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HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Wurrzag's Fort
Wurrzag's Fort The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Outpost Level 5

Wurrzag's Fort

Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Outpost

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_outpostnorsca_ruin_major_coast_wurrzag)
Outpost Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_outpostnorsca_major_1_coast_wurrzag)
Outpost Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_outpostnorsca_major_2_coast_wurrzag)
Outpost Level 2
Wurrzag's Encampment
Wurrzag's Encampment
(wh_main_grn_outpostnorsca_major_3_coast_wurrzag)
Outpost Level 3
Wurrzag's Fort
Wurrzag's Fort
(wh_main_grn_outpostnorsca_major_4_coast_wurrzag)
Outpost Level 4
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_outpostnorsca_major_5_coast_wurrzag)
Outpost Level 5
Wurrzag's Fort

Building Name

Wurrzag's Fort

Level Name

wh_main_grn_outpostnorsca_major_4_coast_wurrzag

Building Chain

Outpost

Building Level

5

Create Time

5

Create Cost

4800

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Leadership: +2 when fighting against Greenskins (factionwide)
Growth: +40 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

1 Goblin Big Boss
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
100 Savage Orc Big 'Uns
Savage Orc Big 'Uns
(wh_main_grn_inf_savage_orc_big_uns)
Melee Infantry
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50