settlement_major_2_wurrzag)
Major Settlement Level 2
Wurrzag's Encampment
Wurrzag's Encampment
(wh_main_grn_settlement_major_3_wurrzag)
Major Settlement Level 3
Wurrzag's Fort
Wurrzag's Fort
(wh_main_grn_settlement_major_4_wurrzag)
Major Settlement Level 4
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_settlement_major_5_wurrzag)
Major Settlement Level 5
Wurrzag's Stronghold

Building Name

Wurrzag's Stronghold

Level Name

wh_main_grn_settlement_major_5_wurrzag

Building Chain

Major Settlement

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 7 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Leadership: +3 when fighting against Greenskins (factionwide)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
16 Trolls
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50