Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Wurrzag's Hideout
Wurrzag's Hideout The Bloody Handz (Mortal Empires)The Bloody Handz (Mortal Empires) Outpost Level 2

Wurrzag's Hideout

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Outpost

Ruined Dwarfhold Wurrzag
Ruined Dwarfhold Wurrzag
(wh_main_grn_outpostnorsca_ruin_major_wurrzag)
Outpost Level 0
Wurrzag's Hideout
Wurrzag's Hideout
(wh_main_grn_outpostnorsca_major_1_wurrzag)
Outpost Level 1
Wurrzag's Camp
Wurrzag's Camp
(wh_main_grn_outpostnorsca_major_2_wurrzag)
Outpost Level 2
Wurrzag's Encampment
Wurrzag's Encampment
(wh_main_grn_outpostnorsca_major_3_wurrzag)
Outpost Level 3
Wurrzag's Fort
Wurrzag's Fort
(wh_main_grn_outpostnorsca_major_4_wurrzag)
Outpost Level 4
Wurrzag's Stronghold
Wurrzag's Stronghold
(wh_main_grn_outpostnorsca_major_5_wurrzag)
Outpost Level 5
Wurrzag's Hideout

Building Name

Wurrzag's Hideout

Level Name

wh_main_grn_outpostnorsca_major_1_wurrzag

Building Chain

Outpost

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 40 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)

Provides Garrison Army

120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50